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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6269 days Last view: 6269 days |
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It's back.
Here's something I know at least one person will be glad to see, if he even comes to the board anymore. Yes, you can resize the windows. No, I don't know why the text is a funny colour in the console, but that's just for debugging, not part of the final program. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6273 days Last view: 6269 days |
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A remix I'm working on :X |
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Dude Man Shyguy Since: 11-18-05 From: Wareham MA Last post: 6321 days Last view: 6321 days |
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Got a screen of METGEN....
cool graphics Celice! I like I like |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6273 days Last view: 6269 days |
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Pretty self-explanitory I haven't changed the statue-faces nor the sprite. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6270 days Last view: 6270 days |
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I started thinking about the extra quests expansion that I'm going to make after I finish the main game for my FF hack, and well... lets say I don't think it's going to be as serious as the main game is. Here's two enemies that I made for it:
The Flying Spaghetti Monster and Trogdor the Burninator... yeah... |
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Andy Zora Since: 11-17-05 Last post: 6598 days Last view: 6598 days |
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Here is a screen shots from each of my SMB hacks
[ Impossible mario bros. 1-3 & world (edited by Andrew on 11-23-05 07:00 PM) (edited by Andrew on 12-24-05 08:33 PM) |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6269 days Last view: 6269 days |
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Originally posted by Celice You know. YY CHR does have a screenshot button. *Setzer demonstrates Back to working on my CastleVania hack. |
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fabio Ameboid Since: 11-17-05 From: Texas Last post: 6269 days Last view: 6269 days |
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I'm been starting to hack Super Mario Kart since Saturday.
You guys remember Mirror Mode from Mario Kart: Double Dash, right? You know, the mode where the track is backwards? I'm bringing that mode to original Super Mario Kart and I have one track done. Screenshots are too big so I'll link you to them. Before: After: Before: After: There you go. I plan on working on 1 track per day at the max. |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6269 days Last view: 6269 days |
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for those who aren't cool enough to get the demo;
[note; two different pallete files were used in each screenshot.] (edited by Setzer on 11-21-05 10:06 PM) |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6273 days Last view: 6269 days |
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To me, the first shot's water is too bright, and the top doesn't look good. | |||
T.Geiger Goomba Since: 11-18-05 From: Indianapolis, IN, USA Last post: 6279 days Last view: 6271 days |
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Temporal Flux is making progress. You guys remember that app, right?
http://geigercount.net/crypt/TF-DNF.png Not that I would care to comment on the direction of that progress. No, the file name of this shot is not an indicator. Not at all. I would really like to have just two days without a serious error popping up. Away! Away with all you damn bugs! Bleh. ---T.Geiger (edited by T.Geiger on 11-21-05 11:33 PM) (edited by T.Geiger on 11-22-05 12:49 AM) |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6283 days Last view: 6269 days |
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Since there's no equivelant thread in the SMW forum...
I obviously haven't started any levels yet, just been doing the groundwork (art etc.). Shouldn't be too long before I get my level on though. |
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Sliver X Since: 11-22-05 From: Panicus Last post: 6279 days Last view: 6277 days |
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Also: Link |
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spel werdz rite Since: 11-19-05 Last post: 6270 days Last view: 6269 days |
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Originally posted by AndrewIs there supposed to be much of a difference here other than the status bar? |
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Schwa Panser Embodiment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Since: 11-18-05 From: Tacoma, WA of the Material Plane; Crystal Psipalace Last post: 6531 days Last view: 6273 days |
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To The Kins: Holy shoot!! The text is some of the best video-game text, hacked or non-hacked, I have ever seen! Damn, that would also look good in SMB3. Keep it up, pal. (I've always been a fan of your hacks AND your don't-put-up-with-ignorance attitude, btw. )
Edit: I have some screens that'll please you ALL. Just give me a few days to get them ready. (edited by Schwa on 11-22-05 06:04 PM) |
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Andy Zora Since: 11-17-05 Last post: 6598 days Last view: 6598 days |
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Originally posted by spel werdz riteOriginally posted by AndrewIs there supposed to be much of a difference here other than the status bar? http://board.acmlm.org/thread.php?id=244 (edited by Andrew on 11-23-05 06:59 PM) (edited by Andrew on 12-24-05 08:34 PM) |
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kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6313 days Last view: 6269 days |
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Hey there, just thought I'd show a couple more new screenshots to show that I haven't been quitting on my megaman 3 remix hack of recreating the gameboy mm3 game.
I've been finding so much more data for the game, but haven't been doing many changes with what I've found yet because I really am focusing the most on my creating the stages most importantly. I spent the last month on the top man stage although I could of gotten it done within about 2 weeks. That's just because I've been spending time finding out more and more I can do on the game later. I STILL need help with only a very very few things I've been unsuccessful at doing. I don't have any glitches or bugs..just need to know how in the heck to move the boss doors to "work" on different screens. I haven't found the data for it yet. (i don't mean TSA either) Here's 2 screenshots of my top man stage just about 99% done. I know it has a skull man theme to it. .but that's what I'm doing. Also I have a special surprise about half way through I don't want to show you guys yet. ..that wasn't in the gb version ... And for the 3rd time...!!..i redid some things with the sparkman stage ...I hand drew these new instant killing spikes myself ..but now i tried to make it more electrical-like. Hope at least someone will still look forward to playing my hack when I have it finished sometime early next year (edited by kuja killer on 11-24-05 02:08 PM) (edited by kuja killer on 11-24-05 02:08 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6274 days Last view: 6269 days |
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Nifty looking. Though I've played most MM games, I don't think I've ever played 3. And your hack definitely looks stylish Good work
Heres a few more screenies from my Yoshi's Island hack. I'm up to 2-8 now, so expect a demo release verrrrrry shortly. But for now, have a couple screenies of 2-7: 2-7: Mt. Stone Comments would be appreciated |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6273 days Last view: 6269 days |
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I like the background, as well as the colors used. Gives it a nice feel of the night. | |||
Ice Ranger Grizzo Since: 11-24-05 Last post: 6279 days Last view: 6269 days |
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I'm not dead, but rather taking an extended break due to classes.
Super Mario Bros. 2 DX is still in the works. Mostly working on ASM hacks and finding data still. Most of these screenshots are kind of old, but then again, I haven't mentioned anything about this since the summer. The other stuff is happening with graphics and eventually levels. Found the data to include the logs in World 4 (could make for some more diversity) Yes, those bricks animate to shine. More changing of where data is read. Non-sprite Phantos are transformed into flames that animate. I won't update again for a long time. More progress has been made, but it won't be seen until the release date. The only other thing I can think to mention is, the life bar is horizonal, the shells bounce and the data sprites are read has been modified as well (red and pink shy guys have different graphics as well as colors). Coding is being worked on to change the way levels will be completed. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |