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05-15-24 06:53 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Well.... New poll | | Thread closed
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Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6394 days
Last view: 6331 days
Posted on 01-16-06 01:22 PM Link
here's a tip for those of you who use M16-7k and LM's 8x8 tile editor together:

BE CAREFUL

I'm just warning you because it screwed my hack up...once again.

I finally got a very nice BG from MMX2 and successfully inserted it into my hack, edited some 8x8 tiles with the tile editor, saved my work and reinserted the ExGFX. I started my ROM and the level crashed. I don't know if this has ever happened to you but I've also noticed this in ghettoyouth's hack earlier. I've contacted Fusoya about it now. Let's hope this bug can be fixed or I can't continue my hack under these circumstances.

PS: It works with SNES9x but not with ZSNES. Can something be wrong with the emulators itself?


(edited by Ice Man on 01-16-06 12:23 PM)
(edited by Ice Man on 01-16-06 02:30 PM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6295 days
Last view: 6295 days
Posted on 01-16-06 01:27 PM Link
Can you tell me how to contact him about it, I discovered a bug with the overworld editor.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-16-06 01:49 PM Link
You can try contacting him on his site, but... good luck
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6409 days
Last view: 6409 days
Posted on 01-17-06 08:43 AM Link
i think ZSNES is the problem, try saving the level to a different levelnumber or moving the customblocks one space left/right.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6394 days
Last view: 6331 days
Posted on 01-17-06 09:06 AM Link
It screwed my whole hack up now. Anyway, I opened the backup I had, edited level 5 with just moving one tile and it didn't load the level again.
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