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05-15-24 02:53 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Easier ExGFX Ripping New poll | | Thread closed
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BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6547 days
Last view: 6547 days
Posted on 01-16-06 12:58 PM Link
Alright, I was just wondering if there is a rom decompression utility for roms so I can use YY-CHR to finally look at other game's graphics. This copying of other game's graphics pixel by pixel is a little too time consuming. I spent 5 hours yesterday making all the ExGFX for one level and I accidently forgot to save!! If there is a decompression utility it would be nice!
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6296 days
Last view: 6296 days
Posted on 01-16-06 01:07 PM Link
My suggestion is to rip from a save state using bgmapper1.77, or a screenshot. You can use MS paint or PSP to copy and paste graphics from a screenshot, the only problem being you need to recolor every pixel, but it works. Now as to actually answer your question, no I don't not believe there is a graphics decompressor in existence.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 01-16-06 01:15 PM Link
Originally posted by Xeruss
My suggestion is to rip from a save state using bgmapper1.77, or a screenshot. You can use MS paint or PSP to copy and paste graphics from a screenshot, the only problem being you need to recolor every pixel, but it works. Now as to actually answer your question, no I don't not believe there is a graphics decompressor in existence.

You're wrong, if you're refering to Sonic games. All the art compression formats have basically been cracked, and there are decompressors out there for them. =]
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Acmlm's Board - I3 Archive - The Pit of Despair - Easier ExGFX Ripping | Thread closed


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