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05-15-24 03:11 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - All this imagination from a newb hacker!!! New poll | | Thread closed
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bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-16-06 12:01 PM Link
I know... I can't even make it rain in a level, but I've been making quick headway. These are my dreams that for some reason, I feel will never be accomplished.

Feel free to dream with me!

Super Mario BIG TROUBLE hack by me.

If I ever learn everything I need to know to program and code this, this is how it will go.

New Bosses.

Goomboss
Grubba (paper mario 2)
Junior (Mario Sunshine)
King Boo
Collosus Bill (More giant than average bullet bill {Even bigger than Banzai})
Fawful (Mario & Luigi Superstar saga)
Mario Clone (A crazy fistfight between Mario and a Dark Mario)
Bowser Himself.

New boards

Return of the Flying airships from smb3
Regular Grass themed boards
Racing stages
Castles with Multiple paths
Giant Themed
Puzzle/action stages


All this plus a cool new soundtrack which means I'll have to become a part time D.J.

Figuring as how most of this will take years to learn and might cost $$$. It may be a good passtime when I get older. I'm 14 now BTW.

But these are the Reasons I really can't pursue this dream right now. Feel free to rob my ideas from me if you know how to implement them into a hack.

Dream on...
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6296 days
Last view: 6296 days
Posted on 01-16-06 12:51 PM Link
List of new bosses = impossible, at least without a huge knowledge of ASM, even the best Acmlm ASM hacker (BMF54123) probably wouldn’t pull it off.

New music = Pain in the butt (euphemism) the only people to successfully do anything with it are DJ bouche and blackhole88. If you search around you should find the music patch, that changes the SMW music to SMB3 music.

New levels = Good ideas there, even though most have been done, (except maybe that racing) so keep coming up with good ideas and you'll eventually find something that works.
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6295 days
Last view: 6295 days
Posted on 01-16-06 12:53 PM Link
List of new Bosses = Like Xeruss said

New Music = You will have too Wait long that Solar Soundtrack will come out

New Levels = You can do all this Things if you Rip the Graphics or in ExGFX Workshop
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-16-06 02:47 PM Link
For Collosus Bill, maybe you could make a layer 2 auto-scrolling level where Mario has to run away from Collosus, dodging various obstacles. Put Collosus on layer 2, and the level on layer 1.


(edited by RPG Eater on 01-16-06 01:48 PM)
Taryn

Gator


 





Since: 01-16-06

Last post: 6692 days
Last view: 6692 days
Posted on 01-16-06 02:52 PM Link
For the bosses, if you don't mind having them act like normal bosses from the game, you can just change the graphics. The music, you'd have to use Solar Soundtrack. The levels are probably the easiest
Bloyburt

Red Goomba








Since: 11-20-05
From: Qrrbrbirlbel

Last post: 6485 days
Last view: 6485 days
Skype
Posted on 01-16-06 03:13 PM Link
Edit the big boo boss's GFX and gix him a croown to make him look like king boo.
That's all I can think of.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6454 days
Last view: 6454 days
Posted on 01-16-06 03:31 PM Link
Ehn. Or for music, you could wait a little longer for my Yoshi's Island sound patch. But the rest of that junk, just what everyone else has suggested, pretty much.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-16-06 03:32 PM Link
Despite popular belief, there is no way to completely renovate the Bowser Battle to be a different boss with different moves and different style. It's just not happening.
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6302 days
Last view: 6298 days
Skype
Posted on 01-16-06 05:32 PM Link
Just so you know, imagination isn't hard to come by in the world of hacking, it's the ability to do it.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-16-06 09:17 PM Link
Originally posted by Xeruss
List of new bosses = impossible, at least without a huge knowledge of ASM, even the best Acmlm ASM hacker (BMF54123) probably wouldn’t pull it off.


Uhh...BMF did manage to make a new boss. Those bosses he wants are dreaming a little, but even I have an idea of how to make a very simple "new boss". As for the levels, just about everything is doable. You'll have to be slightly creative with the racing bit, but it's plausable.
Taryn

Gator


 





Since: 01-16-06

Last post: 6692 days
Last view: 6692 days
Posted on 01-16-06 09:20 PM Link
I don't think I've played it...What was the new boss? Unless your talking about just graphics...
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-16-06 09:34 PM Link
It was Stony. Sure, he was only just a much stronger Chargin' Chuck, but the arena made him hard enough to be considered a boss, plus the level ends after you kill him.
Taryn

Gator


 





Since: 01-16-06

Last post: 6692 days
Last view: 6692 days
Posted on 01-16-06 09:36 PM Link
Which hack was it? Can you tell me where to find it? Or is it in the database?

That was a lot of questions...
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-16-06 09:38 PM Link
It's in the hack database. It's called "Super Mario Odyssey". It's a very good hack, although it's coming along rather slowly (slower than normal?). All the better to make the hack as good as possible, though, right? ...I hope.


(edited by asdf on 01-16-06 08:38 PM)
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-16-06 09:38 PM Link
think about wat asdf said. If You change the sprite GFX of chargin' chuck turn him into a bully or bowser jr. or something. THAT would be HOT!
Taryn

Gator


 





Since: 01-16-06

Last post: 6692 days
Last view: 6692 days
Posted on 01-16-06 09:45 PM Link
That would probably be very easy! I could do that in my hack. You know, the bully sounds like a good idea! And for Asdf, is it more complete than that ? Building now?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-16-06 09:57 PM Link
Since we seem to throw random idea of sprite
For the Biological world in my hack, I use a custom sprite(ASM made) that I have made, I call it white blood cell:
-It will follow Mario(like a boo) but It will stil follow him even If Mario look in his direction
-It can be killed by jumping on it
-It have his own generator

I not sure if it is a good idea, but its seem to fit well in the Biological world


(edited by Bio on 01-16-06 08:58 PM)
(edited by Bio on 01-16-06 09:10 PM)
Kailieann



 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 01-16-06 10:01 PM Link
SMO's most recent demo (demo 2, older than dirt) is only three short worlds, but it's well worth playing (and dissecting for study, there's some quality hackwork in there).

Though I seem to recall BMF saying that he "might" finish SMO "if" someone posted detailed notes on the NSPC format, which isn't a very good indication of progress.

Then again, I've managed to stall three hacks before they even got off the ground, so I'm sure as hell not one to talk.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6296 days
Last view: 6295 days
Posted on 01-17-06 05:22 PM Link
All these ideas and no innovation? Why?
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-17-06 06:50 PM Link
i donno about u but i like my mario games traditional.
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