Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - "Commander Mario" Thread | New poll | | |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6288 days Last view: 6284 days |
| ||
Originally posted by Dr. Mario This better not be going in the direction I think it is... I knew these felt familiar :3 |
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6285 days Last view: 6284 days |
| ||
Don't worry, I made a backup before I made the few changes I needed to make it go in the direction I was talking about. I'm still debating if I want to do it or not. | |||
NEONswift Bee Since: 11-18-05 Last post: 6284 days Last view: 6283 days |
| ||
When i first saw the pictures i immediately remembered rush 'n' attack on the NES which i always loved for its quirky gameplay.
Id prefer it not to go the direction of metal gear i never really liked the series since it went overly storyline, however a callback to metal gear on the NES would be sweet. Any hero who can punch through solid brick wall deserves an applause. A mech tank is probably a good thing seeing as bowsers fireblasts can easily be converted to say a rocket. |
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6285 days Last view: 6284 days |
| ||
The story for my hack if it isn't a Metal Gear theme is this:
"Commander Mario" What if Konami or Capcom were the ones to develop the Nintendo Entertainment system? Well obviously it would be called the KES or the CES, but what would thier ground breaking platformer be like? Well this is what that hack is supposed to be. You play as Commander Mario fighting against the evil terrorist army the "K.O.O.P.A." Your mission: Inifltrate the 8 bases and destroy the 8 Bowser Tanks. The hack can still go either way though I even have screens of what both would look like, check it out: Commander Mario Untitled Metal Gear Project |
|||
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6283 days Last view: 6283 days |
| ||
How odd, a Metal Gear game in SMB. I'd personally gopher the Metal Gear version. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6288 days Last view: 6284 days |
| ||
Originally posted by Dr. Mario I KNEW IT KNEW IT KNEW IT *cough* Either or. Maybe you should do a dual hack. One where you play as Snake or whoever you want, and the other, a generic Soldier. So you can keep both going :] |
|||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6286 days Last view: 6286 days |
| ||
This is really nice lookin Dr. Mario. I would play Solid Snake's version first. | |||
spel werdz rite Since: 11-19-05 Last post: 6284 days Last view: 6283 days |
| ||
Originally posted by APOh, that's right, SNES uses JSLs. Well, is there a help file for 6502? I know the Super Nintendo engine pretty well, but I don't know much about NES, their similarities, and their differences. |
|||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6286 days Last view: 6286 days |
| ||
Yeah, shooting straight would be really cool. I played one japanese SMB hack that when you stomp on enemies, they'd die falling upside down. That'd be pretty hot to see in these hacks. | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6526 days Last view: 6321 days |
| ||
I finally have it. I decided to show all of this to you instead.
Use the hex editor and open up the SMB1 ROM. 1) 25058=0x61E2 to 25058=0x61E2 (1 bytes) Changed this offset from 1C to 0D 2) 25073=0x61F1 to 25073=0x61F1 (1 bytes) Changed this offset from FD to 00 3) 25082=0x61FA to 25083=0x61FB (2 bytes) Changed this offset from 29 F8 to 09 0F Now Mario shoot fireballs straight Let me know if i'm wrong because I may have posted the Trained SMB1 ROM or something. (edited by insectduel on 01-18-06 01:02 PM) (edited by insectduel on 01-18-06 01:05 PM) |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6284 days |
| ||
Definately impressive for a SMB1 hack. Since that game don't have much graphics to deal with. Maybe you can get rid of those underwater levels and use the swimming animation space for more graphics. Another suggestion is to get rid of the jumping noise, and bring down his jumping height to be more realistic. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6284 days Last view: 6284 days |
| ||
Pretty nice. Wouldn't it make more sense to have spikes or quicksand in a temple than lava though? | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6526 days Last view: 6321 days |
| ||
Originally posted by HyperHacker Spikes? You mean the ones Dahrkdaiz have. I'm stlil working on it right now . I found 67 out of 147 offsets in HMB5. I'd plan to have all the data I found. (edited by insectduel on 01-19-06 01:05 PM) |
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6285 days Last view: 6284 days |
| ||
There's been a million Japanese hacks out there that use spikes, they even have a patch you can apply so you don't have to find it, which I have. Thing is, I don't really want spikes. Mainly I'm not going that route for two reasons
A) I don't have the room for it in the background GFX B) I don't really want spikes |
|||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6526 days Last view: 6321 days |
| ||
If they really have the spikes patch I'll PM AP in the to know where it is or I'll just Google and find it. Besides I'm putting the spikes in the different TSA block other than the Mushroom Platform. (edited by insectduel on 01-20-06 12:57 PM) |
|||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6285 days Last view: 6283 days |
| ||
Well, this hack looks very interesting. I like the new fortress too. Good work.
Whether it is soldier or Snake, I still find this interesting. Why don't you just make the lava vine bushes? It could work... |
|||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6285 days Last view: 6283 days |
| ||
Wow. The castle/ruins and the new Bowser look great. Also, if you're not going to use spikes, why not use quicksand instead? Just like Hyperhacker said, that would make a lot more sense than having the lava that looks like that. A "pit" effect could also work well. | |||
Glyphodon Since: 11-18-05 Last post: 6324 days Last view: 6305 days |
| ||
Making the bullets go straight would not only be a bit tricky, but it would make Goombas unkillable with them. The answer is obvious: Grenade launcher. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6471 days Last view: 6471 days |
| ||
There's an editor (Which has been around for years) that let's you easily change how the fireballs behave. |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - "Commander Mario" Thread | | |