Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - Problem with YY-Chr | New poll | | Thread closed |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Luigi Fan Goomba Since: 12-10-05 Last post: 6512 days Last view: 6512 days |
| ||
I want to create some ExGFX by myself, But when I open the rom that I want to rip the graphics, I select 4bpp snes but the GFX look garbage even if I lower the page. Please tell me how to make them apear clearly. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6297 days Last view: 6296 days |
| ||
The graphics are compressed, meaning they'll look like garbage, even though it's valid GFX data.
And much of the data is normal code beinmg rendered as Graphics data, so it's garbage. If you can find some uncompressed graphics, they should appear normally in the tile editor. |
|||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6296 days Last view: 6296 days |
| ||
The vast majority of SNES games have compressed graphics, meaning you're not going to get anything out of them by simply running them through a tile editor. Your best bet is to make a savestate in the area that contains the graphics you want to use, and open that instead. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - Problem with YY-Chr | | Thread closed |