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Acmlm's Board - I3 Archive - General Gaming - Remember PokeGods? New poll | |
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Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

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Posted on 02-02-06 06:25 AM Link | Quote
Originally posted by asdf
Oak had a Tauros, a Blastoise, a Gyarados, an Exeggutor and an Arcanine when you fought him via cheating device.


Gary has all of those in FireRed/LeafGreen except Tauros. Does two have a pokémon data connection because of Gary being Oak's Grandson?

I´m probably wrong, though.
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

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Posted on 02-02-06 05:19 PM Link | Quote
Nooo.....Nonono..Trapster have you even been reading my posts at all? "OAK" 's Pokemon, like every other trainers, are undefined until you set it up as a trainer battle. Every Pokemon he would have is a result of random data being read off, in this case it may have been junk left in memory from the trainer roster with some mixed data, or anything else. When I ran into him, he had a Flareon. It depends on what you do in the game that effects the memory.
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 02-02-06 11:57 PM Link | Quote
However, the Pokemon I mentioned earlier are the ones you fight when you use the GameShark Code 01E22DCD 01005ED7 and talk to a trainer at Cerulean gym. Is that the method you were using as well, Yoronosuku, or were you using a MISSINGNO method?
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

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Posted on 02-03-06 12:02 AM Link | Quote
The Flareon was encountered with the missingno method. If you used any sort of modifyer that involved talking to a real trainer, than you'll get slightly less glitchy results because of the fact that you might just "inherit" actual trainer data left over in memory.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

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Posted on 02-03-06 12:10 AM Link | Quote
Ah, that explains it. I was referring to the cheating device method of encounter. Odd how such a team exists in the game data, I wonder what the original use was going to be. Perhaps something about Oak battling you after becoming champion, I don't know. But I recall something about Flareon and glitched teams. On the same team as that Flareon, are usually two glitched Nidorinos and three MISSINGNO. type Pokemon. Don't know where I originally saw that information, though.
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

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Posted on 02-03-06 12:30 AM Link | Quote
Yeah, Nidorino...and no, it isn't actual Oak trainer data. It's trainer data being read off from when you talk to the actual trainer you mentioned in Cerulean. The GS is not the most reliable peice of hardware and does strange things. I would not put it past that to store random valid strings of data into various spots in memory only to be interprated by the game improperly. Not the first time it has done that (running into a wild TM21 is never fun )
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

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Posted on 02-03-06 07:46 AM Link | Quote
Originally posted by Yoronosuku
I would not put it past that to store random valid strings of data into various spots in memory only to be interprated by the game improperly. Not the first time it has done that (running into a wild TM21 is never fun )
THE RISE OF MACHINES!



Meh, the only cheating device that is 100% secure is a emulator with cheats possible. Have there been discoveries of anything "unused" or is everything just gliches? :/
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6457 days
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Posted on 02-03-06 06:45 PM Link | Quote
The original Red/Blue/Yellow? Absolutly nothing unused there. Anything you encounter is entirly glitch related, since everything in the game is used at some point (yes, the OAK trainer is used in the intro, you can thank the Mankey who programmed the game for that one).

The G/S series had a few unused things...namely, alot of the "beta" testing menues, which are actualy pretty stupid but still kind of un to play around, but if I remmeber correctly it takes some amount of hacking in order to re-enable those properly (I did it once in the past, and I think HyperHacker did a public release of those menus enabled once). The Celebi event, though removed from the US release, also has some remnants of it present in the game in the form of numerous unused item slots which seem to inhert the name of a Japanese item, which to the extent of my knowledge was this fabled "GS Ball" or whatever have you. It dosn't do anything. In fact, if I remember correctly, you just get the generic OAK telling you this isn't the time to do that message. The cell tower was also removed from the American release of Crystal version, but the map and basic event scripts are still there for alot of the telecommunications facilities. Most of it is non-functioning, however.

The advanced series is a little stranger. Both RU/SA/E and FR/LG have a peculiar unused sprite from a REALLY old NES game by GAMEFREAK, which had nothing to do with Pokemon what so ever. The sprite couldn't be more random either, it's a generic NPC type character, not even of the standard dimensions of the advanced game's sprite "format". It serves absolutly no purpose and appears to never be used. Ruby/Sapphire and Emerald also have a RU/SA graphics style version of a female Team Rocket member from the GSC era, which is also unused. Fire Red and Leaf Green also have some peculiar sprites. In addition to having some left over NPCs from Ruby/Sapphire, they also had some other sprites which to my knowledge are never used. This includes the Legendary Dog sprites (which I think might have been used in the Japanese version, if not then in a beta of sorts), and most curiously, a Celebi and Mew sprite. Yeah, your guess is as good as mine. The most bizar thing about the advanced series is that emerald contains all the music from both Ruby/sapphire AND Fire Red/Leaf Green. No, there's no Kanto. No, it dosn't actualy use all of it. Hell it hardly uses any. It's just...there. It's baffling, but I also noticed that Emerald seems to have been the "buggiest", or at the very least pretty rushed (if the Japanese version is any indication, don't even get me started on how wrong that was.)
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6299 days
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Posted on 02-03-06 09:02 PM Link | Quote
I dunno if my sister got Emerald yet, since I think it was released again here. Would be intresting to check out if the English version of it is full of bugs too.

And I guess the Firered/Leafgreen music was left in by laziness. I guess they based it off Firered/Leafgreen becuse of the improved engine and then didn't care to remove some of it's stuff. :/

It's been discussecd that they might had plans to change the evil orginizations in RU/SA with Team rocket. If I recall there's some team rocket base music in the ROM too, but it's been awhile since I hacked Ruby...
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

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Posted on 02-03-06 09:20 PM Link | Quote
Ah! I almost forgot, yes, theres unused Gold/Silver music in ruby/sapphire and emerald. specificly, the Suicune battle, one of the routes (I want to say 35?), GS Saffron, and the Team Rocket encounter. Hrr..how could I have forgot. Thanks for reminding me.

Also, the English Emerald is significantly less glitchy than the Japanese version...but come on. You wonder how much effort went in to the Japanese one when the Vigoroth movers still play Machoke's cry when you talk to them At least the localization team fixed up a few things (and fixed that FUGLY neon-green text border, oh my god what were you thinking GAMEFREAK) As for the music, the m4a engine which it uses actualy is set up with a series of INI files defining all song data (basicly, the instrument groups, what MIDI files play back with which ones, etc). My guess is they simply stuck Fire Red's ini file into the sound directory, or even just stuck it all on the end of R/S's Again, I have absolutly no idea why, since due to the nature of the engine, they didn't have to be there in the first place, let alone how easy it would have been to remove them


(edited by Keitaro on 02-03-06 08:22 PM)
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
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Posted on 02-03-06 09:41 PM Link | Quote
Originally posted by Ailure
I dunno if my sister got Emerald yet, since I think it was released again here. Would be intresting to check out if the English version of it is full of bugs too.



What do you mean, "released again"?

I´ve noticed the Thunderbolt bug. The one that makes a small part of the sound loop over and over again. Has happened several times.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6299 days
Last view: 6299 days
Posted on 02-03-06 09:46 PM Link | Quote
Yeah, I know that... AGB or whatever that's music system was called was leaked for quite awhile ago from a certain japanse company known for it's strategy games. And it really helped the music hacking community...
Originally posted by Ran-chan
I´ve noticed the Thunderbolt bug. The one that makes a small part of the sound loop over and over again. Has happened several times.
Happened once to me, # ¤%#"%"#¤ annoying it was but had no problems with it.

Other than that, only time somtehing bad have happened is when my game turned itself off when I was saving... luckily there's some backup system but I lost three hours of gameplay. Blah. xD
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6457 days
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Posted on 02-03-06 09:49 PM Link | Quote
Hmm? That would have to be a ug in all of the games, since the core engine (sound effects, attacks, attack animations, battle mechanics), have never once changed since Ruby/Sapphire. Being based off the Ruby source, I'd assume ti wouldn't happen now either. I never encountered this, but since it happened to you both....really odd. Most of the bugs in the Japanese Emerald (like I said, the other releases are all patched up, so you probably shouldn't have any problems) are with things they added to this specific version. Alot of it was just due to laziness, some of it wasn't so much a bug as it was something that was fixed later that just should never have been there in the first place (coloring everything imaginable a shade of fugly neon green is a BAD IDEA.)


(edited by Keitaro on 02-03-06 08:50 PM)
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
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Posted on 02-03-06 09:52 PM Link | Quote
Anyway, it was just to save and restart the game and the thunderbolt sound was gone.

You could even hear it after the battle.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6299 days
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Posted on 02-03-06 09:55 PM Link | Quote
Originally posted by Keitaro
Alot of it was just due to laziness, some of it wasn't so much a bug as it was something that was fixed later that just should never have been there in the first place (coloring everything imaginable a shade of fugly neon green is a BAD IDEA.)

You really need to take screenshots of thoose things.

I'm really intrested about seing... devoloper laziness. XD
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 02-03-06 10:05 PM Link | Quote
Originally posted by Keitaro
This includes the Legendary Dog sprites (which I think might have been used in the Japanese version, if not then in a beta of sorts), and most curiously, a Celebi and Mew sprite.
... What's so silly about these? Wouldn't they be used on the menu when you had them in your party?


(edited by Alastor the Stylish on 02-03-06 09:06 PM)
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 02-04-06 01:00 AM Link | Quote
I believe that he was referring to map sprites, such as Kecleon's when you encounter a camoflauged one with the Devon Scope.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 02-04-06 05:42 PM Link | Quote
Originally posted by Keitaro
The original Red/Blue/Yellow? Absolutly nothing unused there.

Except for the surfboard, Pokédex and badges as items.


The G/S series had a few unused things...namely, alot of the "beta" testing menues, which are actualy pretty stupid but still kind of un to play around, but if I remmeber correctly it takes some amount of hacking in order to re-enable those properly (I did it once in the past, and I think HyperHacker did a public release of those menus enabled once).

The only menu I found functional in G/S was pretty lame, just a palette test. You can view each Pokémon and change its colours, and see what moves it can learn. The text isn't translated so it shows up as garbage, unless you replace the font with Japanese.
Crystal kept the mobile link menus, though. They're also not fully translated or completed (some crash the game) but you can do things with them. Even a beta music track which I actually thought was one of the best in the game. (Also, one of the options was misspelled. )


The advanced series is a little stranger. Both RU/SA/E and FR/LG have a peculiar unused sprite from a REALLY old NES game by GAMEFREAK, which had nothing to do with Pokemon what so ever. The sprite couldn't be more random either, it's a generic NPC type character, not even of the standard dimensions of the advanced game's sprite "format". It serves absolutly no purpose and appears to never be used.

Got a pic? But yeah, GBA games seem to have a lot of unused stuff that shouldn't even be there. What the hell is that one Zelda sound doing in Super Mario Advance?
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

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Posted on 02-04-06 06:26 PM Link | Quote
I don't have one on me, but I could easily take one (and one of the NES game) when I put up those screenshots Ailure asked for. And as for the surfboard and other such things, those were already mentioned, so...but yes, by my wording, it appears as though I deny the existance of ANY unused items. But you get the idea.

Alastor: No no...they were overworld sprites. Every Pokemon has a party-sscreen sprite, that's nothing special I was reffering to sprites you see on the map. The legendary dog ones were seen on a Deoxys-esque island in beta screenshots of the Japanese version. AFAIK, that island is in neither the Japanese or American releases, as they used the G/S method of having the dogs run all over the land.

ALSO. The biggest and most humorous thing I ever found unused in any Pokemon games. In the 1.0 or so version of the english fire red and leaf green, there is text inside the ROM that reads "If you like this game, buy it or die." I shit you not. This was from a clean ROM dump and to check it myself, I had two other people dump their cartridges and check. Apparently, Nintendo likes to screw with those who emulate now I can post screenshots, ROM addresses, anything, I can prove its there for those who are skeptical if necessary

...and the text is clearly unused in the game. I shouldn't even have to mention that, but yeah.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 02-04-06 06:37 PM Link | Quote
...

...

...

That's freaking awesome!
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