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Acmlm's Board - I3 Archive - The Pit of Despair - Ouch, damn Piranha Plant! | New poll | | Thread closed |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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Whenever Mario enters a level through a vertical pipe with a piranha plant in it, he gets hurt, is there an easy way of fixng this (maybe through hex)? | |||
Kailieann Since: 11-18-05 Last post: 6293 days Last view: 6293 days |
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...........
move the plant to a different pipe? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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Originally posted by Kailieann That's not what I asked. _¬ |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6308 days Last view: 6294 days |
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Originally posted by Kailieann Ever play the original Super Mario Bros? You can do things like that in it. =P |
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Kailieann Since: 11-18-05 Last post: 6293 days Last view: 6293 days |
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The only things I can think of are hacking the pipe routine or Piranha Plant code so that Mario's invincible when he's coming out of the pipe, or creating a whole new routine in the main level loop that'll remove the plant if Mario's coming out of a pipe.
Either way, it's not worth the effort. Just move the damn thing to a different pipe. (edited by Kailieann on 01-09-06 05:57 PM) (edited by Kailieann on 01-09-06 05:58 PM) |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6293 days Last view: 6293 days |
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Actually, making Mario invincible when coming out of the pipe seems like a good idea. After all, we sholud all know why after the desert in DWTLC... | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6293 days Last view: 6293 days |
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Originally posted by KailieannExcellent idea. piranhafix2.ips Normally, the Piranha Plant temporarily "deletes" itself as soon as Mario is within a certain range. The problem is, it occasionally lags one frame behind, which is just long enough to hurt Mario as he's coming out of the pipe. This little patch modifies the pipe routine to add a single frame of invincibility after it clears $13F9 ("Mario goes behind stuff" flag), giving the Piranha Plant just enough time to delete itself. Before applying this patch, please check $7C00 in your ROM and make sure there are 12 free bytes (FF). I'm not entirely sure if anyone else has used this space for their ASM hacks... |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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That's excellent, thanks BMF! |
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