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05-16-24 06:29 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - Useful Hints New poll | | Thread closed
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ZTaimat

260








Since: 11-19-05

Last post: 6363 days
Last view: 6297 days
Posted on 11-23-05 08:46 PM Link
You never know... it might...

And if you don't know witch key is 'F9', bah to yaz

#20) PRESS F9 AFTER EDITING GFX WITHIN THE 8x8 OR THE 16x16 EDITOR YA BLOODY NOOBS!!!!!!!!!!!!!!!

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did i say that?

oopsies
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 11-24-05 01:48 AM Link
Originally posted by SoNotNormal
...If it's a burning forest, for example, don't leave it green...


I'm way ahead of you on that one. No, seriously.
(for those who don't know, my second world is a burning forest)

Originally posted by SoNotNormal
But what if Bowser's Galactica Spaceship crashes in the volcano, and you escape through a door that leads to Mushroom Forest, and then you have to swim across a lake to get the other side. Seems logical to me


You win this whole topic.

Oh, and LM does have a lot of undocumented or "buried in the help file" features. The only thing that really needs to be hidden is hack locking, to spare the n00bs who don't know what they are doing. Sure, something like F9 to save a Map16 page is simple enough to remember, but try other things, such as the fix for "Display Level Message 1", that seven key pile of shit (even though there's a "fix" for it) or saving a custom Sprite Map16 page (the help file has it wrong, it's CTRL+SHIFT+F9")

Oh, and something I posted at the old board...

21. Don't use the same base of a level twice in a row. It's fine when they're split apart, but having 6 overworld desert levels that take place at sunset thrown at you in one world in a row...no. Look at the original Super Mario World. Let's use Chocolate Island as an example world.

Chocolate Island 1: Grassy level. Has rhinos.
Chocolate Ghost House: Ghost house, much different from previous ghost houses due to Fishin' Boo and moving holes.
Chocolate Island 2: Unique rocky-paletted level with many paths.
Chocolate Island 3: Mushroom-Top level with roating platforms.
Chocolate Fortress: Brown Castle with mud.
Chocolate Island 4: Cave level with mud and diagonal lifts.
Chocolate Island 5: Another grassy level with a different palette and enemies in blocks
Castle #6: Castle with spike crushers


See how the themes vary differently? A while of the same type of level gets repetitive after a while, so keep things interesting!

22. Avoid using objects, particularly ones that can hurt you, that blend into the background too well. It's all right to have it so you can still see it without straining, catching careless players off guard, but not if it's almost literally camoflauged.


(edited by asdf on 11-24-05 12:55 AM)
(edited by asdf on 11-24-05 12:56 AM)
spel werdz rite









Since: 11-19-05

Last post: 6297 days
Last view: 6296 days
Posted on 11-26-05 03:23 AM Link
Read the Readme in Lunar Magic. I'm not just saying that to flame noobs.
It may be long, but it has a lot of good info. If I didn't read it, I would still be doing "just level" hacks.
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