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05-17-24 12:04 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - GodWar's Question Thread New poll | | Thread closed
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GodWar

Red Goomba


 





Since: 01-07-06
From: Germany

Last post: 6702 days
Last view: 6702 days
Posted on 01-08-06 11:19 AM Link
OK i open a question Thread:

First i must sait I'am german and read the helpfile but don't understand the english inside them. I llearn normal english at scool! Sorry!!!

1. Can i add new islands at the free space on the Overworld right? *FINSIHED*
2. I test the pipes on the overworld but don't function please say me the steps? *FINSIHED*
3. The same on the normal Map the pipes don't function please say me the steps? *FINSIHED*
4. How i add new Backgrounds?

THX


(edited by GodWar on 01-08-06 06:37 PM)
Spade

Goomba


 





Since: 11-20-05

Last post: 6653 days
Last view: 6653 days
Posted on 01-08-06 12:37 PM Link
OK, I'll post this in German...

1.
Wenn du die blaue Fläche rechts neben den Maps meinst, nein. Das gehört praktisch nicht mehr zur Map, sondern ist eher die Fläche für Event-Teile

2.
Du platzierst 2 Röhren, markierst eine und klickst auf das Röhren-Icon oben (im Layer 1 16x16 Editor, gilt auch für Sterne und andere Ausgänge). Im ersten Feld wählst du den Punkt, den deine Röhre haben soll, (die Koordinaten müssen nicht stimmen), das 2. Feld bleibt auf "No Setting".
Dann wählst du die 2. Röhre und wählst wieder im ersten Feld einen Menüpunkt aus (einen anderen als bei der ersten Röhre) und in das 2. Feld den Punkt, den du bei der ersten Röhre als ersten eingetragen hast.
Jetzt sollten sie sich wie von Zauberhand selbst verknüpfen, mitsamt richtigen Koordinaten.

3.
siehe 2.

4.
kA, das kann ich selbst nicht. Ist aber nicht einfach "Import Background" und schwupps ist es da. Das ist etwas schwerer...
GodWar

Red Goomba


 





Since: 01-07-06
From: Germany

Last post: 6702 days
Last view: 6702 days
Posted on 01-08-06 09:16 PM Link
@1:
OK but the left side where all the maps! It is possible to delete all and creat an one huge map from the top to the bottom of the overworld?

5. OK the pipes function on the overworld but on normal Maps i didn't see a pipe Icon?

6. How i change the walkway at the menuemap?

7. I record a Replay with ZSNES and save the Game! After i go in the menue and say "Install Titlemove and Playback and choose the savegame where i recording a level! But nothing. When i start the game there are the old Record!

THX
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6309 days
Last view: 6297 days
Skype
Posted on 01-08-06 11:41 PM Link
6. You need to save the overworld, then start a new save file without using savestates.
GodWar

Red Goomba


 





Since: 01-07-06
From: Germany

Last post: 6702 days
Last view: 6702 days
Posted on 01-09-06 06:02 AM Link
I didn't understand this steps?

1. Save the Overworld? Oo OK
2. Start a new save game? OK
... without using savestates? Oo

I start a new game go in a level and at the beginning i set "record" i play the level and short before the end i press "stop". Now i save the game and in Lunar now ich gro to "Install Titlemove and Playback" choose the ZSNES SaveGame and she said ""No Data Record found in the savegame"
Boom.dk









Since: 11-18-05
From: Denmark

Last post: 6315 days
Last view: 6297 days
Skype
Posted on 01-09-06 10:15 AM Link
http://smwcentral.pure-text.com/?p=faq&s=title

Should explain Titlescreen/Intro recording.
Spade

Goomba


 





Since: 11-20-05

Last post: 6653 days
Last view: 6653 days
Posted on 01-09-06 10:48 AM Link
Originally posted by GodWar
@1:
OK but the left side where all the maps! It is possible to delete all and creat an one huge map from the top to the bottom of the overworld?



No, the map sizes are fix.

Originally posted by GodWar
5. OK the pipes function on the overworld but on normal Maps i didn't see a pipe Icon?


Oh, sorry, I misunderstood you.
You need the first door-button (+/-) on top for the exits (like pipes) and the thirs one (with the "2") for the place where the pipe leads to. It's quite long to explain here and I don't have enough time for that. Sorry.
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