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05-08-24 12:34 AM
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Acmlm's Board - I3 Archive - ROM Hacking - putting ShyGuy in Mario 3 ! New poll | |
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Jason

Micro-Goomba


 





Since: 01-07-06

Last post: 6688 days
Last view: 6688 days
Posted on 01-08-06 06:49 AM Link | Quote
I just got a tile editor and searched around for pieces of the koopa troopa in Mario 3, and made this guy. I'm a noob (3 days old), so this is pretty exciting for me.

[img src="http://home.comcast.net/~valdroni/SHYGUY_1.PNG"]

If anyone wants to use it, great, just tell me so I can play the game you put it in! Also, I'm always interested in helping create new, custom enemies for your games, especially now that I have discovered how to do it! (previously I have just been making sprites in DeluxePaint).

to download the original game with ShyGuy in it, go here:
Edit: [No ROM Links] ~DahrkDaiz


I like the way he looks, except the fact that I can't change certain colors. It seems like there are only 4 color options: clear, black, and two colors that vary. So when I am working on the tile for ShyGuy's mask, there is no white color, only tan, but when I work on the body area, there is no tan color, only white. That is why there is a white rim on the edge of his mask, it's a new tile. Thats also why he has orange fists. Anyway, is there a way to modify the color pallete? Or even better, is there a better meathod to modify villains, which doesn't require fishing for tiles?

Step on him and kick the shell, I think you will like what you see. But again, when he is stomped, his mask goes from tan to solid white because of that damn color pallete.


(edited by DahrkDaiz on 01-09-06 08:56 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6290 days
Last view: 6288 days
Skype
Posted on 01-08-06 07:10 AM Link | Quote
Please don't link to ROMs. It's both against the board rules and the law.

Make an IPS patch instead.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6291 days
Last view: 6289 days
Posted on 01-08-06 07:52 AM Link | Quote
ROM VARNING!!! BAWARE!!!

About the hack, kinda ordinary.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6288 days
Last view: 6288 days
Posted on 01-08-06 04:16 PM Link | Quote
Nothing special here, mate..
Just a simple tile edit.. Edit more stuff, and It'll be nice.
But Anyway, I was kinda excited too when I made my first graphic edit, so take your time. =D
Jason

Micro-Goomba


 





Since: 01-07-06

Last post: 6688 days
Last view: 6688 days
Posted on 01-08-06 04:35 PM Link | Quote
Well, I read all the FAQ and stickies and didn't read about the ROM rule. So I won't do that again. How do you make an IPS patch, and what is it?

And I know it makes for an ordinary hack, because I wasn't really trying to do anything revolutionary. Just make a new enemy. It took me a few hours. I think it is a good quality sprite though, especially for cobbling it together through that mess of tile information you get out of Tile Layer Pro. I hope at least the sprite isn't considered ordinary, I personally have never played a hacked game that had a custom character looking that polished.

Anyway, now I've got 3 questions:

1: how do you manipulate color palletes for individual tiles? (I don't want to change the color scheme for the whole game)

2: Is there any easier way to modify enemies than fishing through tiles? Another editor or something?

3: What is an IPS patch and how do I make one? My overall goal here is to just pump out some enemies that you guys can pick up and place in you own games. (I'll start with mario 2 to 3- Shyguy, Phanto, etc, all rerendered as though the mario 3 programmers made them.

AAAaand I might as well take another shot at posting a picture. (probably should have instructions for that in the FAQ as well, for dummies like me.)



I think it looks pretty nice.

and here he is in the hack that I am working on.



I think it looks pretty spiffy, except for the mask becoming all white when you step on him. Which is why I hope someone can answer question no. 1! The only mask color available when he was walking was tan, and when stepped on was white.

anyway, if anyone wants to request a specific character for their game or use this one, tell me. The main reason I joined this board was to make enemies (not among you, but in games!)
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6450 days
Last view: 6450 days
Posted on 01-08-06 04:59 PM Link | Quote
You'd probably learn a lot from reading The Art of ROM Hacking. It covers a lot of the basics and some of the slightly more advanced stuff (pretty much everything you need to know beside hacking the game's code itself).

As for IPS patches, it's a file that contains only the changes you've made in your hack; when applied to the original ROM, those changes will be made to that ROM and you wind up with a copy of the hack. You can use Lunar IPS (LIPS) to create an IPS or apply an IPS. It makes the process very simple; you select the original ROM and the hacked ROM and it'll make an IPS patch, and you select the IPS and the original ROM and it'll change the ROM into the hack.

Hope that helps.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 01-08-06 05:02 PM Link | Quote
I understood what you were going for Jason, you weren't releasing a hacked game or tryig to show people your new version of SMB3. You were simpley trying to give us a shy guy we could use if we wanted.

I think he works great, the way he bobs up and down when he walks, the overall animation is high quality.

People should really stick to the point of his post. Even if you have compulsions to review his submittion as a BRAND NEW RELEASED GAME!! giz giz giz. try to control your impulses and develop a little understanding.

keep up the good work, I'd like to see your phantom.


(IPS. tools needed: IPSwin.exe, Unhacked SMB3, and your hacked SMB3, then you put all those together and out pops an .ips file.... you can submit that)


(edited by ImInvisible on 01-08-06 04:04 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6288 days
Posted on 01-08-06 06:22 PM Link | Quote
I solely approve!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6288 days
Last view: 6288 days
Posted on 01-08-06 11:56 PM Link | Quote
1) Someone kill the ROM link.
2) You use < and > for images and links.
3) Looks nice. Stepped-on Shyguy is odd, though, being the same shape as a shell.
Jason

Micro-Goomba


 





Since: 01-07-06

Last post: 6688 days
Last view: 6688 days
Posted on 01-09-06 01:59 AM Link | Quote
Here is a new link to just the PATCH to make a ShyGuy-- no ROM.
<"http://home.comcast.net/~valdroni/SHYGUY_FOR_KOOPA.ips">

And here is a patch to replace the Rotodisk with Phanto, and gives Podobo a little more of a Super Mario World look.
<"http://home.comcast.net/~valdroni/PHANTO_FOR_ROTO.ips">


podobo has a little Phanto still flashes like Rotodisk, but it kind of works. makes him more "magical". and the mouth animation is so fast you can barely see it.

NetSplit -- thanks for that link to the Art of Rom Hacking, and to you and ImInvisible for help making an IPS patch.

ImInvisible -- you got it, just customizing enemies. In fact, here is the Phanto. Check back here weekly for your custom enemy needs! I'm also taking requests, if anyone has any.

Shyguy - I'm glad you approve, sir! After all, I wouldn't want to put your likeness in a game without your complete appro...waitasecond... you'r not Shyguy at all! You're...{rips off mask} AMY THE HEDGEHOG!

HyperHacker-
1) link killed. I removed the file.
2) use <> -- Thanks
3) yeah, I didn't really know how to make him look when he was stunned. The shape had to be symmetrical (programmed to be a symmetrical shell), so I opted to make im looking head-on, slightly stuck in the ground. The problem is, a ShyGuy head on is basically a bell shape, just like the shell, so, dang. I may mess around with it.

Dwedit

Rope
フクト オン フォニクス








Since: 11-17-05
From: Chicago!

Last post: 6289 days
Last view: 6289 days
Posted on 01-09-06 07:10 AM Link | Quote
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.
Jason

Micro-Goomba


 





Since: 01-07-06

Last post: 6688 days
Last view: 6688 days
Posted on 01-09-06 07:41 AM Link | Quote
Yeah, I would definitely prefer to accompany these new sprites with similarly new character behaviors, like being pick-uppable and rideable (they actually can be picked up, but only after being stepped on - just like koopa troopas). The fact is, I am not at all capable of that kind of programming. What I would really like to do is team up with someone who can make uniquely programmed enemies, and make good crisp sprites to compliment their work. Too often it seems that those who are capable of making cool alterations to the programming are not capable of making very good sprites. Ideally, if someone, for instance, could make a Lakitu that drops Hot Foots instead of Spiny's eggs, I could change the figure into a pirahna plant-guy and the cloud into a floating pipe or something. You get the idea.

I'm basically hoping someone has a mario 1,2 or 3 project, or any NES project for that matter, that they would like me to add some custom sprites to.

And I went ahead and drew up that fire plant -Lakitu guy, because that actually sounded like a good idea.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 01-09-06 09:59 AM Link | Quote
Well the problem with that is that unless I am mistake, the only person who can really make new enemies in SMB3 is... well.. me. I've already ported SMB2 enemies to SMB3 with new twists (fire Snifit anyone?) and I'm not the kind of person to really team up with other hackers (except BMF of Jaspile, I'd team up with them anyday ) But good work wtih graphics nevertheless.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 01-09-06 05:53 PM Link | Quote
DahrkDaiz,

Your right, your the first person that came to mind when they mentioned custom behavior. I wouldnt say you've managed to completely port a Shy Guy to SMB3 though. That would require you being able to ride on top of their heads. I would be very very impressed if you pulled that one off.

up for the challenge??.......(I sure can't do it)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 01-09-06 06:30 PM Link | Quote
Actually, not really. Riding on a Shy guy's head is only a property in SMB2, but no SMB2 enemies inherit the "ride on top of them and pick them up" property (look at Bob-ombs, Ninji (SMW), Shy Guys in Yoshi's Isle) so you'll never see that ability in any other Mario game again, it's just how things worked for SMB2 for all enemies.

However, I could easily reproduce the effect and I might do that in due time but not right now.
Jason

Micro-Goomba


 





Since: 01-07-06

Last post: 6688 days
Last view: 6688 days
Posted on 01-09-06 06:59 PM Link | Quote
Yeah, Dahrk, I actually talked to you maybe a year ago about making sprites -- I did a variation of your Warkitu character, replacing lakitu with a Pidgit guy on a mini clown ship. Remember?

of course, now I know that it's more complicated than making animated frames; you have to work with tiles and palettes, etc.so this pidget version won't work as is. But anyway, even though you have already said you work alone, DahrkDaiz,I think I would not dissapoint if you ever have an assignment for me. I'd love to put graphics over something with custom behavior. But I would also be happy to get in contact with anyone else who has a simpler hack that just rearranges the environment, and wants to have some new sprites.

How does a person send/recieve a PM, by the way? that also isn't in the FAQ.

By the way, where do I go to see your Fire Snifit? Can I download a patch somewhere?
labmaster

Red Paragoomba


 





Since: 11-18-05
From: Away for exams, back mid-December.

Last post: 6363 days
Last view: 6293 days
Posted on 01-09-06 07:18 PM Link | Quote
Originally posted by Jason

How does a person send/recieve a PM, by the way? that also isn't in the FAQ.



http://board.acmlm.org/private.php
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6290 days
Last view: 6288 days
Posted on 01-09-06 07:29 PM Link | Quote
Originally posted by Dwedit
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.


Agreed on principle, but Jason's a beginner and is excited that he's managed to change something in one of his favorite games. Let him have his moment in the spotlight! We can't all start out as superhackers making the next Zelda Outlands or Treasure of the Rudras translation
Dwedit

Rope
フクト オン フォニクス








Since: 11-17-05
From: Chicago!

Last post: 6289 days
Last view: 6289 days
Posted on 01-10-06 04:23 AM Link | Quote
Originally posted by Gideon Zhi
Originally posted by Dwedit
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.


Agreed on principle, but Jason's a beginner and is excited that he's managed to change something in one of his favorite games. Let him have his moment in the spotlight! We can't all start out as superhackers making the next Zelda Outlands or Treasure of the Rudras translation


Then should everyone who takes off mario's clothes in SMB1 get his own thread?
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6297 days
Last view: 6288 days
Posted on 01-10-06 04:55 AM Link | Quote
Originally posted by Dwedit
Then should everyone who takes off mario's clothes in SMB1 get his own thread?


If they want to, yeah. Nobody is forced to post in any threads, you know.
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Acmlm's Board - I3 Archive - ROM Hacking - putting ShyGuy in Mario 3 ! |


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