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| Acmlm's Board - I3 Archive - The Pit of Despair - Poison Reserve Mushroom |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| Is there a way to make it so that the mushroom in your reserve box hurts you, but only in a certain level? | |||
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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| You'd need to edit the mushroom's ASM script to be level-specific. It actually shouldn't be too difficult, but that's assuming you're reasonably good at ASM tracing and coding.
Either way, there's no way that doesn't fall under the realm of advanced hacking. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| I can do one part... I just don't know how to make it level specific. | |||
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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| You'd need to find where the current level number is stored in the RAM -- or, failing that, install BMF's levelnum.ips as included with the LevelASM/Level Name hacks, in which case the current level number will be stored in $010B.
After that, you'd need to copy the Mushroom's ASM script to a blank spot in the ROM and change the original script to JSL *new script location* RTS Then for the new script, start it off with something like this: LDA *level number* CMP *level where Mushroom is poisonous* BNE *original script* JSR/JSL *hurt script location* RTL [original script] And then at the hurt script location, the new damage-causing script. Note that the Mushroom's ASM pointer is used by a few other sprites, so you'll have to isolate the portions of the script that are used specifically by the Mushroom. |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| Ok, it's "poison" now. The idea of the level is that toxic powder is emanating from crates, spreading through the air, poisoning everything in the area. Even the mushrooms. Thanks! |
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