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| Acmlm's Board - I3 Archive - The Pit of Despair - Koopa Head Using Same Sprite as hit Coin Block |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| In YY-CHR, If I edit the Koopa's head (with shell), it also makes the top right corner of the head appear when you hit a coin block. Is there a way I can fix this besides making the head smaller? | |||
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Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 5913 days Last view: 5907 days |
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| Your doing something wrong if its doing that. Only edit the blocks there, dont go outside of their 8x16 boundaries. | |||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| It's that I edit it like normal, but the Koopa Head uses the same part of the block as part of a coin hit out of a ? Block. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| The blank top corner of the Koopa sprite is used in a lot of places as a blank tile, unfortunately. You have to either leave it blank or figure out how to edit the Koopa tilemap to use a different tile. (edited by HyperHacker on 01-01-06 05:01 PM) |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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Ok, instead of a full snowpuff as you saw, a changed it to the flattened snowpuff instead. Now it works fine![]() |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| 9D83 and 9D85 decides which tile to use for the koopa head. |
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| Acmlm's Board - I3 Archive - The Pit of Despair - Koopa Head Using Same Sprite as hit Coin Block |
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