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| 0 users currently in The Pit of Despair. |
| Acmlm's Board - I3 Archive - The Pit of Despair - looking for feedback on new tileset |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Yeah, as the title says, I'm looking for feedback on a new tileset. I'v eput together a picture that shows every tile I'm willing to show you (some tiles I can't right now), and I'd like some feedback. It's a pretty big tileset that I drew entirely myself, and it uses a little more than 2 whole ExGFX files, my largest tileset yet. (10 tiles more that I could hold in 2 files, not counting the animation file)
Does anyone have any suggestions for it, as in what to add/change/whatever? (edited by Sukasa on 12-28-05 02:03 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| the cloud look a bit too grey, aside from that, Its look like a great sky castle tileset | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Yeah, I kinda forgot to show to white tile above them. I'll de-gray them a bit, thanks.
BTW, it's not a sky castle, it's ZOMG Super spoiler!:The Palace of Darkness, the last level in the entire game |
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spel werdz rite Since: 11-19-05 Last post: 5908 days Last view: 5907 days |
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| I love the use of vibrant colors, mixed with some grey!
(especially the ground tiles, looks great!) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6021 days Last view: 6021 days |
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it looks excellent![]() |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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| I like it. The drapes seem a little out of place for a "dark" palace though. It just seems a little too bright to be used in the way you intend to use it. The ropes also look somewhat odd. Other than that, it's great. (edited by asdf on 12-28-05 04:08 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Well, the ice blue drapes are a little bright, but the red ones fit in beautifully with the brick background. If I darken them up, it should work fine.
Those aren't ropes, actually. To be honest, everything looks better in-game. You'll have to wait to see that though, and that's if you guys are keen enough to find all the secrets in CTOMK 1 in oprder to get to this difficult level. Oh, and 2 HDMA channels simultaneously for the tileset . I'm releasing those as well, but they use BMF's system, because I like that one. |
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jp Red Paragoomba Since: 12-19-05 From: Uruguay Last post: 6255 days Last view: 6255 days |
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Nice work!
If I'd change something it would be to use one more shade of color for the drapes Looking good! |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Originally posted by jp I'll see what I can do! |
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Braggl Goomba Since: 12-26-05 From: Germany Last post: 5947 days Last view: 5907 days |
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Looks good! Nice work ![]() |
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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Originally posted by Sukasa The ice blue drapes aren't that bad. It's the green ones that burn my eyes. The rest looks okay, but the grass/moss/whatever on the blocks on the top row looks a little off to me. Particularly the corners. Way too straight. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 5912 days Last view: 5908 days |
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Not bad, but I'd like to see it in action. ![]() |
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ZTaimat![]() ![]() 260 Since: 11-19-05 Last post: 5974 days Last view: 5908 days |
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Originally posted by Sukasa Then why not make a small room with your tiles to show us how they'd look in game? |
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