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05-02-24 02:16 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Yoshi's Island: Kamek's Revenge 2-World Demo RELEASE!!! New poll | | Thread closed
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User Post
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6282 days
Last view: 6282 days
Posted on 03-23-06 12:47 AM Link
Originally posted by Golden Yoshi
As I recall, the correct version you need is specifically: Yoshi's Island v1.0 (U).smc. That one should work.

Hmm, I just uncovered my stash, and the IPS doesn't work in either version 1.0 or 1.1 of the USA ROM.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6288 days
Last view: 6282 days
Posted on 03-23-06 05:23 PM Link
Originally posted by quaker3332
Originally posted by SoNotNormal

By the way, what level did you get to?


Beat 1-7, have yet to try 1-8. I'd be happy to play more levels, it's just that since I'm enjoying it so much I wanted to have a ton of new levels to play once the next demo/final release comes out. If you'd like, I can continue playing and look for more bugs and glitches similiar to what I posted above.

Oh! There was another thing I completely forgot to mention!

I unfortunately can't think of the exact level this happens in, but it happens in a couple if I remember correctly (in the first world at least...)

I remember this happening in a cave level. You put a Checkpoint right before the end of this underground cave area. So, you go through the tunnel, screen scrolls and loads a new area. Everything's good.

But... the thing is, if you DIE, you'll go back to the checkpoint that's at the end of the cave, so right when you re-enter the level you'll have to exit the cave immediately, so now the screen scrolls again, etc etc...

So in my opinion the thing to do that would make more sense is to have the checkpoint right outside (in this scenario) the cave. That way if you die, you'll re-appear outside the cave, thus encouraging the player a bit more to try again. The thing is I died several times after this checkpoint, so speaking from experience, if the checkpoint was outside it would've made me go "Hey! Now I'm really close to where I died! I can beat it for sure this time!"

Sorry I don't have any solid examples of this, this is the only one I remember.

Oh, another level suggestion...
On "Fatness Fortress" (1-4 if I recall correctly) right after the checkpoint there's that huge brick wall with green, yellow and red bricks. This is by far the level I've had the most trouble with so far on your hack. Just a suggestion as to maybe put fewer red bricks & more green bricks, as to not make the player wait for the eggs to bounce off the walls as long?

Keep it up,
-quaker3332


The level you're refering to about the cave checkpoint is 1-5. I understand what you mean now though so thanks, and I plan on doing what you said.

For 1-4, I also think I'll go with what you said, and turn that wall green. It might actually turn out better.

@FreeDOS + : I don't understand what could be wrong. It's worked on everyone elses correctly. Golden Yoshi is right though, I'm sure you need V1.0. Perhaps you already patched that ROM before and forgot?
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6282 days
Last view: 6282 days
Posted on 03-23-06 06:14 PM Link
Actually I figured it out with an idea. Just like Lunar Magic hacks, this one doesn't use the real ROM. It needs 512 bytes at the beginning
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 07-24-06 09:51 AM Link
Maybe it's too boring, with al the Revenges!

Super Mario Bros. 4: Bowsers Revenge
The Legend Of Zelda: Ganons Revenge
Pokémon Fire Red 2: Darkness Revenge (hack of CW-Games, that now has the name Dark Generation)
And now:
Yoshi 's Island: Kameks Revenge
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6288 days
Last view: 6282 days
Posted on 07-24-06 11:54 AM Link
Don't friggin bump it please, just to state something completely irrelevant to the topic

Could a mod close this? This demo is way outdated now, and I'm sick of people bringing it back up for pointless BS
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6283 days
Last view: 6282 days
Posted on 07-24-06 12:29 PM Link
I love it.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6282 days
Last view: 6282 days
Posted on 07-24-06 05:13 PM Link
Did you remove the Pihrana graphical glitch in 1-2 yet?
I downloaded the new file about an hour ago, and they're still there.

Also, sometimes in 1-3, you can lose one of the arrows on top of the chain where the platform can kill you. If you reduce the arrow count, it never will happen, me thinks.

ERROR: The ! Switch in 1-4 is missing!
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6288 days
Last view: 6282 days
Posted on 07-24-06 10:16 PM Link
Originally posted by Madman200
Did you remove the Pihrana graphical glitch in 1-2 yet?
I downloaded the new file about an hour ago, and they're still there.

Also, sometimes in 1-3, you can lose one of the arrows on top of the chain where the platform can kill you. If you reduce the arrow count, it never will happen, me thinks.

ERROR: The ! Switch in 1-4 is missing!


As already stated, the demo is outdated and full of bugs. I will be sending the new beta to the people who have PMed me within the next 2 weeks. This demo is still iffy.

This is why I want it closed.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 07-24-06 10:34 PM Link
What the heck.
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Acmlm's Board - I3 Archive - ROM Hacking - Yoshi's Island: Kamek's Revenge 2-World Demo RELEASE!!! | Thread closed


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