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05-02-24 02:09 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Yoshi's Island: Kamek's Revenge 2-World Demo RELEASE!!! New poll | | Thread closed
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User Post
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 12-30-05 10:04 PM Link
Looks like you finished the hack then asdf. How was it?

Theonyx: I've been trying. Hopefully you'll enjoy it
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 12-30-05 10:13 PM Link
Very enjoyable. Great puzzles, and good level design. All the vanishing red coins and stuff drove me crazy, though. It doesn't really matter at this point, as the extra levels aren't finished, but you should fix that before the final release.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 12-30-05 10:50 PM Link
Phew. From all those glitches, I was hoping it wouldn't be enjoyable. Thanks though, it was a great help.

By the way, any REALLY noticable places the red coins were disappearing?
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6283 days
Last view: 6282 days
Skype
Posted on 12-31-05 12:38 AM Link
Originally posted by SoNotNormal

By the way, any REALLY noticable places the red coins were disappearing?


Not a red coin, but would a door be nice to answer that question with?

1-4. First room. At the end with the lava, Bullet Bills, and Midway Ring. The door... disappeared. If that was the thing missing, going back and forth results in nothing but a dead end. You either must die or end the level.

That aggravated me the most. In fact, all the sprite problems gave me problems. Otherwise, it is decent. I can't say it is great yet until these bugs stop interfering with my gameplay. The levels look fun, but the sprites just seem to distract me or halt my progress...
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 12-31-05 12:41 AM Link
Funny, that door never vanished for me. 2-6 was the only time I was fully prevented from continuing.

There aren't any specific places where the red coins vanish, because it happens everywhere. One good example in 2-6. The red coins on the far right side of the room; the same room that held the vanishing door.


(edited by asdf on 12-30-05 11:41 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 12-31-05 12:18 PM Link
All these sprites annoyances...ok, heres what I'll do. I'll go through the whole hack right now, find out the main sources of the problems, fix them, then reupload, and you guys can play it. Sound good?

EDIT: The demo is now bug-free and all the major sprite problems have been fixed. You might find the odd one here or there, but it's pretty clean. Enjoy!


(edited by SoNotNormal on 12-31-05 01:35 PM)
(edited by SoNotNormal on 12-31-05 02:44 PM)
Chris

Spiny


 





Since: 11-17-05

Last post: 6392 days
Last view: 6392 days
Posted on 01-01-06 02:16 AM Link
The hack looks pretty interesting, SoNotNormal. Nice work.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6525 days
Last view: 6320 days
Posted on 01-03-06 02:56 PM Link
I hope your hack can end up like Golden Yoshi's YI2+ hack. You and Golden Yoshi are the only ones you do this great YI hack so far. I'm not much of a YI hacker but I do enjoy playing them for my own fun.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 01-03-06 07:49 PM Link
Thanks for those, insect and Chris I hope it can end up like Golden Yoshi's hack too..but i doubt that would happen, his is too damn good

By the way, if you guys wanna see some screens of 3-2, they're in the general screenie thread
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6601 days
Last view: 6601 days
Posted on 01-04-06 12:03 AM Link
Originally posted by SoNotNormal
but i doubt that would happen, his is too damn good



Yes...well...not all can be as great as me .

Anyway, you seem to be well on your way to making a complete hack, and so far it has been great, so keep at it . Oh, and never give up .
Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 6288 days
Last view: 6282 days
Posted on 03-15-06 05:21 AM Link
SoNotNormal,
I tried your game, and I thought it was pretty good if this is the first time you have tried to make levels in SMW2. I got past World 1 finally,but I think it took a while to get past 1-8. I think this is the one where I kept getting hit a lot of times and falling down in the blue spikes. When,I got to the end,and the witch kept knocking me down in the lava. Oh,also,I think I remember,I missed the flower or something so I went down it,and I ended up falling down in the clouds.

I think I'm stuck on 2-2 now b/c I think maybe after 2-1, the difficultly seems a lot higher. Maybe you made it too difficult,and I'm not saying that. WEll,was that what you meant to do? Well, I think if you want them to have to get a key,it's really too early to make them go a long way,and when they find it,they have to go all the way back,especially if they have to get 3 keys in the same level. Otherwise, it would be a good game. I think the level design is good, but it's too difficult.
Yes, I played the original
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 03-15-06 05:23 AM Link
Nice bump you've got there. And 2-2 isn't that hard. You just aren't trying hard enough, and/or for some reason, your keyboard layout is hindering your gameplay.
Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 6288 days
Last view: 6282 days
Posted on 03-15-06 05:43 AM Link
SoNotNormal,
I tried your game, and I thought it was pretty good if this is the first time you have tried to make levels in SMW2. I got past World 1 finally,but I think it took a while to get past 1-8. I think this is the one where I kept getting hit a lot of times and falling down in the blue spikes. When,I got to the end,and the witch kept knocking me down in the lava. Oh,also,I think I remember,I missed the flower or something so I went down it,and I ended up falling down in the clouds.

I think I'm stuck on 2-2 now b/c I think maybe after 2-1, the difficultly seems a lot higher. Maybe you made it too difficult,and I'm not saying that. WEll,was that what you meant to do? Well, I think if you want them to have to get a key,it's really too early to make them go a long way,and when they find it,they have to go all the way back,especially if they have to get 3 keys in the same level. ( I dont know if I had a problem when I was trying to hit the moving platforms that spin around so you can jump on them. Sometimes, I dont think they would spin when I hit them. Then, by the time I was trying to figure out how to get the third key, I got tired.

Yes, I played the original so I'm not just saying that. (Sorry,if this posts more than once. I wasnt finished and I think I accidentally pushed Submit.)
Well, I remember the game wasnt really that hard until you got to like 4-4 and had to get 4 keys you got to 4-4 so Im just trying to say maybe it's too early to make them get a lot of keys and things. Sorry, if it seems like I'm like talking endlessly, but I'm just trying to restate and tell you the good points as well as what you should try to fix.
I agree w/Golden Yoshi. The levels seem to be really creative, but maybe they would be more fun if they werent so hard so soon.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6283 days
Last view: 6282 days
Posted on 03-15-06 07:38 AM Link
Hey, a bump, neat! Maybe this'll give me time to check out this hack. I'll download it now, but I'll play it later (I have to go to school in like...5 minutes)...so, yeah. I'll edit this post then.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 03-15-06 01:23 PM Link
Originally posted by asdf
Nice bump you've got there. And 2-2 isn't that hard. You just aren't trying hard enough, and/or for some reason, your keyboard layout is hindering your gameplay.


No, he's right. 2-2 is hard because of the mass Gusty Generators - GY told me this too. I forgot I had them on the later screens

And yeah ummm, why is this bumped? If people are still testing, it can stay open for sure, but if its just gonna be comments, Ill have to request a close

(plus my next demo will be out in a few weeks.)

EDIT: Actually, I don't want this closed. More bug reports are always welcome


(edited by SoNotNormal on 03-15-06 04:41 PM)
quaker3332

Micro-Goomba


 





Since: 03-04-06

Last post: 6343 days
Last view: 6285 days
Posted on 03-22-06 02:27 PM Link
I'm loving the hack so far. Two things, though.

Maybe it's just the ROM I'm using, but there isn't a full square around the message boxes when you hit information boxes, training level, etc... Some of the parts on the left are missing a connecting border.

Also, most of your jumps with sliding platforms and such can be jumped w/o using said object. Not that it's a bad thing, I just thought I might wanna point it out. For instance, in "1-3: The Cave of the Arrow Puzzle" there's a long jump that looks to require a boulder.


Yoshi uses all the muscles in his legs and...


...makes it across safely! Yay Yoshi! :O

So uh, yeah. Just thought I'd point that out incase you didn't realize it, because I noticed you put the boulder near the top (above the flippers in screenshot 1) because the person is supposed to use it to get across.

Great hack so far though. I have to refrain myself from continuing to beat levels because I want to have a ton of new levels to play when your new demo releases.
You've also inspired me to start working on my own little YI hack. I don't know how far I'll get with it, but hey, at least I'm enjoying it.

You have a good hack here and you shouldn't give up on it! I look forward to seeing the full version.

-A fan,
quaker3332
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 03-22-06 04:37 PM Link
Originally posted by quaker3332
I'm loving the hack so far. Two things, though.

Maybe it's just the ROM I'm using, but there isn't a full square around the message boxes when you hit information boxes, training level, etc... Some of the parts on the left are missing a connecting border.

Also, most of your jumps with sliding platforms and such can be jumped w/o using said object. Not that it's a bad thing, I just thought I might wanna point it out. For instance, in "1-3: The Cave of the Arrow Puzzle" there's a long jump that looks to require a boulder.


Yoshi uses all the muscles in his legs and...


...makes it across safely! Yay Yoshi! :O

So uh, yeah. Just thought I'd point that out incase you didn't realize it, because I noticed you put the boulder near the top (above the flippers in screenshot 1) because the person is supposed to use it to get across.

Great hack so far though. I have to refrain myself from continuing to beat levels because I want to have a ton of new levels to play when your new demo releases.
You've also inspired me to start working on my own little YI hack. I don't know how far I'll get with it, but hey, at least I'm enjoying it.

You have a good hack here and you shouldn't give up on it! I look forward to seeing the full version.

-A fan,
quaker3332


Thank you very much I won't be publically releasing a demo for world 3, but when I finish, I would be more than happy to send you a copy of it (and to any one else who PMs - gotta put that in my siggy)

As for the pics, thanks What i think I may do here is increase the length of the spike pit rendering it impossible to simply jump across - Ill have to look into other levels too. Thank you for pointing this out

By the way, what level did you get to?
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6282 days
Last view: 6282 days
Posted on 03-22-06 10:05 PM Link
What ROM is this meant for? It doesn't work with Super Mario World 2 - Yoshi's Island (U) (M3) (V1.0) [!].smc
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6601 days
Last view: 6601 days
Posted on 03-23-06 12:03 AM Link
As I recall, the correct version you need is specifically: Yoshi's Island v1.0 (U).smc. That one should work.
quaker3332

Micro-Goomba


 





Since: 03-04-06

Last post: 6343 days
Last view: 6285 days
Posted on 03-23-06 12:32 AM Link
Originally posted by SoNotNormal

By the way, what level did you get to?


Beat 1-7, have yet to try 1-8. I'd be happy to play more levels, it's just that since I'm enjoying it so much I wanted to have a ton of new levels to play once the next demo/final release comes out. If you'd like, I can continue playing and look for more bugs and glitches similiar to what I posted above.

Oh! There was another thing I completely forgot to mention!

I unfortunately can't think of the exact level this happens in, but it happens in a couple if I remember correctly (in the first world at least...)

I remember this happening in a cave level. You put a Checkpoint right before the end of this underground cave area. So, you go through the tunnel, screen scrolls and loads a new area. Everything's good.

But... the thing is, if you DIE, you'll go back to the checkpoint that's at the end of the cave, so right when you re-enter the level you'll have to exit the cave immediately, so now the screen scrolls again, etc etc...

So in my opinion the thing to do that would make more sense is to have the checkpoint right outside (in this scenario) the cave. That way if you die, you'll re-appear outside the cave, thus encouraging the player a bit more to try again. The thing is I died several times after this checkpoint, so speaking from experience, if the checkpoint was outside it would've made me go "Hey! Now I'm really close to where I died! I can beat it for sure this time!"

Sorry I don't have any solid examples of this, this is the only one I remember.

Oh, another level suggestion...
On "Fatness Fortress" (1-4 if I recall correctly) right after the checkpoint there's that huge brick wall with green, yellow and red bricks. This is by far the level I've had the most trouble with so far on your hack. Just a suggestion as to maybe put fewer red bricks & more green bricks, as to not make the player wait for the eggs to bounce off the walls as long?

Keep it up,
-quaker3332
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