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05-07-24 02:51 AM
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Acmlm's Board - I3 Archive - ROM Hacking - What format are DS graphics stored in? New poll | |
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Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

Last post: 6287 days
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Posted on 12-26-05 05:51 PM Link | Quote
How many bytes per pixel?
I'm trying to view some tiles of Mario Kart DS [E], with tile molester, but it doesn't autodetect .NDS files.
Please help.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6287 days
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Posted on 12-26-05 06:06 PM Link | Quote
2D graphics are in the same format as on GBA. 4 bits per pixel linear for 16-color stuff, 8 bits per pixel linear for 256-color stuff. Textures for 3D models I don't know the format of.
Heran_Bago

Bronto Burt








Since: 11-18-05

Last post: 6664 days
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Posted on 12-28-05 02:39 AM Link | Quote
Stuffs also compressed often too. Examples would be LZ compression used un Puyo Pop Fever and Feel the Magic.
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

Last post: 6287 days
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Posted on 12-28-05 06:13 AM Link | Quote
Yes. I am fairly aware of that..
Hrrr... I remember checking through the whole Super Mario 64 ROM's every address with every codec trying to find anything.. And whaddya know.. They're all compressed....
rimdev
Newcomer


 





Since: 12-05-05

Last post: 6704 days
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Posted on 12-28-05 07:02 AM Link | Quote
I found plenty of Advance Wars Dual Strike sprites both compressed and uncommpressed...
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