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Acmlm's Board - I3 Archive - The Pit of Despair - Interdpths question corner New poll | | Thread closed
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interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6294 days
Last view: 6294 days
Posted on 11-18-05 12:52 PM Link
Alright here's on it goes. Ask me a legit question that hasn't been asked yet, if it pretains to muisc go away. If it's a really stupid one I won't answer it. So shoot!
Light PKMN

Tektite








Since: 11-19-05
From: Cat Land

Last post: 6652 days
Last view: 6652 days
Posted on 11-19-05 09:52 AM Link
Ok Interdpth,

In pokèmon Ruby

When you run deep scan with unLZ.GBA
what are the offsets for the tiles that make up the map and what pallet do you use with them?

And whats some of your "basic" wisdom for everone to read?

-Light Pokemon
Liquid_Thunder

Micro-Goomba


 





Since: 11-23-05

Last post: 6508 days
Last view: 6508 days
Posted on 11-23-05 08:56 AM Link
Where is the command "takeitem" in rubikode?Oo And,pls,can you post a complete list of the movements?Thanks in advance.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6294 days
Last view: 6294 days
Posted on 11-23-05 01:13 PM Link
Originally posted by Liquid_Thunder

Where is the command "takeitem" in rubikode?
Today is your lucky day. Baro found that command recently. I'll tell him to look here...
Baro

20


 





Since: 11-18-05
From: Portonovo, Galicia. Spain

Last post: 6625 days
Last view: 6625 days
Posted on 11-23-05 01:25 PM Link
Originally posted by Liquid_Thunder
Where is the command "takeitem" in rubikode?


it's not in the list, so you have to write it by raw. It's configured this way

0x45 iItem iQuantity (item is two bytes)

So, you'll have to write it this way on your script:
'Each raw has one byte

#raw 0x45
#raw 0x__ '} first byte for the objetc (it's byteswapped)
#raw 0x__ '} second byte for the object
#raw 0x__ '}quantity. mostly 1. I think it goes like that, because 00 (i think) had no effect. I didn't try with values over 01 so I don't know if it's that (if it weren't it would read 01 as a nop, y'know

I trust that you know how to byteswap. Anyway, I will explain it fastly for this case.
Imagine the object is number 0x0123 (remember it has to be hex). Then separate it into byte-groups (2 numbers each) and invert the order of those bytes. --> 0x23 0x01
so in the iItem #raws you will have to write #raw 0x23 and #raw 0x01, in that order.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6294 days
Last view: 6294 days
Posted on 11-23-05 01:29 PM Link
That'd be 0x45 iItem bQuantity then, being a Byte value. Other than that, thank you Mr. Baro.

We now return to our regularly scheduled Matt-ness.
Liquid_Thunder

Micro-Goomba


 





Since: 11-23-05

Last post: 6508 days
Last view: 6508 days
Posted on 11-23-05 01:55 PM Link
Thanks fot the command :O.
Light PKMN

Tektite








Since: 11-19-05
From: Cat Land

Last post: 6652 days
Last view: 6652 days
Posted on 11-23-05 03:20 PM Link
whats kawa-chan planing with the sappy code.....?
What is the trade command in rubicode
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6294 days
Last view: 6294 days
Posted on 11-23-05 08:13 PM Link
Ok, to the unlz question. It tells you the offset don't be lazy just look in the rom.

Alright, this is my don't freaking ask anymore post

--What is a hex A.K.A What is hexes A.K.A teach me how to hex(es)
And just a little info if a hacker says "OMG I CNA HEXES" Just whack em with a stick.
People for some godawful reason think using a hex editor is hard.
Ok

What is a hexadecimal(full name for hex) value A byte can hold the values 0-255
In hex that is 0x0-0xFF
The Prefix 0x labels it has hex in most programming languages.
If you're wondering what it is in VB, is &H

The reason most people think Hex Editing is hard is because they're not used to viewing numbers. Hex is just a number

In case you're wondering here is a list to convert regular numbers to hex

Table
Table
Decimal Hex
________________________
|0 | 0x0|
|1 | 0x1|
|2 | 0x2|
|3 | 0x3|
|4 | 0x4|
|5 | 0x5|
|6 | 0x6|
|7 | 0x7|
|8 | 0x8|
|9 | 0x9|
|10 | 0xa|
|11 | 0xb|
|12 | 0xc|
|13 | 0xd|
|14 | 0xe|
|15 | 0xf|
|16 | 0x10|
|17 | 0x11|
|18 | 0x12|
|19 | 0x13|
|20 | 0x14|
|21 | 0x15|
|22 | 0x16|
|23 | 0x17|
|24 | 0x18|
|25 | 0x19|
|26 | 0x1a|
|27 | 0x1b|
|28 | 0x1c|
|29 | 0x1d|
|30 | 0x1e|
|31 | 0x1f|
|32 | 0x20|
|33 | 0x21|
|34 | 0x22|
|35 | 0x23|
|36 | 0x24|
|37 | 0x25|
|38 | 0x26|
|39 | 0x27|
|40 | 0x28|
|41 | 0x29|
|42 | 0x2a|
|43 | 0x2b|
|44 | 0x2c|
|45 | 0x2d|
|46 | 0x2e|
|47 | 0x2f|
|48 | 0x30|
|49 | 0x31|
|50 | 0x32|
|51 | 0x33|
|52 | 0x34|
|53 | 0x35|
|54 | 0x36|
|55 | 0x37|
|56 | 0x38|
|57 | 0x39|
|58 | 0x3a|
|59 | 0x3b|
|60 | 0x3c|
|61 | 0x3d|
|62 | 0x3e|
|63 | 0x3f|
|64 | 0x40|
|65 | 0x41|
|66 | 0x42|
|67 | 0x43|
|68 | 0x44|
|69 | 0x45|
|70 | 0x46|
|71 | 0x47|
|72 | 0x48|
|73 | 0x49|
|74 | 0x4a|
|75 | 0x4b|
|76 | 0x4c|
|77 | 0x4d|
|78 | 0x4e|
|79 | 0x4f|
|80 | 0x50|
|81 | 0x51|
|82 | 0x52|
|83 | 0x53|
|84 | 0x54|
|85 | 0x55|
|86 | 0x56|
|87 | 0x57|
|88 | 0x58|
|89 | 0x59|
|90 | 0x5a|
|91 | 0x5b|
|92 | 0x5c|
|93 | 0x5d|
|94 | 0x5e|
|95 | 0x5f|
|96 | 0x60|
|97 | 0x61|
|98 | 0x62|
|99 | 0x63|
|100 | 0x64|
|101 | 0x65|
|102 | 0x66|
|103 | 0x67|
|104 | 0x68|
|105 | 0x69|
|106 | 0x6a|
|107 | 0x6b|
|108 | 0x6c|
|109 | 0x6d|
|110 | 0x6e|
|111 | 0x6f|
|112 | 0x70|
|113 | 0x71|
|114 | 0x72|
|115 | 0x73|
|116 | 0x74|
|117 | 0x75|
|118 | 0x76|
|119 | 0x77|
|120 | 0x78|
|121 | 0x79|
|122 | 0x7a|
|123 | 0x7b|
|124 | 0x7c|
|125 | 0x7d|
|126 | 0x7e|
|127 | 0x7f|
|128 | 0x80|
|129 | 0x81|
|130 | 0x82|
|131 | 0x83|
|132 | 0x84|
|133 | 0x85|
|134 | 0x86|
|135 | 0x87|
|136 | 0x88|
|137 | 0x89|
|138 | 0x8a|
|139 | 0x8b|
|140 | 0x8c|
|141 | 0x8d|
|142 | 0x8e|
|143 | 0x8f|
|144 | 0x90|
|145 | 0x91|
|146 | 0x92|
|147 | 0x93|
|148 | 0x94|
|149 | 0x95|
|150 | 0x96|
|151 | 0x97|
|152 | 0x98|
|153 | 0x99|
|154 | 0x9a|
|155 | 0x9b|
|156 | 0x9c|
|157 | 0x9d|
|158 | 0x9e|
|159 | 0x9f|
|160 | 0xa0|
|161 | 0xa1|
|162 | 0xa2|
|163 | 0xa3|
|164 | 0xa4|
|165 | 0xa5|
|166 | 0xa6|
|167 | 0xa7|
|168 | 0xa8|
|169 | 0xa9|
|170 | 0xaa|
|171 | 0xab|
|172 | 0xac|
|173 | 0xad|
|174 | 0xae|
|175 | 0xaf|
|176 | 0xb0|
|177 | 0xb1|
|178 | 0xb2|
|179 | 0xb3|
|180 | 0xb4|
|181 | 0xb5|
|182 | 0xb6|
|183 | 0xb7|
|184 | 0xb8|
|185 | 0xb9|
|186 | 0xba|
|187 | 0xbb|
|188 | 0xbc|
|189 | 0xbd|
|190 | 0xbe|
|191 | 0xbf|
|192 | 0xc0|
|193 | 0xc1|
|194 | 0xc2|
|195 | 0xc3|
|196 | 0xc4|
|197 | 0xc5|
|198 | 0xc6|
|199 | 0xc7|
|200 | 0xc8|
|201 | 0xc9|
|202 | 0xca|
|203 | 0xcb|
|204 | 0xcc|
|205 | 0xcd|
|206 | 0xce|
|207 | 0xcf|
|208 | 0xd0|
|209 | 0xd1|
|210 | 0xd2|
|211 | 0xd3|
|212 | 0xd4|
|213 | 0xd5|
|214 | 0xd6|
|215 | 0xd7|
|216 | 0xd8|
|217 | 0xd9|
|218 | 0xda|
|219 | 0xdb|
|220 | 0xdc|
|221 | 0xdd|
|222 | 0xde|
|223 | 0xdf|
|224 | 0xe0|
|225 | 0xe1|
|226 | 0xe2|
|227 | 0xe3|
|228 | 0xe4|
|229 | 0xe5|
|230 | 0xe6|
|231 | 0xe7|
|232 | 0xe8|
|233 | 0xe9|
|234 | 0xea|
|235 | 0xeb|
|236 | 0xec|
|237 | 0xed|
|238 | 0xee|
|239 | 0xef|
|240 | 0xf0|
|241 | 0xf1|
|242 | 0xf2|
|243 | 0xf3|
|244 | 0xf4|
|245 | 0xf5|
|246 | 0xf6|
|247 | 0xf7|
|248 | 0xf8|
|249 | 0xf9|
|250 | 0xfa|
|251 | 0xfb|
|252 | 0xfc|
|253 | 0xfd|
|254 | 0xfe|
|255 | 0xff |
|__________________

Crappy but I coded it in c in a few minutes so i'm not complaining

Anyhow basically hex editing is editing a value and something new arises

More basic wisdom to come|
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 11-23-05 09:05 PM Link
Matthew I will sticky this for now if you can keep this thread good like it is being. There can be some very good information found here if you keep it up!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6294 days
Last view: 6294 days
Posted on 11-23-05 09:15 PM Link
Alright you heard her folks bring some questions in
Krusty Toenail

Poppy Bros. Jr








Since: 11-17-05
From: North Carolina

Last post: 6567 days
Last view: 6567 days
Posted on 11-23-05 11:30 PM Link
Can you *please* tell me how to change the Venusaur from the LeafGreen Intro? unLZ won't do it. The image is read and wrapped a certain way, I don't know how to change it.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6453 days
Last view: 6453 days
Posted on 11-23-05 11:54 PM Link
there should be some little thing, either an arrow or a + and - thing that lets you play with how the image is sorted. just fiddle with that until the dimensions line up and you have your Venusaur.
Krusty Toenail

Poppy Bros. Jr








Since: 11-17-05
From: North Carolina

Last post: 6567 days
Last view: 6567 days
Posted on 11-24-05 01:28 AM Link
Tried it... but it came out looking like this...



It was supposed to be a Scyther but came out looking like Missingno.
I even tried slicing the Scyther into pieces like the Venusaur, because the + and - buttons don't line it up correctly, and I got the same results. The game is still trying to read it as a Venusaur.


(edited by Krusty Toenail on 11-24-05 12:30 AM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6294 days
Last view: 6294 days
Posted on 11-24-05 02:18 AM Link
M3 knows this shit. I can probably find out but I don't feel like it
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6453 days
Last view: 6453 days
Posted on 11-24-05 02:18 AM Link
Ok...the + and - buttons SHOULD line it up ok..and if they don't....=\ well..I don't know. I'll take a look into the rom myself in a little bit, there has to be a way because..yeah, there just usualy is a way with these sorts of things

edit: when interdpth mentioned M3, that actualy just reminded me of what M3 told me ages back...the title screen pokemon have some WEIRD little format where you can only replace an image taking up the same amount of space as the shape of the original image...erm. Like, take the venusaur by itself. Color him all white. There, you're new image can't take up any more than this white. Basicly, that's how it works but replacing it was/is an entirely different story...sorry I hope I explained this well enough. Just wait for an answer from Mewthree, one of us will ask him soon enough I'm sure.


(edited by Keitaro on 11-24-05 01:20 AM)
(edited by Keitaro on 11-24-05 01:22 AM)
Krusty Toenail

Poppy Bros. Jr








Since: 11-17-05
From: North Carolina

Last post: 6567 days
Last view: 6567 days
Posted on 11-24-05 02:56 AM Link
Originally posted by Keitaro
Ok...the + and - buttons SHOULD line it up ok..and if they don't....=\ well..I don't know. I'll take a look into the rom myself in a little bit, there has to be a way because..yeah, there just usualy is a way with these sorts of things

edit: when interdpth mentioned M3, that actualy just reminded me of what M3 told me ages back...the title screen pokemon have some WEIRD little format where you can only replace an image taking up the same amount of space as the shape of the original image...erm. Like, take the venusaur by itself. Color him all white. There, you're new image can't take up any more than this white. Basicly, that's how it works but replacing it was/is an entirely different story...sorry I hope I explained this well enough. Just wait for an answer from Mewthree, one of us will ask him soon enough I'm sure.


Yeah, I understand what your talking about. I knew the image was read a certain way but I never thought about coloring it white and working from there. I'll try that soon and mess with it a bit... tommorrow though, it's kinda late for me now.
Liquid_Thunder

Micro-Goomba


 





Since: 11-23-05

Last post: 6508 days
Last view: 6508 days
Posted on 11-24-05 01:07 PM Link
I have another question :O. I don't understand how to use the command "multi". Somebody explain this to me pls?:O
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6453 days
Last view: 6453 days
Posted on 11-24-05 01:51 PM Link
well you don't HAVE to color it white... i just meant so that way you have kind of an "outline" to know the shape you can draw inside. But yeah, basicly it cant take up any more than the shape of the original did, is what i mean
Liquid_Thunder

Micro-Goomba


 





Since: 11-23-05

Last post: 6508 days
Last view: 6508 days
Posted on 11-30-05 10:04 AM Link
I renew my demand. How I use the command "multi"?
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