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05-08-24 01:17 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Temporal Flux v2.00 Release New poll | |
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JLukas

Goomba


 





Since: 11-19-05
From: USA

Last post: 6438 days
Last view: 6438 days
Posted on 01-06-06 07:39 PM Link | Quote
Spade: Have you installed Microsoft .NET Framework 2.0? You can get it from Windows Update

Greyn: You can check out the TF 2.00 preview here: http://www.chronocompendium.com/Stories/6
Spade

Goomba


 





Since: 11-20-05

Last post: 6644 days
Last view: 6644 days
Posted on 01-07-06 08:09 AM Link | Quote
I got V.1.1 via Windows Update, where can I get V2.0? I searched with google, but the windows-site is... well... I don't get it. XD
JLukas

Goomba


 





Since: 11-19-05
From: USA

Last post: 6438 days
Last view: 6438 days
Posted on 01-07-06 01:25 PM Link | Quote
http://msdn.microsoft.com/netframework/downloads/updates/default.aspx

Click the link ".NET Framework Version 2.0 Redistributable Package (x86)" Then download the dotnetfx.exe It should be showing up on the Windows Update page though, make sure your PC meets the requirements listed.


(edited by JLukas on 01-07-06 12:27 PM)
T.Geiger

Goomba


 





Since: 11-18-05
From: Indianapolis, IN, USA

Last post: 6298 days
Last view: 6290 days
Posted on 01-08-06 04:24 PM Link | Quote
I want it to be snowing in 65 MIL. I noticed the similar problem on your prerelease pictures and thought that might be the problem. I'll trying adding players to my party and removing them after the cutscene.

Its possible to turn the snow off in Overworld Events. What exact command this involves is beyond me however. I never did figure out which commands turned off the grid in 1999.

As for you PC problem, try looking at the Fiona's Forest location (name and number escape me). It has all 7 characters displayed.

---T.Geiger
jsondag2

Micro-Goomba


 





Since: 12-29-05

Last post: 6562 days
Last view: 6562 days
Posted on 01-12-06 05:22 AM Link | Quote
7E0041
7E0042

When these memory addresses are set to 11 it makes Layer 3 invisible (atleast in one instance)

7E0045
7E0046

These 2 memory addresses change either the color or the transperency of Layer 3. by removing either one of them the clouds on the overworld become solid

Command 28(02, 1) Removing this line causes it to crash....I think it may be in every overworlds code

SpriteMovement-SpriteDestination(F2, 77)--snow
SpriteMovement-SpriteDestination(C3, 75)--no snow

Put between first initmemory and first end

SpriteMovement seems to be "Layer 3" movement. To simulate snow you can use the top line makes layer 3 go really fast. The bottom one is the slow drifting clouds in 1000 AD.

Now we can make snow in any overworld if we could edit Layer 3 of overworlds to 15. Now our only problem is the color, i'm trying to make is snow on 65 MIL but it's reddish brown


--jp
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6343 days
Last view: 6325 days
Posted on 01-12-06 02:40 PM Link | Quote
From what I've seen of Command28, I think it's a screen fade command.


Unknown Command 28 - Screen Fade
Type - 0 = Fade out/1 = Fade in
Param 1 - Speed of fade

*Needs Unknown command 38 before it, in order to work properly?*



Try going to the menu when you think the game has crashed from removing it, it may just be that the screen is completely black.









(edited by Chickenlump on 01-12-06 01:44 PM)
jsondag2

Micro-Goomba


 





Since: 12-29-05

Last post: 6562 days
Last view: 6562 days
Posted on 01-12-06 04:03 PM Link | Quote
Yea, you are right it looks like command28 is screen fade, however It still worked for me without command 38.

--jp
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