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05-14-24 07:19 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-27-06 04:43 PM Link
Wow... it's comming together nonetheless...

i think for the complication of the ROM itself, this program should be easy to get used to, like Lunar Magic was... And if the scrollbars will conform to everyone's OS, then nothing to worry about... (^-^) It's all about improvements on down the road...

Nice video... Even if manipulating the overall geometry isn't available just yet, the fact you can totally rearrange an entire level with objects that aren't part of the level geometry (not saying this wasn't expected), it shows the incredible progress this thing's making! ()
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 07-27-06 04:49 PM Link
Yeah, I've been a Mac User my whole life.
All the way from 7 to 8, onto 9, X, and it's children.
Currently at 10.4.7, waiting for 10.5.

But I always had prefered the default OSX scrollbars, And I probably had forgotten that they even were like that in 7-8-9. Nonethless, I don't mind.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6294 days
Last view: 6294 days
Posted on 07-27-06 06:27 PM Link
Nice movie, though it doesn't entirely explain what's going on (maybe the next one should have a voice over?).

And about the scrollbar questions, I like mine. The two buttons on bottom seem best for me, but having the one on top makes it easy to work in this and the Microsoft Windows environment simultaneously without too much hassle.


(edited by FreeDOS + on 07-27-06 05:28 PM)
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6389 days
Last view: 6389 days
Posted on 07-27-06 07:44 PM Link
Hello, everyone.

Unlike some of the other newbie's, I read most of this before posting. I am looking forward to this editor. I always wanted to edit SM64, cause, it don't take much to change SMW.

I have a question about tile molester. How do you get it to work for Mario 64? I have done everything in Racoon Sam's tutorial, but I still can't get it to work.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6295 days
Last view: 6294 days
Posted on 07-27-06 08:03 PM Link
Originally posted by SuperLuigi64
Hello, everyone.

Unlike some of the other newbie's, I read most of this before posting.


......

Expand the rom and open it with Tile Molester.

Is it really that hard?
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-28-06 09:29 PM Link
i know, right? SuperLuigi64... in this thread it actually told you that you needed to expand the ROM with Vl-Tone's expander for Super Mario 64, so i guess you didin't read as mutch as you thought <: )

In the video, i believe he was dupicating the towers on the castle... i guess he was just showing object manipulation in the outter castle level...

EDIT: Sorry... more spacific; looked like he was showing object manipulation, choosing the outter castle level for the example... Basicly the video to me, seemed no more then his other screenies of the editor he showed us, but in motion... (talking to FreeDOS +)


(edited by Goomba Fondue on 07-28-06 08:33 PM)
(edited by Goomba Fondue on 07-28-06 08:38 PM)
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6389 days
Last view: 6389 days
Posted on 07-28-06 11:07 PM Link
I expanded it like this thread says, somewhere, before i posted. Do I need anything else besides TM and VL-Tone's texture list.


(edited by SuperLuigi64 on 07-28-06 10:15 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-28-06 11:16 PM Link
Well, specify a bit more, because it really looked like you didin't expand first with a vague post... Is it loading in general? are all the tiles messed up? i know that when i tryed it myself, i had to resize it's colums, because differant tiles have diffrant sizes... When some are scaled right, the rest are messed up... Then vice-versa...

i dunno if that was just me, but that's what i had to do... Personally, though... i hate the way palletes are mannaged... i like the programs that support taking palletes from savestates... (^,^) i hate typing out offsets just to get a pallete from the ROM... if there's a better way, i whouldn't mind knowing, since the tiles i even export, look like the original, but aren't as pretty as VL-Tone's sprite sheet... getting them to look good takes to mutch time, so i gave up and went back to my homemade Mario game...lol The editor will be fun though for sure...

okay... i'm over-posting and babling again... Sorry... (;;;
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6389 days
Last view: 6389 days
Posted on 07-28-06 11:19 PM Link
Well, it loads, with some messed up, and i scrolled down, and found the star texture. I guess what I'm asking is how you get the colors right?
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-28-06 11:54 PM Link
Well, not sure this will help... But when i re-align bytes with the icons at the top, Byte Back/Forward will swap the colours too, as well as... well... move bytes back and forward... seems that when one set of tiles has the right colours, the other half don't... and... um... vice-versa... i'm not that good, so i dunno why... (*_/)


(edited by Goomba Fondue on 07-28-06 10:55 PM)
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6389 days
Last view: 6389 days
Posted on 07-28-06 11:59 PM Link
that helped, the texture of mario hand is right now, but the star is red.
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-29-06 12:05 AM Link
Yeah... That's what i was saying... in game they -should- be right... they were for me... Just swap the colour back for editing the others... just like you gotta resize the grid again to edit the tiles of greater or lesser size... This is why i added a few textures, saw them in game, told myself "cool... ... ..." then that was it... i'm to lazy, when my own game i can just import my own art without worrying about bad purportioning and colouring...lol Although, for the release of TT64, i might have to get back into it if i wanna put in my own work, incase it doesn't have a texture import/export feature right off. (^o^;;

EDIT: oops... Just caught what you said... Are you sure that's not one of the stars that flies around Mario's head at the title? There's a white and red one...


(edited by Goomba Fondue on 07-28-06 11:22 PM)
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 07-29-06 12:44 AM Link
That's a cool video vl, but can you please release the patch to go with it as well? It would really lift our spirits.
Rusty Hackleford

Micro-Goomba








Since: 05-08-06
From: ret ard iao

Last post: 6499 days
Last view: 6499 days
Posted on 07-29-06 01:41 AM Link
I haven't checked in in months and i cant find the view\edit mio0 thread but this one is nearly the same so the editor hasn't been released and everyone is waiting blathering on about how in windows the scroll controls are button bar button where as macs apparently have a weird button button bar setup I think my setup is the best of alll having a button button bar button bar button bar button button
lr b i b o b ud in out bar up down left right
on sundays it is biroriolirlroolibbbrlrioibbrluruudlruduloirioirlduriuiorulodurrdblllbbl
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6295 days
Last view: 6294 days
Posted on 07-29-06 02:04 AM Link
Originally posted by Rusty Hackleford
I haven't checked in in months and i cant find the view\edit mio0 thread but this one is nearly the same so the editor hasn't been released and everyone is waiting blathering on about how in windows the scroll controls are button bar button where as macs apparently have a weird button button bar setup I think my setup is the best of alll having a button button bar button bar button bar button button
lr b i b o b ud in out bar up down left right
on sundays it is biroriolirlroolibbbrlrioibbrluruudlruduloirioirlduriuiorulodurrdblllbbl


Wow I accually felt my IQ go down with that post good job.




So if anyone can decode what he said please share it with the rest of us?


(edited by Darkdata on 07-29-06 01:05 AM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6350 days
Last view: 6331 days
Posted on 07-29-06 02:48 AM Link
Originally posted by Darkdata
Originally posted by Rusty Hackleford
I haven't checked in in months and i cant find the view\edit mio0 thread but this one is nearly the same so the editor hasn't been released and everyone is waiting blathering on about how in windows the scroll controls are button bar button where as macs apparently have a weird button button bar setup I think my setup is the best of alll having a button button bar button bar button bar button button
lr b i b o b ud in out bar up down left right
on sundays it is biroriolirlroolibbbrlrioibbrluruudlruduloirioirlduriuiorulodurrdblllbbl


Wow I accually felt my IQ go down with that post good job.




So if anyone can decode what he said please share it with the rest of us?


His post makes some sense, but it would have been easier on the rest of us if he used some punctuation, in what may be the largest run-on sentence I've ever seen.

Perhaps, rather than deciphering noob-speak, we could bring this thread back from "When is the editor arriving?!?!?!?", and help him out a bit? Maybe we could all start searching for stuff to help him on his way, like how Mario starts the Wingcap level with the wingcap on? There is probably all kinds of stuff for us to find out about the ROM to help VL-Tone on his way. It would make for much more interesting reading for everyone, than everyone trying to decipher noob-speak, or every other post asking something that has been answered 60-someodd pages back. Perhaps some data finding exercise could keep everyone focused? Perhaps even teach some of the newbies a thing or two about what is going on while they post "Is the level editor here yet?!?!?"?

What needs found? What could help VL-Tone out? How can we be of assistance?










Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6480 days
Last view: 6480 days
Posted on 07-29-06 03:33 AM Link
Originally posted by Chickenlump
Perhaps, rather than deciphering noob-speak, we could bring this thread back from "When is the editor arriving?!?!?!?", and help him out a bit? Maybe we could all start searching for stuff to help him on his way, like how Mario starts the Wingcap level with the wingcap on? There is probably all kinds of stuff for us to find out about the ROM to help VL-Tone on his way. It would make for much more interesting reading for everyone, than everyone trying to decipher noob-speak, or every other post asking something that has been answered 60-someodd pages back. Perhaps some data finding exercise could keep everyone focused? Perhaps even teach some of the newbies a thing or two about what is going on while they post "Is the level editor here yet?!?!?"?

What needs found? What could help VL-Tone out? How can we be of assistance?





Sounds like a plan, But Really... not a whole lotta people have really been saying "Is the level editor here yet?!?!?" for some time now, besides the no-punctuation guy... everyone as he said, was just blathering about button bar button up down... whatever... probably that other guy's point, just brought around horrably... i mean Tone said it'd be scrollbar compatible with everyone's OS, then good... lets leave it at that and root him on... It'll happen when it happens...As far as helping Tone with reverse engineering data on Super Mario 64, not enough people on this thread are looking at the ROM's data right now, so some are just chatting, kinda keeping the thread up... Some are, and probably haven't found anything worth sharing yet perhaps?

i mean... i can understand that changing the subject tomutch isn't good, even as i've done with the stupid tile-molester stuff (to which i'm sorry), But other then the useless chatting, the other thing is asking questions... People done asked almost every question there is for this editor... So not mutch to do but wait... post here and there, and give any imput when Tone asks... Like i've done with the movie ideas... If it helps, it does, if not, not...
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-29-06 07:09 AM Link
I'm searching for ram values actually... I've found how the colors work, which might be useful for VL when he puts the poligon editor ^^

i'm trying to make a Mario's status modifier, so I can see how mario starts in the levels. (I would post screenshots... but the only thing I've done so far is frezze mario and the game XD)
tahu363

Red Paragoomba


 





Since: 05-31-06

Last post: 6420 days
Last view: 6420 days
Posted on 07-29-06 08:55 AM Link
Can someone give me the link to VL Tones video please? I cannot find it
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-29-06 09:36 AM Link
what the...? It's only one page behind!!


(edited by Shiryu on 07-29-06 08:37 AM)
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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