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05-14-24 02:01 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-14-06 09:02 PM Link
Well, I tried that, but the picture looks messed up. I wanted it to be pixel perfect. Like the Bob-Omb Battlefield one in Risio's Cartoon Mario 64.

See? The link for the picture: http://www.brickshelf.com/gallery/donrayiv/Mario/bob-omb_battlefield.png


(edited by donrayiv on 07-14-06 08:03 PM)
(edited by donrayiv on 07-14-06 08:04 PM)
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 6308 days
Last view: 6294 days
Posted on 07-14-06 10:52 PM Link
edit, sorry i missed the first line. N64 probably uses an odd format for textures?


(edited by paulguy on 07-14-06 09:56 PM)
Juga Juga

Micro-Goomba


 





Since: 07-13-06

Last post: 6425 days
Last view: 6425 days
Posted on 07-14-06 11:03 PM Link
Hey guys? messed with the text using text wrangler and extended the rom, but how do I edit its grahix? I know to use tilemolester, but after downloading an extracting it, now what? Please give me every detail and tell me exactly where to dowload everything. I dont wanna be a bother, but all yor pictures look so cool, and I dont wanna be left out..
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

Last post: 6456 days
Last view: 6456 days
Posted on 07-15-06 04:41 AM Link
Originally posted by VL-Tone
What made you think that I wouldn't use the official names? Is there an official name for the Flying Carpet?

No I don't know all of the enemy names by heart like some of you Mario 64 ultra-fans, but there are lists on the web I can use to complete and verify my list.


Think you could do a string list that can be modified by user? (sorry if it's already been mentioned) could work for other "lists" or such too, or interface stuff for translation purposes etc.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6294 days
Last view: 6294 days
Posted on 07-15-06 04:54 AM Link
Originally posted by donrayiv
Well, I tried that, but the picture looks messed up. I wanted it to be pixel perfect. Like the Bob-Omb Battlefield one in Risio's Cartoon Mario 64.

You need to preserve proportions; usually you can do this by holding Shift while you resize, or you can just calculate the size yourself. Probably the easiest way is to use MSPaint's Stretch function and enter the same number for Horizontal and Vertical. Once you get it to a small enough size, then fill in the gap with whatever junk.

BTW, awesome scorebar.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-15-06 06:19 AM Link
Originally posted by donrayiv
Well, I tried that, but the picture looks messed up. I wanted it to be pixel perfect. Like the Bob-Omb Battlefield one in Risio's Cartoon Mario 64.

See? The link for the picture: http://www.brickshelf.com/gallery/donrayiv/Mario/bob-omb_battlefield.png



That's because your picture exceeds the limits.
It's 146 x 107, which is more wide than tall.
All of the Paintings have a 64 x 64 limit, and if you can't resize your picture to that dimension, then I'm sorry, no can do.

Always resize with Photoshop. Paint distorts the pixels.
Juga Juga

Micro-Goomba


 





Since: 07-13-06

Last post: 6425 days
Last view: 6425 days
Posted on 07-15-06 01:11 PM Link
I guess I will have to figure out how to change palletes and graphics using rice's plugin myself . Do you guys know if TT64 will have a feature for changing sprites?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-15-06 01:44 PM Link
Originally posted by Juga Juga
I guess I will have to figure out how to change palletes and graphics using rice's plugin myself . Do you guys know if TT64 will have a feature for changing sprites?





Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 07-15-06 02:20 PM Link
Originally posted by Juga Juga
Hey guys? messed with the text using text wrangler and extended the rom, but how do I edit its grahix? I know to use tilemolester, but after downloading an extracting it, now what? Please give me every detail and tell me exactly where to dowload everything. I dont wanna be a bother, but all yor pictures look so cool, and I dont wanna be left out..

translation:

I'm too lazy to look for any information myself. Could you please post everything so that I don't have to lift a finger to accomplish my goal?
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-15-06 04:01 PM Link
here are some of my pics... they suck but I still like them.


SMB castle walls



I'm sorry but being a sonic fan I just had to do it... here is my poor attempt at green hill zone.

Enjoy! (or just spit at your monitor...)
rstewart215804

Micro-Goomba








Since: 06-25-06

Last post: 6336 days
Last view: 6336 days
Posted on 07-15-06 07:32 PM Link
While editing textures in tilemolester I noticed that every time you made you own bitmap that when you start up SM64 that the color seemed to bleed. After some experimenting I found out why this happens. As you probably all know, on computers all images are made up of red, green, and blue. When tilemolester starts up it reads those colors from the file and puts them on them on the screen. Where I found the error was when it reads the blue channel from the file it sets it one pixel forward. When it saves the file it moves the blue channel back where it is suppose to be. So whenever you draw a picture it separates the colors and moves the blue one pixel back.



For a temporary counter act to this problem move all the blue color to the right so it will be moved into the proper place when the file is saved.



I will look into a way on how to fix this. Any help will be greatly appreciated.
Juga Juga

Micro-Goomba


 





Since: 07-13-06

Last post: 6425 days
Last view: 6425 days
Posted on 07-15-06 07:46 PM Link
In a way, I am lazy. In fact, all humans are lazy to a certain extent. I just wondered if your ethics were well enough to benefit other human beings. If I had the information and enough time, I would certainly benefit any n00b (I guess I am kind of a n00b too.) And rubbing the fact in that I am a n00b and pointing out my lack of knowledge in this field, and refusing to help will not earn you any much glory. I was just wondering if one of you had an idea tosave me some time and pain. But I guess not, and all of you who point of the lack of knowledge in a person to deminish their spirits and make them go through extra pain just for your enjoyment ARE jerks by definition.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-15-06 07:57 PM Link
Originally posted by rstewart215804
Stuff


Try this:

Attachments

rstewart215804

Micro-Goomba








Since: 06-25-06

Last post: 6336 days
Last view: 6336 days
Posted on 07-15-06 08:07 PM Link
Thanks for the help Raccoon Sam. I am still new at posting and havent had much practice.

About the Tilemolester error, by looking at some of the picures in this forum I notice that other people have this problem too.


(edited by rstewart215804 on 07-15-06 07:14 PM)
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6324 days
Last view: 6324 days
Posted on 07-15-06 08:17 PM Link
@ Juga Juga

None of us got to hack sm64 the easy way. We had to wait many months waiting for the light to come in....

But since I am a good-hearted fellow, I'll try to get you on the path to sm64 graphics editing.

After you extend an unhacked "super mario 64 (U) [!]" image(commonly reffered to as file), with the rom extender (or decompress with the slow mio0 decompressor) open up the game in tile mollestor. Now click on View- block size- custom Set both of the variables (collumns, rows) to 4. Now click on the + or division sign in the corner. Scroll down untill you start to see textures or sprites. Hack them!

Note- Some of the textures will not be visible untill you click the + or division button again.
Juga Juga

Micro-Goomba


 





Since: 07-13-06

Last post: 6425 days
Last view: 6425 days
Posted on 07-15-06 09:39 PM Link
Thanks so much!
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-16-06 06:10 AM Link
Uh, Gad..

The Plus and Division buttons aren't meant for scrolling.

Either you use DOWN or UP, or PAGE DOWN or PAGE UP.
Never, ever plus and division unless your texture offset is over 8 pixels or under 16 pixels or whatever.
You definitely should use Page down. That scrolls faster and better.
And canvas should always be 16 x 16. Resizing only when necessary.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-16-06 10:44 AM Link
you have to use them to scroll one bite to see the textures correctly.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-16-06 11:25 AM Link
Originally posted by donrayiv
Okay. Now, how can I make it so my picture will fit in the painting? It's waaaay too big when I paste it in there. How can I export the painting, put the image in, and import the painting back exactly where it was, with my picture in it?


Uh, so you want to put your own Painting on the game, but it's too big?
Just resize it in, say, Paint.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6298 days
Last view: 6294 days
Posted on 07-16-06 11:37 AM Link
I hope you don't mean MS Paint...
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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