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05-16-24 10:46 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop New poll | | Thread closed
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Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
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Posted on 01-24-06 08:34 PM Link
wow, that's looking pretty good!

The parts with the expanded horizontal pipes that you can see the water / green goop in aren't all that good though... They look messy, but that could be the BG behind them...
lonewolf244
Newcomer


 





Since: 01-18-06
From: Fargo

Last post: 6686 days
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Posted on 01-24-06 08:41 PM Link
Doh! I'm sure theres some easy explanation for this, but I'm not seeing it.
After I bring up the map16 editor, I bring up the background editor. (That is what you use to paste the new things into the background right?)

But the map 16 just reverts back to the old background.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 01-24-06 08:53 PM Link
Yes, but you need to remember to change the MAP16 page to use for the background, at the bottom of the "level" menu item at the top of LM's window.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
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Posted on 01-25-06 08:29 PM Link
HELP!!!!! when I get to the yellow mushroom step, it says something about the GFX needing to be extracted first beacuse they are still in 3bpp format!!!! I DON'T UNDERSTAND!!!!!!!!!!!!!!!!
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
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Posted on 01-25-06 09:30 PM Link
Quite simply, all you have to do is extract the GFX, then re-insert it. The ExGFX will be inserted with no problems after doing that.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
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Posted on 01-25-06 09:52 PM Link
explaine how...
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 01-25-06 09:59 PM Link
I don't know. Perhaps you should try one of those other mushrooms, maybe the red one followed up by the blue one? Or if that doesn't work, there's one other possibility. Under the File menu in Lunar magic, move your cursor to where it says "graphics." There should be something in there that is bound to help you.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
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Posted on 01-26-06 08:02 AM Link
Now it says "no ExGFX are in the Ex Graphics/ directory" and I STILL dont understand!

Never mind, I got in now.


(edited by Ed The Robot on 01-26-06 10:36 AM)
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
Last view: 6655 days
Posted on 02-01-06 04:55 PM Link
O.K. new problem, I have done one level with ExGFX and most non ExGFX tiles were garbled, and now I'm doing another ExGFX level, and onece again, when I inserted it (in another page) the graphics are garbled. any help? (oh yes, and how do I import pallets?)


(edited by Ed The Robot on 02-01-06 03:56 PM)
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6299 days
Last view: 6297 days
Posted on 02-01-06 10:10 PM Link
I've recently gotten my hands on the newest EXE game: RockMan EXE 6 Dennoujou Grega, and I've been ripping out the panel tiles from the game. It's not much, but all I've gotten so far is the Normal and an almost finished Swamp Panel (outlined in yellow). SS below.



Yeah... since I'm back in class again, I haven't done much with ripping tilesets from favorite games, or made any progress in my Universe 2 and 3 hacks. I'm sure you guys are familiar with my other RockMan EXE tileset on the ExGFX Workshop. I'll be sure to show the finished tileset pic when I finish. For now... just some thoughts would be nice on this new (unfinished) tileset.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 02-01-06 11:23 PM Link
Well, that is pretty neat. Once you finish it I'll have to try it out. It would make for some interesting levels...
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
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Posted on 02-02-06 12:26 AM Link
Heh. I recall being deprived of sleep and accidently thinking up a way to use those (in a factory-type level). Of course, the way I wanted to use them was just silly; in a SMW Redux hack, where Vanilla Dome would be a factory world. Come to think of it, the first level of that world wouldn't look half-bad with those MMBN tiles.
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6299 days
Last view: 6297 days
Posted on 02-02-06 02:47 PM Link
Finished the basic Panel rips from EXE 6, all it's missing is the volcano Panel, but that's gonna be shown in the next screenshot update with the stonecubes and the metal cubes. Like my last EXE game rip, few screens and files with the gfx and such. This rip this time includes the viruses RockMan encounters in battles and such that's in my Super Mario Universe hack (those who have the hack on their PCs can check it out since its unlocked and all).

Just so you guys should know, I don't use any of the ripping programs and such. I just do it using the GBA Emulator, Map Viewer, and just trust my eyes and guess the right colors... heh. It does hurt the eyes when you don't blink much often



RockMan Icon (tileset number set to act like those purple coins)
Normal Panel (Red border Panel. Can jump through)
Metal Panel (Grey metal color with same red border, as same as cement block. It's really a simple color edit)
Ice Panel (fusion of EXE 6 panel and EXE 4 Ice Panl. useable in slippery level or for the Ice On/ Ice Off on Blocktool)
Grass Panel (same as Metal Panl. cement block like)
Swamp Panel (insta-kill once touched for non ASM -- lava tile 5. ASM users can use the instant kill block from blocktool)
Lava Panel (same as stepping on a Nipper Plant or other danger hazard. For ASM users, use the hurt Mario block from Blocktool)
Hole Panel (Uhh... take a wild guess folks...)


Okay... while I'm on the subject, here are the Virus sprites that'll be included in the zip once I send it.



Mutant Snake viruses (Koopa sprites)
Flare Sphere (Bullet Bill)




Anaconda virus (Wiggler)
Spooky virus (Pipe Lakitu/ Cloud Rider Lakitu)
Magic Fire attack (Spiny)
Black Sphere (Bouncing Football, or for curled up Spiny)
Miniature snake (Bomb-omb)
Weird looking Egg (Used for the parachute Bomb-omb sprite)
Hopping Flame (Custom and squeezed Note virus from EXE 4. The small piano notes is the embers left behind)




Corrupted Programs (Shell Koopa sprites. The smaller versions are for the shell-less Koopas)
Mystery Data (Koopa shell sprites)




Alpha Bug viruses (Koopa Sprites with cores. The coreless globs are the shell-less koopas. The Cores tangled alone are the Koopa shell sprites)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 02-03-06 12:30 AM Link
You guess the right colors? Heh. I do that a lot, too. Sometimes, I even say "screw it" and make up my own. What's with the Yoshi's Island message block in the Alpha Bug tiles, though? A filler graphic, there until you can find something more suitable?
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6299 days
Last view: 6297 days
Posted on 02-03-06 01:01 AM Link
Yeah, I know that looks... out of character for the set, buuut.... it's like that in the SMU hack. Once its released it'll be replaced with Forte's icon.

Edit: Slight update on tileset. While RockMan's Icon can be collected like gold coins, finding one of Forte's Icon highlighted in a dark violet like color (or a lightish dakr purple) rewards a 3-up.




(edited by Forte.EXE on 02-03-06 12:37 AM)
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6325 days
Last view: 6296 days
Posted on 02-03-06 06:24 PM Link
Forte.EXE, I applaud you. Those are some pretty nifty looking custom sprites, I look forward to their inclusion in the Workshop. I just may have to make some custom sprites of my own now...
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6397 days
Last view: 6397 days
Posted on 02-05-06 01:19 PM Link
I wanna make my own ExGFX,and I think I pretty well know how to do it,the only thing I don't is how I make a blanc TLP file to make the ExGFX in.Also,if there is another program better for making ExGFX please tell me.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 02-05-06 04:04 PM Link
I use YY-CHR myself. Just hit new (in the filemenu) and create your exgfx. BE SURE TO SAVE IT AS ExGFX##.bin (##=80-FFF)
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 02-05-06 08:31 PM Link
You could take a GFX file that you extracted, put it in ExGraphics, rename it, insert it, and then delete the entire graphics.

That's how I do it...
MadMan Mat
Newcomer


 





Since: 02-06-06
From: Places,Somewhere

Last post: 6615 days
Last view: 6322 days
Posted on 02-06-06 07:57 PM Link
I have a problem.I extracted yoshi's island Graphics with Ycompress but when I try to put them in super mario world,I get a message with a title and it says "...\GFX33.bin" What am I doing wrong?
Also,Should I put them in the ExGFX folder and rename them because I did that before and it still didn't work.
And another thing,Can you use PNG,JPG,GIF,BMP or any other Pic file for Graphics?Sorry if this is kind of long.


(edited by MadMan Mat on 02-06-06 07:01 PM)
(edited by MadMan Mat on 02-06-06 07:36 PM)
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