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05-07-24 09:55 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Surprise!! Mario Seasons is Reborn New poll | |
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DtTvB the Yoshi

Red Paragoomba


 





Since: 12-02-05
From: Thailand

Last post: 6533 days
Last view: 6533 days
Posted on 12-22-05 06:37 AM Link | Quote
Quote near Christmas: DahrkDaiz
I didn't edit it, I completely redid it. There is no hit detection data at all. Tile #00 is the only tile that you can go through, all other tiles are considered solid (except invisible coin blocks and 1Up Blocks).
Really cool

Quote near Christmas: DahrkDaiz
BWAAHAHAHA I am a god!

<<< Some pictures.... >>>

Yes, that's a functioning P-switch style block that swaps coins for bricks. Works perfectly fine and everything.

Very really cool!

I think I may can't wait for it to be released!!!
Will you release any demos this christmas? lol
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6288 days
Posted on 12-22-05 07:42 AM Link | Quote
Tell me that you can turn enemies into coins with your firepower and I'm all over this thing. Well, it don't hurt to hope anyway.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6296 days
Last view: 6287 days
Posted on 12-22-05 08:14 AM Link | Quote
Originally posted by iamstillhiro1112
Tell me that you can turn enemies into coins with your firepower and I'm all over this thing. Well, it don't hurt to hope anyway.


God no. Hated that in SMW.
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6316 days
Last view: 6287 days
Posted on 12-22-05 10:42 AM Link | Quote
Do you have any plans to improve the physics? I can't stand playing SMB Vanilla because Mario feels like he weighs about 300 pounds more than he should.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6290 days
Last view: 6290 days
Posted on 12-22-05 10:54 AM Link | Quote
DahrkDaiz: Please tell me that your gonna put back the Ice Flower like in the old demo.

Image hosted by Photobucket.com

That'll be the best Christmas present EVAR!
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6294 days
Last view: 6290 days
Skype
Posted on 12-23-05 01:27 AM Link | Quote
Wow... This is looking really, really nice.

Sideways pipes are looking awesome... Any hint as to what type of enemies we'll be seeing? Is there any chance of a fight against something that is not Bowser?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 12-23-05 08:17 AM Link | Quote
Nope. This is following the same formula the original Mario Seasons is following, so don't expect anything as great as Luigi vs Mario.
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: RĂ¼ti ZH

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 12-24-05 05:35 AM Link | Quote
But please keep the Idea of the Level changeing on the fly depending on the number of coins, that would be real interactive.

DD, your the NESGOD.
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6289 days
Last view: 6289 days
Posted on 12-24-05 07:06 AM Link | Quote
I'd like to know if the side pipes are just graphics, or if you are actually making them usable (like SMB3)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6287 days
Last view: 6287 days
Posted on 12-24-05 07:41 AM Link | Quote
Teach me, sensei...
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 12-24-05 06:59 PM Link | Quote
Woot, you can't see it, but I FINALLY got the new enemy format and loading engine in today. I had to make it more explict so that I could easily create enemy data in the hex editor.

Note: I'm thinking about after releasing this hack, giving public permission to hack the hack using the new formats I've created. The only thing is, I really need a custom built level editor for this hack. If anyone is willing to take on the job (I can program but I don't want to take the time out to create an editor when I know someone else could do it in much less time than me), I would be greatly in your debt. I will want the created editor to be publicly released after the hack's initial release so the rest of the world can hack SMB the way I do


(edited by DahrkDaiz on 12-24-05 06:02 PM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6287 days
Last view: 6287 days
Posted on 12-24-05 07:18 PM Link | Quote
Maps themselves can be easily done if they're simply 1-to-1 Map16 blocks. Enemies would require a more intricate format doc.

But yeah. You teach me this level of crap, I make you an editor.

One week tops for 1.0.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6288 days
Last view: 6288 days
Posted on 12-25-05 05:17 AM Link | Quote
I think it'd be Map8 in this case.

Why not just post the format, though?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 12-25-05 08:50 PM Link | Quote





This is a recreation of the first level of Mario Seasons. In my opinion it looks way prettier now
icywarmtea
Newcomer


 





Since: 11-19-05

Last post: 6476 days
Last view: 6300 days
Posted on 12-26-05 04:16 AM Link | Quote
this is REALLY a surprise!!!
thank you!
vbVanguard
Newcomer


 





Since: 12-26-05

Last post: 6706 days
Last view: 6706 days
Posted on 12-26-05 02:45 PM Link | Quote
Wow. I can't even begin to comprehend the amount of effort and skillz that went into this project. An editor for this newer, better SMB would pretty much kick ass. It would easily be the next LM for SMB.

I'd imagine making the editor for it would be easy, with the simple format you're using. It's just a matter of who's willing to do it. I would, but I still use VB... *flees*
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6294 days
Last view: 6290 days
Skype
Posted on 12-26-05 06:08 PM Link | Quote
Well...

If this becomes a public release (Which would be insanely awesome,) then I guess I'll have to stop working on my hack right now, and wait for this thing to come out... It's too good to just pass up, and allows for a lot more creative levels...

Transfering the levels will be a pain, but it'll be worth it.

I'd like to thank you ahead of time for doing all this, too, DD.
Wlokos

Goomba


 





Since: 12-25-05

Last post: 6487 days
Last view: 6487 days
Posted on 12-26-05 06:32 PM Link | Quote
Making your format usable for everybody would be the single coolest thing ever.

This is really awesome, DD. You're amazing.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6530 days
Last view: 6325 days
Posted on 12-27-05 02:18 PM Link | Quote
OMG.... The hardware hacker like Dahrkdaiz might beat M.K.S., YY, AP, My own, Googie, Mana, Beta, or anyone's hacks I played. Damn it. How could Dahrkdaiz could be that good. These spikes reminds me of Googie's hacks or Hyper Mario Bros. 5.

I seriously know a few ASMs in SMB1 but I was going to put the spikes in my hack too.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6287 days
Last view: 6287 days
Posted on 12-27-05 02:33 PM Link | Quote
Originally posted by DahrkDaiz



:O I am envy.
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