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05-16-24 04:47 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Overworld GFX New poll | | Thread closed
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Bloyburt

Red Goomba








Since: 11-20-05
From: Qrrbrbirlbel

Last post: 6485 days
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Posted on 12-18-05 02:59 PM Link
How do you change the overworld GFX?
Flamingcake
Newcomer


 





Since: 12-13-05

Last post: 6723 days
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Posted on 12-18-05 03:56 PM Link
Veeth a Tile Edeetor.
Bloyburt

Red Goomba








Since: 11-20-05
From: Qrrbrbirlbel

Last post: 6485 days
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Posted on 12-18-05 04:04 PM Link
Why do all the graphics look glitchy in the tile editor?
Sukasa

Birdo
Not quite as active as before.
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Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 12-18-05 04:10 PM Link
First, you need to extract the tiles from SMW by exporting the GFX in LM, then use a tile editor set to 4bpp MSX/SNES (for TLP) to edit the GFX. Save, then import them in LM.
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6394 days
Last view: 6298 days
Posted on 12-18-05 04:18 PM Link
Bloyburt: you must have lunar magic & extract them (red mushroom on tool bar) then it would've extracted to one or multiple .bin files, the you edit them you'll notice it'll be glitched up. But change the 4BPP MSX to 4BPP SNES then it'll look alright except if you
want to change GFX28 - GFX2B use 2BPP GB.

Flamingcake: Spell words right

EDIT: this is for YY-CHR


(edited by Lemon de man on 12-18-05 03:19 PM)
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6394 days
Last view: 6298 days
Posted on 12-23-05 04:53 AM Link
The overworld graphics are in GFX1C.bin - GFX1E.bin

EDIT: This is my first time double posting.


(edited by Lemon de man on 12-23-05 03:56 AM)
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