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| Acmlm's Board - I3 Archive - The Pit of Despair - Overworld GFX |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6097 days Last view: 6097 days |
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| How do you change the overworld GFX? | |||
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Flamingcake Newcomer Since: 12-13-05 Last post: 6334 days Last view: 6334 days |
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| Veeth a Tile Edeetor. | |||
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6097 days Last view: 6097 days |
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| Why do all the graphics look glitchy in the tile editor? | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| First, you need to extract the tiles from SMW by exporting the GFX in LM, then use a tile editor set to 4bpp MSX/SNES (for TLP) to edit the GFX. Save, then import them in LM. | |||
Lemon de man![]() ![]() ![]() 150 Since: 11-17-05 From: Castle Koopa Last post: 6005 days Last view: 5909 days |
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| Bloyburt: you must have lunar magic & extract them (red mushroom on tool bar) then it would've extracted to one or multiple .bin files, the you edit them you'll notice it'll be glitched up. But change the 4BPP MSX to 4BPP SNES then it'll look alright except if you
want to change GFX28 - GFX2B use 2BPP GB. Flamingcake: Spell words right
EDIT: this is for YY-CHR (edited by Lemon de man on 12-18-05 03:19 PM) |
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Lemon de man![]() ![]() ![]() 150 Since: 11-17-05 From: Castle Koopa Last post: 6005 days Last view: 5909 days |
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The overworld graphics are in GFX1C.bin - GFX1E.bin
EDIT: This is my first time double posting. (edited by Lemon de man on 12-23-05 03:56 AM) |
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