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05-13-24 11:03 PM
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Ylle

Red Paragoomba


 





Since: 11-24-05
From: Sweden

Last post: 6342 days
Last view: 6342 days
Posted on 12-13-05 02:38 PM Link | Quote
http://gifhack.ytmnd.com/
It would be fun to have 32697 colors in a animated .gif. Anyone know how?
neotransotaku

Sledge Brother
Liberated from school...until MLK day








Since: 11-17-05
From: In Hearst Field Annex...

Last post: 6296 days
Last view: 6294 days
Posted on 12-13-05 03:47 PM Link | Quote
it's called understanding the format of a GIF and making a program to write the bits for you to do it.
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-13-05 03:47 PM Link | Quote
The header thing said the image was from a Wikipedia link, so I looked it up.

Originally posted by Wikipedia
GIF89a was designed based on the principle of rendering images (known as frames when used for animation) to a logical screen. Each image could optionally have its own palette, and the format provides flags to specify delay and waiting for user input (not widely supported by viewers) between them. This is the feature that is used to create animated GIFs, but it can also be used to losslessly store a 24-bit RGB (truecolour) image by splitting it up into pieces small enough to be encoded into a 256 colour palette and setting up the GIF to render these with no delay on the logical screen (demo). Unfortunately, most web browsers seem to assume that this multi-image feature will only be used for animation and insert a minimum delay between images. There will be some file size bloat from doing this, especially if the encoder doesn't support LZW for patent reasons. There are very few tools around that can easily produce truecolor GIFs, and
it is rarely an appropriate format unless there is absolutely no other option.



(edited by Zem on 12-13-05 02:48 PM)
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