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05-07-24 01:30 AM
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theclaw

Shyguy








Since: 11-17-05

Last post: 6287 days
Last view: 6287 days
Posted on 02-15-07 11:25 AM Link | Quote
First, the title screen Mario movements are now finished barring any unforseen issues. I explained this hack's plotline in an earlier thread, and it's also in the included readme file. To summarize... The game is currently known as Super Mario World - Mega Remix, and takes place on the original overworld, minus a few little adjustments. Mainly palette-wise there.

Several modified levels do contain bits and pieces from 'standard' SMW at this point. One reason being some are a little incomplete, others will be ones Bowser had not destroyed before Mario and Luigi's arrival.

Generally Yoshi's Island levels are new, most of Donut Plains and Vanilla Dome is, plus part of the "twin bridges" area. At least 25 overworld locations have been replaced, renovated, or in progress. 6 bonus levels off the main path can be accessed as well, those are largely unfishished, I've put temporary exits at the end of each to make them playable.

Take my estimate with a grain of salt. They tend to be longer than SMW ones were. The biggest has 750 on the timer.

I've basically put together a patch now for bug testing reasons. Hands-on input and all. Needless to say, it does have beta qualities in spots. If the attachment doesn't download, it's also mirrored on my web site. I'd make a loose guess of about 35-45% overall progress. Oh, and the Bowser castle level has slight differences than before too.

Whew! Such a long thread. My computer chair is very uncomfortable! (is it alright to ask for help with purchasing one?)

To do list:
Continue design of primary path.
Work on "optional" levels, for example Donut Secret 2 is new, yet Donut Secret House is unchanged so far.
Add or replace more message box text.
Tweak difficulty to be more suited toward a wide audience.
Improve power-up item graphics further.

Attachments

Super_Mario_World_Mega_Remix.zip (460949b) - views: 30
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6287 days
Last view: 6287 days
Posted on 02-15-07 11:18 PM Link | Quote
I haven't played it, but some of the things that jumped at me from the screenshots (in order of what the board displays):
  1. Do those diagonal land pieces have any purpose?
  2. The background with the dry-bones is too bright, it makes it difficult to see Mario; also, if you're outside of the box, you'd have a good time guessing weather that's a solid wall or not (at least, that would be for me)
  3. The titlescreen's border just seems....bleh
theclaw

Shyguy








Since: 11-17-05

Last post: 6287 days
Last view: 6287 days
Posted on 02-16-07 02:51 AM Link | Quote
Thanks, this is exactly the kind of input I'd like. I know quite well little things in many levels seem out of place somehow. It's just that I'm not certain what myself.

I've written harmless issues such as Yoshi's tongue looking strange, or the vertical background tile oddity in some levels (one starts out like this, then a pipe makes it go away) into the storyline. Making them Bowser's fault instead of an oversight by Nintendo during development. After all, he did put a section resembling the moon inside a tree! That's insane. No wonder Mario has to return and stop him again.

Maybe it won't become a total masterpiece in the end, but it's already taken ages to get this far so having input helps tremendously.
Higsby

Shyguy








Since: 02-01-07
From: Canada

Last post: 6287 days
Last view: 6287 days
Posted on 02-16-07 05:14 AM Link | Quote
It looks pretty good. while it's downloading I'll comment on the screen shots.

1-If thats not an ice level then I would change the palate unless the colour goes with the theme of you world.

2-The red background seems a bit out of place

3-The title screen isn't bad but maybe changing the background colour to a darker blue would make it look better.
theclaw

Shyguy








Since: 11-17-05

Last post: 6287 days
Last view: 6287 days
Posted on 02-16-07 06:26 PM Link | Quote
1- I'm finding the palettes on that level difficult to get right. It's several caves, with the mountain range seen in the picture as part of it. The pipe there is both an entrance and exit for a small bonus room.

2- Yeah, I think having the red darker to match the blocks now looks better.

3- OK. That's simple enough.

Yes, the hack was indeed started back in 2001. The only other hacking project I think has taken this long is a Dragon Quest VI translation. I'd heard the only major attempt at it went to like 90%, than no one else has touched the ROM in years.

Oh... And although my hack is freely editable like always, I am willing to pass development onto whoever might be interested. Of course, until or unless that happens I'll press ahead for completion of all the levels.
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