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Acmlm's Board - I3 Archive - The Pit of Despair - Level Importing Glitch, wtf? | New poll | | Thread closed |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6294 days Last view: 6293 days |
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I exported multiple levels from a ROM A, and reinseted them to a ROM B. But after I did that, it caused a major glitch in ROM B, and whenever I hit a ?block/brick/turn-block with something inside, the screen goes mostly black and the game freezes. Luckily, I made a backup of ROM B before I did this, but I would like to know what might be causing this, any ideas? | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6294 days Last view: 6294 days |
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Ya know, something somewhat similar happened to me once too, I had tinkered with sprite 36 and I screwed up my ROM, I then took all the levels off the original and put them to an untouched ROM, transfered ExGFX, and it still left me with a problem. When I reached about screen nine I had about the same problem you describe here. The game would freeze and the screen would go blank, however it was fixed when I tried transfering the levels again.
Did you alter the sprites? That may be the problem I believe you should try to transfer the levels to a clean ROM again, and if it was due to sprite alteration, don't do whatever you did. (edited by Xeruss on 12-13-05 03:14 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6294 days Last view: 6293 days |
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I exported all of the levels again, and reinsterted some of them to a backup copy of my ROM to narrow it down and find exactly which level was causing this, and I found it to be Level 14B. The rest of the levels seem to work fine, so I don't really care any more.
@Xeruss: maybe you're right there, because my hack has dozens of edited sprites. Well if there's nothing more to add, I guess this thread can be closed. (edited by peter_ac on 12-14-05 08:15 AM) |
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