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04-28-24 08:11 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Your Scripted evolved into a pokescript! New poll | |
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Irish Witch

Waddle Dee








Since: 07-03-06
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-12-07 08:12 AM Link | Quote
I'm not sure where I'm supposed to put this as such but here goes.

Back in march 2006 I began my first attempt at hacking pokemon ruby. Instead of focusing of the graphics and text first like many first time hackers do I sttempted to jump into the deep end and while I was fully capable of remaking the maps all nice and functional I was appalled at the lack of friendliness of the script editor rubikon which was intended to edit the sprite scripts display text etc etc.

Is it just me or should no programming language in it's right mind require a hex editor on standby to make it workable?

Well having some experience with programming I set myself a task. Two nights ago the plan came to fruition. A fully function script editing tool that would first compile you're script into memory and then allow you to insert the code into a file at any location without having to provide fixed offsetts. This is literally the script editor * I * would want to use.

Added features:
- Reletive Pointers
- File Associatoins
(including long file name support)
- The ability to re-bunk the script constructs used when compiling (like giveitem)

and the biggest doosy of all :
- The ability for persons knowing the language used in other games (or even other game engines) to create basic text files that can be registered and used in my compiler by following the instructions on my website making it the first assembly program in existence with flexibility in the command database!

If all I have said above isn't enough - the check out the website
http://members.westnet.com.au/comhloiche/introduction.html

[ For the record my post in the approval thread was made at 3am my time ]


(edited by Irish Witch on 02-12-07 02:17 PM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-12-07 11:35 PM Link | Quote
Okay, I've just had a look through this and I'm very impressed. The very fact that you don't need to compile straight to ROM and can use floating pointers is very neat.
Irish Witch

Waddle Dee








Since: 07-03-06
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-13-07 05:51 PM Link | Quote
Thanks honey for being the first reply. As I said, the intention of this was to make the compiler I would want to use. It's no where near finished yet and there's still much more I hope to do with it but I certainly hope you guys get good use out of it!
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 02-13-07 11:21 PM Link | Quote
Yeah, Rubikon was a horrible, horrible program. This is great though, its ridiculously useful and much easier to use! You rock ;D
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-14-07 02:05 AM Link | Quote
Yeah, I'll be quite honest. I've wanted to hack pokemon for a while, but scripted/rubikon confuses me more than working in THUMB assembly code. XD

I might have to edit a module for this thing to compile some advance wars 2 stuff as well. XD
Irish Witch

Waddle Dee








Since: 07-03-06
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-14-07 09:09 AM Link | Quote
If you do, Email it to my email. There's a link on the site now.
I'll have Rinni put your command database up with the other one! Command databases must please be accompanied with a text file giving a breakdown of the commands!
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 02-14-07 08:02 PM Link | Quote
Speaking of which, the site in your profile isn't working ._.;
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-15-07 01:00 AM Link | Quote
Works fine for me. But then again, I'm in South Australia, and Westnet is an Australian ISP....

Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 02-15-07 02:12 AM Link | Quote
Oh sure, NOW it works it totaly was not earlier...
Irish Witch

Waddle Dee








Since: 07-03-06
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-15-07 04:22 AM Link | Quote
(hehehehehehehe)
sorry. The s had been missing on the word member(s)
Irish Witch

Waddle Dee








Since: 07-03-06
From: Australia

Last post: 6280 days
Last view: 6279 days
Posted on 02-17-07 06:25 PM Link | Quote
UPDATE

Added support for alias message in pkmadv database.
Fixed bug with command 'trainerbattle' in pkmadv database

MAJOR update to main program!
Glitch in #alias command that meant all constructs were not being performed correctly.
(also fined minor problem when reading large values)

FIXED!

0400hrs... I'm going to bed now!
Play with program.. Report back in here!


(edited by Irish Witch on 02-17-07 02:05 PM)
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