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Acmlm's Board - I3 Archive - ROM Hacking - Seiken Densetsu 3 / Secret of Mana 2 Multilingual | New poll | | |
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magno Goomba Since: 01-04-06 From: Spain Last post: 6285 days Last view: 6277 days |
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Hi everyone,
I have programmed a full utility for translating Seiken Densetsu 3 into any languaje easily, no complex knowledge of romhacking needed; the only you need to know is how to edit tiles. The tool was created a year ago when I finished translating SD3 into Spanish but I have been all this time improving it to make it easier and more powerful. Some features of this tool are: - Translate the secret music test - Translate the 8x8 city names that appears when flying with Flammy - Translate the begining and ending credits - Translate the full script up to about 700 kbytes of text (20% more text than the english version due to a better script optimization and relocation) - Translate all items and magics - Translate the intro easily, with optimization of text tiles for it - Select the best compression parameters for each kind of script size - Change the 8x16 dialogue text font, the 8x8 menu text font and the 16x16 intro text font - Change "The End" graphic - Change "INN" graphic (both versions of this graphic) - Change "PUB" graphic (all three versions of this graphic) - Change "Seiken Densetsu 3" / "Secret of Mana 2" logo in the begining credits - Change "MISS!" graphic and energy loss number font - Change level up statistic graphics - Change all menu graphics - Correct the graphic bug in the STORE menu Maybe some of you want to see screenshots to prove what this tool can do; these screenshots were done to a guy called WedNESDay on nedsdev forums, but I think it is anyway useful as an example. Here there are some screenshots as prove of dialogue text editing and graphic editing. Here you can see how new characters may be added to the game's charset and that you can locate enemy names as you like during battle. If anybody is interested on this program, please contact me at [email]traducciones.magno@gmail.com[/email]. Currently, the tool is being used to translate the game into Italian. (edited by magno on 02-03-07 02:17 PM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6278 days Last view: 6276 days |
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Now this really looks quite interesting to me. Am I right with my assumption that this is based off Neill Corlett's original English translation rather than the Japanese version?
Also, would you mind sending me a copy of it? I'd like to have a look and probably play around with it a little. *blackhole89 is too lazy to write e-mails |
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magno Goomba Since: 01-04-06 From: Spain Last post: 6285 days Last view: 6277 days |
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Yes, you are right: it is based on his English translation, but with no support at all from Neill. I wrote him several emails 6 years ago with no answer from him, so I supposed he wouldn't mind me to hack his work to adapt it to any language. I fixed a few bugs on his work too.
Are you interested in translating it to any language, blackhole89? Or maybe it is just curiosity? (edited by magno on 02-09-07 01:24 AM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6278 days Last view: 6276 days |
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It mostly is curiosity. If I wanted to translate it to a language I know that it hasn't been translated to yet, it'd have to be Russian, and I don't have the time nor motivation to shoulder all the work going with that... | |||
magno Goomba Since: 01-04-06 From: Spain Last post: 6285 days Last view: 6277 days |
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It would be nice to have a Russian translation... I don't think it will be too much work: edit some graphics and translate the whole script (this should be the hardest part). Anyway, I am NOT really sure whether my tool works properly with cirilc alphabet; I suppose it does, as your charset uses 1 byte encoding (I believe). Whatever... I think it is a great idea you take a look to it and tell me what you think about it.
I will send it in a few hours because I am at work now. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6276 days Last view: 6276 days |
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That's a bit like saying it's not too hard to build a house. All you have to do is get a permit, then build the house. | |||
magno Goomba Since: 01-04-06 From: Spain Last post: 6285 days Last view: 6277 days |
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Originally posted by HyperHacker What is that supposed to mean? |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Originally posted by magno That it's much more work than you seem to think... |
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magno Goomba Since: 01-04-06 From: Spain Last post: 6285 days Last view: 6277 days |
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Originally posted by StifuOriginally posted by magno I know translating a game is a hard work... I have done 2 full translations by my own, including ASM hacking and script translation (Chrono Trigger and Secret of Mana), one almost fully done by me (Tales of Phantasia... It took several months to translate the script, and some more to do ASM hacks) and I am still working on Treasure Hunter G, since 2002... I meant that is NOT that hard work as if you had to do full ASM and graphic hacking, translating the scripts and fix bugs. How long may it take to translate SD3 scripts? 3, 4 months? Translating to spanish two times the full script took 6 months....... Anyway, I was trying to encourage people to translate it to their own languages, as this tool could make things a lot easier. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Originally posted by Stifu Than you seemed to imply, then. Blackhole has other projects in the pipeline (Solar Soundtrack at least), so he probably doesn't have enough time to devote to such big projects. |
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Acmlm's Board - I3 Archive - ROM Hacking - Seiken Densetsu 3 / Secret of Mana 2 Multilingual | | |