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Acmlm's Board - I3 Archive - ROM Hacking - Dummied out Frame control in Zelda LTTP | New poll | | |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6277 days Last view: 6276 days |
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Take an unheadered ROM of Zelda 3 (aka LTTP)
Change $39 and $3A to 0xEAs. This NOPs out a Branch Always instruction. That's it. Now load up your game in an emulator. Press the L button to freeze the game. Music will continue running as will animations like water and flowers, but sprites and Link will be frozen on the screen. To advance by a frame, press the R button. To unfreeze the game, simply press L again. Only reason I never mentioned this was because I for some reason always thought the buttons it was checking were Select and Start (d'oh). Hope someone gains some amusement from this. |
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NEONswift Bee Since: 11-18-05 Last post: 6277 days Last view: 6276 days |
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Now that is interesting. Nice find MON.
Im gonna play around with it when i get back from work tonight. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6277 days Last view: 6277 days |
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BMF54123 congratulates you on this find. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6277 days Last view: 6276 days |
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Yeah, well I know I'll definitely find it useful for tracking variables from frame to frame instead of having to use debugging features to accomplish it. | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6277 days Last view: 6277 days |
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Too bad Geiger's debugger isn't open source (for being such a HEADERS SUCK AND I WON'T LET YOU HAVE THEM >( zealot, I'm not suprised)... even though SNES9x is.
Otherwise you could just import some of the TAS tools from the rerecording version of it, since it has a frame-advance control built in. |
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