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04-27-24 01:41 AM
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Acmlm's Board - I3 Archive - ROM Hacking - I have a question about graphic hacking... New poll | |
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mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
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Posted on 01-30-07 01:40 AM Link | Quote
I own a mac and a mac only... I am using Tile molester and the sprites are always spread out across the rom and not only that but different parts of one sprite are in many different places. Some pictures that I see of hacking nes roms for example, the sprites are all in one spot so they are easier to edit... Is there anyway for me to fix this problem or is this the way tile molester was meant to be used?


(edited by mortalkenshi2 on 01-29-07 07:40 PM)
(edited by ztiks on 01-29-07 10:59 PM)
(edited by mortalkenshi2 on 01-30-07 05:45 PM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
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Posted on 01-30-07 01:47 AM Link | Quote
Uhh... as quick answer, no.
Next, what game are you trying to edit?
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-30-07 02:11 AM Link | Quote
Originally posted by Zepper
Uhh... as quick answer, no.
Next, what game are you trying to edit?



Any game that i try to edit ends up like that. In specific I am talking about Super mario bros 1 and the kirbys adventure game.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
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Posted on 01-30-07 04:10 AM Link | Quote
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6293 days
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Posted on 01-30-07 06:14 PM Link | Quote
Do you have the right pallet?




Originally posted by Tanks
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.



And also I tried that in M64 and it didn’t work. I dimensional made the tiles messed up and 2d looks good though.
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6279 days
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Posted on 01-30-07 07:46 PM Link | Quote
Originally posted by Dootuz
Do you have the right pallet?


HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 01-31-07 09:14 AM Link | Quote
Did you mean:
is a pallet.

Attachments




(edited by Alice on 01-31-07 03:14 AM)
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 01-31-07 01:34 PM Link | Quote
*boing* LOL!

"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles.

Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea.


(edited by Zepper on 01-31-07 07:35 AM)
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-31-07 11:16 PM Link | Quote
Originally posted by Zepper
*boing* LOL!

"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles.

Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea.


Thanks for that information zepper i understand it a little better now... its the part that reduces how long it is width and length right? I know that but I cant arrange it to fit certain games. Like most nes games... Another question, is there a way to fix a palette to a paticular game so you can see that particular sprite properly? *cough* Mario 64 *cough*
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
Last view: 6277 days
Posted on 01-31-07 11:26 PM Link | Quote
Originally posted by Tanks
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.


Did you not see my post?

Try changing the dimensions like I mention above.
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 02-01-07 12:43 AM Link | Quote
I did see your post its that i havent been able to use tile molester for a while.(dont ask) but when i do use it i will try that. I thought I tried that before and yeea it ended up messing the graphics for me.
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