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Acmlm's Board - I3 Archive - ROM Hacking - I have a question about graphic hacking... | New poll | | |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6278 days Last view: 6277 days |
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I own a mac and a mac only... I am using Tile molester and the sprites are always spread out across the rom and not only that but different parts of one sprite are in many different places. Some pictures that I see of hacking nes roms for example, the sprites are all in one spot so they are easier to edit... Is there anyway for me to fix this problem or is this the way tile molester was meant to be used? (edited by mortalkenshi2 on 01-29-07 07:40 PM) (edited by ztiks on 01-29-07 10:59 PM) (edited by mortalkenshi2 on 01-30-07 05:45 PM) |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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Uhh... as quick answer, no.
Next, what game are you trying to edit? |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6278 days Last view: 6277 days |
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Originally posted by Zepper Any game that i try to edit ends up like that. In specific I am talking about Super mario bros 1 and the kirbys adventure game. |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6277 days Last view: 6277 days |
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I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help. | |||
Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6293 days Last view: 6277 days |
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Do you have the right pallet?
Originally posted by Tanks And also I tried that in M64 and it didn’t work. I dimensional made the tiles messed up and 2d looks good though. |
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Gideon Zhi Keese Since: 12-05-05 From: ...behind you! Boo! Last post: 6279 days Last view: 6277 days |
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Originally posted by Dootuz |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6277 days Last view: 6277 days |
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Did you mean:
is a pallet. (edited by Alice on 01-31-07 03:14 AM) |
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Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6278 days Last view: 6277 days |
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*boing* LOL!
"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles. Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea. (edited by Zepper on 01-31-07 07:35 AM) |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6278 days Last view: 6277 days |
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Originally posted by Zepper Thanks for that information zepper i understand it a little better now... its the part that reduces how long it is width and length right? I know that but I cant arrange it to fit certain games. Like most nes games... Another question, is there a way to fix a palette to a paticular game so you can see that particular sprite properly? *cough* Mario 64 *cough* |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6277 days Last view: 6277 days |
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Originally posted by Tanks Did you not see my post? Try changing the dimensions like I mention above. |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6278 days Last view: 6277 days |
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I did see your post its that i havent been able to use tile molester for a while.(dont ask) but when i do use it i will try that. I thought I tried that before and yeea it ended up messing the graphics for me. |
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