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05-06-24 02:58 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Extremely unimportant bug in LM New poll | |
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Imajin

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Since: 12-05-05
From: Camineet, Palm

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Posted on 01-27-07 08:32 PM Link | Quote
Originally posted by srothroc
I always figured that the P in P-Switch was an abbreviation for POW... probably because the POW block was another neat thing in a Mario game (SMB2), even if it wasn't /really/ a Mario game...

And of course, there was the POW block in Mario Bros, which was really a Mario game...
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Since: 11-17-05
From: Gone.

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Posted on 02-02-07 02:38 AM Link | Quote
Tangentially related, I tried actually performing the bug Smallhacker described. What I got was this:

Clicky

It was...interesting, to say the least.

I didn't check to see if the garbage was saved to the ROM when you tried to save the title screen like that, but judging by what Smallhacker said earlier I'd guess not.
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 02-03-07 07:00 AM Link | Quote
That's, uh, interesting. I wonder why that happens... Well, it's worth a try to see if it's saved at least
BMF54123
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Since: 11-18-05
From: MOOGLES

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Posted on 02-03-07 09:18 AM Link | Quote
That "garbage" is actually caused by the layer 1 overworld tiles being replaced with the layer 3 title screen tiles:



It appears that FuSoYa simply hid the overworld in title screen editing mode by blanking out all the 16x16 tiles. However, he overlooked the fact that you can still place layer 3 tiles in the 16x16 area (below the map), which are then used to draw the hidden overworld. You can create a similar "glitch" in the overworld editor in exactly the same manner, by dragging a bunch of layer 2 tiles over the 16x16 area (though it WILL save the garbage tiles in this case, so be careful!).
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