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Acmlm's Board - I3 Archive - SMW Hacking - Extremely unimportant bug in LM | New poll | | |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6287 days Last view: 6287 days |
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Originally posted by srothroc And of course, there was the POW block in Mario Bros, which was really a Mario game... |
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Ninetales banned by request Since: 11-17-05 From: Gone. Last post: 6287 days Last view: 6286 days |
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Tangentially related, I tried actually performing the bug Smallhacker described. What I got was this:
Clicky It was...interesting, to say the least. I didn't check to see if the garbage was saved to the ROM when you tried to save the title screen like that, but judging by what Smallhacker said earlier I'd guess not. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6287 days Last view: 6286 days |
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That's, uh, interesting. I wonder why that happens... Well, it's worth a try to see if it's saved at least | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6287 days Last view: 6286 days |
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That "garbage" is actually caused by the layer 1 overworld tiles being replaced with the layer 3 title screen tiles:
It appears that FuSoYa simply hid the overworld in title screen editing mode by blanking out all the 16x16 tiles. However, he overlooked the fact that you can still place layer 3 tiles in the 16x16 area (below the map), which are then used to draw the hidden overworld. You can create a similar "glitch" in the overworld editor in exactly the same manner, by dragging a bunch of layer 2 tiles over the 16x16 area (though it WILL save the garbage tiles in this case, so be careful!). |
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Acmlm's Board - I3 Archive - SMW Hacking - Extremely unimportant bug in LM | | |