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04-25-24 09:02 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Starting Translation New poll | |
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Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-21-07 07:28 AM Link | Quote
Hi, for a wild I was hacking pokemon games but i got bored so I switch to Text. All I know is that text has to edited be Hex (I have a program) and that there is one or more table which allocated a decimal with a letter. EG:

00 0
01 1
02 2
03 3
04 4
05 5
06 6
07 7
08 8
09 9
0A A
0B B
0C C
0D D
0E E
0F F
10 G
11 H
12 I
13 J
14 K
15 L
16 M
17 N
18 O
19 P
1A Q
1B R
1C S
1D T
1E U
1F V
20 W
21 X
22 Y
23 Z
24 a
25 b
26 c
27 d
28 e
29 f
etc...

Therefore, what I want to know, Is there a easy way to find that table and how to know what you are changing (What character script).
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 6278 days
Last view: 6275 days
Posted on 01-21-07 11:16 AM Link | Quote
You seem to be on the right track. You should find some more information here:

http://www.romhacking.net/?Category=9&Console=0&Game=0&Author=0&Recm=0&Level=&docsearch=++Go++&title=&dsearch=&page=docs&action=doclist
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-21-07 05:02 PM Link | Quote
Ok thanks for the stuff but I have one problem. I cannot run Thingy since i have Windows XP. Therefore, my question is "How do I run Thingy v 0.98 on XP".

--EDIT--
Ok I found Thingy32 a port of Thingy (DOS) for Windows.

In addition, I am now able to hack text for NES games.
I do not want to create a other thread for nothing so I post my questions here. My real goal is to translate games that are not release in the US/Canada. I am able to modify text from Nintendo Entertainment System game like Dragon Warrior 1.But my problem is how do I switch Japanese symbols to English letters since Japanese symbols = sylable/2 or 3 letters. Therefore, that is my question.

If any one has a Japanese to English chart I would gladly appreciate.


(edited by Zereo_X on 01-21-07 01:03 PM)
(edited by Zereo_X on 01-21-07 01:58 PM)
(edited by Zereo_X on 01-21-07 01:59 PM)
srothroc

Red Paragoomba


 





Since: 04-27-06
From: Chambersburg, Pa

Last post: 6294 days
Last view: 6280 days
Posted on 01-21-07 08:31 PM Link | Quote
The term you're looking for here is 'romaji'. It's not really Japanese to English since it's not like Japanese is simply a cipher for English words. You can find charts of the Japanese syllabaries that show how to write the sounds in roman characters, i.e., the alphabet we use.

Katakana chart: http://en.wikipedia.org/wiki/Katakana
Hiragana chart: http://en.wikipedia.org/wiki/Hiragana

I've gone ahead and linked you to the wikipedia entries for hiragana and katakana, since they've got tables that are a big more complete than most charts, which rely on you learning a little about the language.

One thing to keep in mind that I'm not sure is mentioned in the articles; if there is a little 'tsu', the following syllable's initial consonant is doubled in romanization.

Thusly, ちょっと is rendered as chotto and まって is rendered as matte.

I have to say, though, if you can't read Japanese, how are you going to translate a game? It's not as simple (and perhaps insulting?) to think that it would be possible to translate well with just a dictionary and romanization.

Or, if you're doing it for someone else to translate, it's usually easier for them to translate in the original Japanese than it is in romanization.

Just my two cents. Good luck.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-21-07 10:16 PM Link | Quote
Ok then I shounld go back to text editing and gfx remaking.But what game would be cool remake?There is already to musch SMW and Pokemon I got to find a unique game.But what?
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6278 days
Last view: 6275 days
Posted on 01-21-07 11:18 PM Link | Quote
Just browse around until you find something interesting. Download random games whose name sounds cool. That's what I do; that's how I've found many of the 59 games I've released full translations for so far.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-22-07 01:53 AM Link | Quote
Ok, I know how find the table of a nes games with nesticle. But I have no idea how to do with a snes or Gba. So how do I do.
Spikeman
Newcomer








Since: 09-10-06
From: Undernet

Last post: 6275 days
Last view: 6275 days
Posted on 01-22-07 08:01 AM Link | Quote
Originally posted by Zereo_X
Ok thanks for the stuff but I have one problem. I cannot run Thingy since i have Windows XP. Therefore, my question is "How do I run Thingy v 0.98 on XP".

--EDIT--
Ok I found Thingy32 a port of Thingy (DOS) for Windows.

In addition, I am now able to hack text for NES games.
I do not want to create a other thread for nothing so I post my questions here. My real goal is to translate games that are not release in the US/Canada. I am able to modify text from Nintendo Entertainment System game like Dragon Warrior 1.But my problem is how do I switch Japanese symbols to English letters since Japanese symbols = sylable/2 or 3 letters. Therefore, that is my question.

If any one has a Japanese to English chart I would gladly appreciate.


Thingy is REALLY outdated you should use a hex editor with table support, such as Translhextion or WindHex32.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-22-07 02:32 PM Link | Quote
For your information I am using Thingy 32 With is the windows version and both of them has Table support so please you at your information first befor replying.

[QUOTE]Ok, I know how find the table of a nes games with nesticle. But I have no idea how to do with a snes or Gba. So how do I do.[/QUOTE]?
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 6278 days
Last view: 6275 days
Posted on 01-22-07 07:35 PM Link | Quote
Originally posted by Zereo_X
For your information I am using Thingy 32 With is the windows version and both of them has Table support so please you at your information first befor replying.

[QUOTE]Ok, I know how find the table of a nes games with nesticle. But I have no idea how to do with a snes or Gba. So how do I do.[/QUOTE]?


With English like that it could turn out to be an interesting Translation.

People here are trying to help you despite the fact you do not seem to have searched and read some of the documentation that had been released on the internet with regarding translation hacking.

By being rude to people you are just join to getting peoples backs up making them less likely to be inclined to help you.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-22-07 10:41 PM Link | Quote
I am sorry if I have heart, someone’s feeling. Dirtbag thanks for those guide is miss check the link I did not see the page 2 but even there they all talk about NES. I am still searching the Internet/Google for Snes translation guide but I found nothing
~Bent~
Newcomer


 





Since: 01-01-07

Last post: 6301 days
Last view: 6279 days
Posted on 01-23-07 03:28 AM Link | Quote
Making tables is probably the same between NES games and SNES or GBA games. I've only worked with GBC, but it's rather simple:

- Get a hex editor (I use Translhextion)
- Open the ROM
- Use the "Search Relative" command, and search for a string of text
- Write down the hex values for the match
- Modify these values, then play the game and see what symbols appear, then write them down

That last step isn't necessary, but it's useful in that it shows you all characters that exist in the tileset. You can then then open the thingy table that you've finished, click "Thingy View Active," and watch the splendor of readable text in the right-hand column.

'Course, this only works for games in English, presumably. I've tried making Thingy tables with Japanese characters, but the ASCII encoding deletes the Shift+JIS and Translhextion won't open tables done in Unicode, so I don't understand where to go from there... unless you don't use Thingy tables at all for that.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-23-07 05:32 AM Link | Quote
If example 20= to space do I put this and if something = Equal:

20=
21==
etc....


(edited by Zereo_X on 01-22-07 11:33 PM)
(edited by Zereo_X on 01-22-07 11:44 PM)
(edited by Zereo_X on 01-22-07 11:51 PM)
(edited by Zereo_X on 01-23-07 08:20 PM)
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6275 days
Last view: 6275 days
Posted on 01-23-07 05:32 AM Link | Quote
If you were talking earlier about how to switch the graphics of the fonts, using YY-CHAR, or my preference, TLP is useful. Plus, at least for me, it helps in finding strings of text via Search Relative.
Zereo_X
Newcomer


 





Since: 01-21-07
From: Canada

Last post: 6301 days
Last view: 6296 days
Posted on 01-24-07 02:20 AM Link | Quote
Ok thanks I really apreicate.Here look at the pic and tell me if that is about it.

http://img249.imageshack.us/img249/927/untitled21zy.png
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