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| Acmlm's Board - I3 Archive - The Pit of Despair - Classic Piranha Plants |
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Chibi Gatomon Paragoomba Since: 11-18-05 From: Digiworld Last post: 5949 days Last view: 5911 days |
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| where do I go to add the exgfx for the classic piranhas? | |||
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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| That isn't necessary. BMF made a patch to fix the problem.
Unfortunately, I can't seem to find it on his site, so I'll just put it on mine for now. (link) |
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The Kins![]() Hoarder Since: 11-18-05 From: Hurf. Last post: 5921 days Last view: 5907 days |
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Originally posted by KailieannCheers! |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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Another way is to open the GFX in YY-CHR and copy the pirahna plant vine in the cave tiles and paste it under the pirahna plant.![]() |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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| Twinkle Star, that works, but it also screws up part of the flopping fish (Cheep-Cheep) tiles. You'll have to use ExGFX instead of normal GFX if you want to get around that. | |||
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Chibi Gatomon Paragoomba Since: 11-18-05 From: Digiworld Last post: 5949 days Last view: 5911 days |
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| thanks! The patch works great!
EDIT: I found the Piranha's work right when you use the cave tile set (edited by Chibi Gatomon on 12-13-05 04:15 AM) |
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