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05-15-24 10:28 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Classic Piranha Plants New poll | | Thread closed
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Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6337 days
Last view: 6299 days
Posted on 12-11-05 07:01 AM Link
where do I go to add the exgfx for the classic piranhas?
Kailieann



 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 12-11-05 09:46 AM Link
That isn't necessary. BMF made a patch to fix the problem.

Unfortunately, I can't seem to find it on his site, so I'll just put it on mine for now.

(link)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6309 days
Last view: 6295 days
Posted on 12-11-05 09:55 AM Link
Originally posted by Kailieann
That isn't necessary. BMF made a patch to fix the problem.

Unfortunately, I can't seem to find it on his site, so I'll just put it on mine for now.

(link)
Cheers!
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6308 days
Last view: 6295 days
Skype
Posted on 12-11-05 02:04 PM Link
Another way is to open the GFX in YY-CHR and copy the pirahna plant vine in the cave tiles and paste it under the pirahna plant.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 12-11-05 03:42 PM Link
Twinkle Star, that works, but it also screws up part of the flopping fish (Cheep-Cheep) tiles. You'll have to use ExGFX instead of normal GFX if you want to get around that.
Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6337 days
Last view: 6299 days
Posted on 12-12-05 08:43 AM Link
thanks! The patch works great!

EDIT: I found the Piranha's work right when you use the cave tile set


(edited by Chibi Gatomon on 12-13-05 04:15 AM)
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