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05-03-24 12:48 PM
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Acmlm's Board - I3 Archive - Programming - DarkBASIC New poll | |
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Teundusia

Red Cheep-cheep


 





Since: 11-18-05

Last post: 6285 days
Last view: 6292 days
Posted on 01-14-07 07:51 PM Link | Quote
Okay, I used to have this program a long time ago, back when there was only the normal DarkBASIC and not the Proffesional version. I thought it was okay, but didn't have a proper tutorial on how to use it properly, only a reference guide which didn't help at all.

I want to learn a programming language so I can make games without using RPG Maker or Game Maker.

So... Is it worth me learning DarkBASIC, or should I be looking at some more 'advanced' languages, because I know DB was created to be a simpler language to use than others...

For those who have never heard of this, here's a link.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6283 days
Last view: 6283 days
Posted on 01-14-07 10:57 PM Link | Quote
I would recommend against using a proprietary language for serious programming.

C/C++/Java isn't really that hard if you have some experience with Basic. In fact the lack of brackets in Basic makes the code look more messy for me.
Guy Perfect









Since: 11-18-05

Last post: 6285 days
Last view: 6284 days
Posted on 01-15-07 12:13 AM Link | Quote
Like Ailure said, I discourage use of proprietary languages just 'cause they're subject to change against your will. That includes Java, which is heading towards open-source and will inadvertantly spring millions of variants.

Sadly, only Full BASIC exists as a standardized variant of the language, and support for it is minimal. I haven't done much research on it, so I can't guarantee that you'd be able to write games in it that utilize hardware considerations like OpenGL.

C and C++, on the other hand, are supported by all major operating systems and said systems also provide support for OpenGL. This means that using these languages, you can write programs that use a common syntax, and only include small bits of code to set up viewports on multiple systems.



If you're set on using BASIC, I suggest FreeBASIC, which typically compiles with the power of many C programs. It has a simple, procedural syntax which is basically (no pun intended) just as functional as C, but with different syntax. It is, however, proprietary. I dropped my personal support for this one when they started juggling features whimsically; adding and removing them on a moment's notice.



I recommend C, because people seem to have left it alone over time. It became an ANSI standard in 1989 and ISO in 1990. Hasn't been touched since. C++ is more popular, but each time it's updated, it becomes sloppier than the previous version (subjective comment, of course).

C is well-supported, optimized, functional and an all-around good language to use for just about any need you might have. It's also very simple, which makes good and fast compiled executables, which is a bonus for game development.
Rom Manic









Since: 12-18-05
From: Detroit, WHAT?!

Last post: 6283 days
Last view: 6283 days
Posted on 01-15-07 12:21 AM Link | Quote
Originally posted by Ailure
I would recommend against using a proprietary language for serious programming.

C/C++/Java isn't really that hard if you have some experience with Basic. In fact the lack of brackets in Basic makes the code look more messy for me.


If it pleases you all, I would have to mention that that is a false statement. C# is very effective as a proprietary Object Oriented language. It may use .NET, but if you're programming for Windows, it's probably the best thing you can learn for yourself. Not only that, it's easy to learn.

http://msdn.microsoft.com/vstudio/express/visualcsharp/easytolearn/

Use those video's to help you learn. They may be very basic, but if I may, I advise you to look on Programmers Heaven for their C# tutorial. It is very comprehensive, and will teach you the basics of C#, .NET, and everything you need to know.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6283 days
Last view: 6283 days
Posted on 01-16-07 04:34 AM Link | Quote
Well, I have nothing against people of .NET, although I rather see people using it's open source equilent mono.
Rom Manic









Since: 12-18-05
From: Detroit, WHAT?!

Last post: 6283 days
Last view: 6283 days
Posted on 01-16-07 04:46 AM Link | Quote
Well, it's just the opinion of one guy on a web forum saying what I said, but it really is a good idea if you ask any C# coders out there.

And Mono sounds pretty awesome, I hope it reaches it's full potential. MS may not be working on such things, but Linux and Solaris and whatever aren't their prime sources of capital
Teundusia

Red Cheep-cheep


 





Since: 11-18-05

Last post: 6285 days
Last view: 6292 days
Posted on 01-16-07 08:54 AM Link | Quote
So... It appears some form of C or Java are the more prefered languages...

I once had this thing for coding in C++... Something from a thing called Bloodshed I think... It seemed okay, but I just couldn't find any programming tutorials that led me from basics to games...
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6283 days
Last view: 6283 days
Posted on 01-16-07 09:02 AM Link | Quote
Originally posted by Teundusia
So... It appears some form of C or Java are the more preferred languages...

I once had this thing for coding in C++... Something from a thing called Bloodshed I think... It seemed okay, but I just couldn't find any programming tutorials that led me from basics to games...
I believe you're talking about Devc++, which I hadn't used much but seems decent from what I seen. It's what I also used the few times I played with c++.

It doesn't hurt to learn Java as it's pretty similar to C++ in allot of aspects, and jumping to C++ won't be that hard really from what I heard, though there's some things appearing in C and C++ that doesn't exist in Java, such as pointers. (pointers do exist internally in Java I think, but it's not something programmers can directly control)


(edited by Ailure on 01-16-07 03:02 AM)
Teundusia

Red Cheep-cheep


 





Since: 11-18-05

Last post: 6285 days
Last view: 6292 days
Posted on 01-16-07 09:12 AM Link | Quote
Shit! that was a fast reply!

And yup, that DevC++ is what I meant. I Just downloaded it again, yay!

Are there any editor thingies like DevC++ but for Java?
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6283 days
Last view: 6283 days
Posted on 01-16-07 09:15 AM Link | Quote
I personally use Netbeans.

It's probably the best IDE for any programming language I used, although it's very memory intense. I would recommend at least 512 MB ram, preferable more if you run a lot of programs at the same time.

If you're new to Java, I suggest selecting the download with the SDK. And then find a good getting started guide for Java, and for netbeans itself. I saw a decent one on Sun's own webpage.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6292 days
Last view: 6283 days
Posted on 01-16-07 10:36 AM Link | Quote
C# + XNA. With C# the syntax is very similar to Java, plus with XNA you actually have a decent, easy to use library for developing games - something that Java doesn't have.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6283 days
Last view: 6283 days
Posted on 01-16-07 10:39 AM Link | Quote
Originally posted by Ailure
I personally use Netbeans.


I can't stand netbeans actually, I'd rather use something more lightweight. I find it easier to write code in notepad and have a cmd window open to compile and test in. JCreator is probably the nicest IDE I've used for Java, the free one.
Dwedit

Rope
フクト オン フォニクス








Since: 11-17-05
From: Chicago!

Last post: 6285 days
Last view: 6284 days
Posted on 01-20-07 05:03 AM Link | Quote
I've used Darkbasic, it's slow and awful for any actual code. Stick with real languages.
Schweiz oder etwas
[12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain








Since: 11-17-05
From: Kingston, Rhode Island

Last post: 6283 days
Last view: 6283 days
Skype
Posted on 01-20-07 05:10 AM Link | Quote
I'm an Eclipse kinda guy myself... It's very well-suited for java, and you don't have to worry a darn bit about memory consumption, it almost makes Java look like it's NOT a complete resource whore. That's a bald-faced lie, mind you, set up by the Eclipse SDK to trick you into thinking Java's a good language to program in, but it's definitely a useful language for learning about object-oriented programming.

I once wrote a miniature RPG battle engine in it... Just typical stuff, nothing particularly amazing, but it was interesting to tool around in.

Eclipse also has support, in its 3.2 version, for C/C++ and several other languages, depending on the software kits and extensions you download for it (and believe me, there are many).
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