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05-07-24 12:48 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Fast ROM patch broke my hack New poll | |
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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
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Posted on 01-14-07 03:38 PM Link | Quote
Like the title says. I applied the "Fast ROM" patch to my hack, but every time I hit ANY block from below, the game freezes and goes weird (it turns the BG completely black, moves the foreground a bit, sometimes putting Mario over a solid object, which has no effect, since it's frozen, and the music keeps playing). I also applied Ghettoyouth's SMB3 Music patch to my hack before, since I didn't want to base my hack on SDW3. These are the other patches I can remember putting on this hack:

-MikeyK's Pipes patch, for his custom SMB3 pipes.
-FuSoYa's SPVertical, so other sprites can react to custom blocks in vertical levels.
-Piranha Fix, so I can make the classic Piranha Plant look right. (Which, incidentally, I found out a few days ago that my Piranha Plants and Venus Fire Traps are using the wrong GFX. XD My bad.)
-BMF's Reserved2 patch, which he fixed for me using SPVertical so they wouldn't conflict.

I believe the Fast ROM patch is conflicting with one of these patches. It's probably the SPVertical/Reserved2 patch, but I honestly believe that it's actually the SMB3 music patch, for obvious reasons (It has more music in it than the original SMW). However, at the same time, I have a TON of custom blocks in my hack. It could be that the Fast ROM patch is conflicting with block codes, thus making the game glitch when one is hit from below. However, I noticed that it only does that for SOLID blocks. The ledge blocks don't do that, as you simply jump through them from below. I'd listte blocks I'm using, but it's a really long list, and it's getting longer and longer. (Seriously, as my ideas expand, so does the amount of custom blocks I need.)

Help? I've actually given up on salvaging this hack, so I'm just going to move all my levels and stuff to another ROM. However, if I CAN save my hack, I'd really like to know. After all, you think it's easy setting up a lot of stuff in a hex editor? O_o (I have some code I changed between things, so... )
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6289 days
Last view: 6287 days
Skype
Posted on 01-14-07 04:56 PM Link | Quote
Tip: Make backups before applying a patch.
Tip: Be very careful when using multiple patches.
Tip: Patch Fast ROM before any other patch.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 01-14-07 04:58 PM Link | Quote
Originally posted by Smallhacker
Tip: Make backups before applying a patch.
Tip: Be very careful when using multiple patches.
Tip: Patch Fast ROM before any other patch.

I kinda forgot to make a backup before I applied Fast ROM. XD I'll keep that last tip in mind when I put all my levels (and ExGFX and GFX) into a different ROM and start over.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6291 days
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Posted on 01-15-07 07:26 AM Link | Quote
If the fast ROM patch overwrote any information on the patches previously patched, you could try repatching all the previous patches to restore them.
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6288 days
Last view: 6288 days
Posted on 01-15-07 07:35 AM Link | Quote
Wow, that could make a great tounge twister...

If the patch overwrote the patches previously patched, repatch the previous patches!
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 01-15-07 03:48 PM Link | Quote
Originally posted by KPhoenix
If the fast ROM patch overwrote any information on the patches previously patched, you could try repatching all the previous patches to restore them.

And then Fast ROM would crash the game because it'd still be read, but its code will eventually reach the code of another patch, read that, and do something it's not supposed to do. Something tells me now that since it was the BLOCKS that glitched, it might've actually been BMF's "perfect" breakable blocks (And just so you know, KPhoenix, the blocks work like they should. Remember, there was no spin jumping in SMB3!)... Oh well. It doesn't matter anymore. I put all my stuff into another ROM and reapplied the patches I remember putting in it (except Fast ROM), and now it's working again. Whew...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 01-16-07 06:15 AM Link | Quote
The fast ROM patch only changes a few bank numbers to make the game run in banks 80-FF (fast ROM) instead of 00-7F (slow ROM). Possibly there's some code changed but I don't believe so. Reapplying the other patches should fix that, though you really should have applied it first.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 01-17-07 01:32 AM Link | Quote
Originally posted by Alice
The fast ROM patch only changes a few bank numbers to make the game run in banks 80-FF (fast ROM) instead of 00-7F (slow ROM). Possibly there's some code changed but I don't believe so. Reapplying the other patches should fix that, though you really should have applied it first.

I did that when I transfered all my stuff in my hack to a new ROM (That is, applied Fast ROM first), but the moment I applied Ghettoyouth's SMB3 music patch, I got a new result- THE GAME WOULDN'T LOAD PAST THE "-Nintendo Presents-" SCREEN! Good thing I made a backup!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 01-17-07 08:51 AM Link | Quote
Yeah, always back up before patching. This is a common problem with SMW hacking; various patches are incompatible with eachother because they both change the same code or use the same free space.
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