(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
03-28-24 10:45 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - A couple questions on Mario 64 modding. New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-14-07 03:52 AM Link | Quote
HI,

I had a question about Mario 64. I’ve been reading through this http://board.acmlm.org/archive/thread.php?id=12971 for the last couple days now. I’m looking for a way to fix the tiles in tm. Here’s a picture of what I mean. I think the pallet is messed up. I read Raccoon Sam’s great tutorial on tm early but I still can’t get the pallet right. Is there a way to extract the pallet or is there some other method of fixing it? Also is there a way to edit the sky like the way VL-Tone did here? http://board.acmlm.org/archive/thread.php?id=12971&ppp=20&page=3#256577
We need to know both of these for our level editor also. Well more of the texture than the sky . But please help us. This editor will be great once it’s done. I don’t want to say much about it though cause I’m not 100% sure what we’re going to have in it. I think it’s going to be you fly around and move stuff, and can change things but I'm not 100% sure.


Thanks for all the help so far,

Dootuz



(edited by Dootuz on 01-13-07 11:01 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6248 days
Last view: 6248 days
Posted on 01-14-07 06:57 AM Link | Quote
There was no sky editing done there, he was just posting the extracted images. However, it would be easy to decompress them, edit them in Tile Molester, and recompress them. Trick is, if your recompressed image is bigger than the original (and with any current compressor it almost certainly will be), you'll have to change any pointers to it.
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-14-07 06:08 PM Link | Quote
What do you mean change the pointers to it? I’m not good with texture editing yet. But I mean is there a way to edit them like the way xpCynic has theses sprites? http://img159.imageshack.us/my.php?image=sm64spritesheet5af.png

Is there a way to make them like that to edit them easier?
I think I might be missing a pallet, is there a way to get one out of a 64 game. We need to know or the editor will look… weird

Please respond,


Dootuz
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6248 days
Last view: 6248 days
Posted on 01-15-07 08:08 AM Link | Quote
Most of the game's graphics are compressed; you need to decompress them, edit them, then compress them again. If the resulting file is bigger than it used to be - and it almost certainly will be - you need to find the pointers to it and change them to point to some empty space, and stick your new file there.

Mario 64, and for that matter all other N64 games I've worked with (not many really ) use 16-bit colour, something like xRRRRRGGGGGBBBBB, I don't recall the exact format off hand and can't be arsed to look it up right now. No palette necessary, just grab the R, G, and B components and left-shift by 3 to make RGB colours.
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-15-07 07:03 PM Link | Quote
Originally posted by Alice
Most of the game's graphics are compressed; you need to decompress them, edit them, then compress them again. If the resulting file is bigger than it used to be - and it almost certainly will be - you need to find the pointers to it and change them to point to some empty space, and stick your new file there.

Mario 64, and for that matter all other N64 games I've worked with (not many really ) use 16-bit colour, something like xRRRRRGGGGGBBBBB, I don't recall the exact format off hand and can't be arsed to look it up right now. No palette necessary, just grab the R, G, and B components and left-shift by 3 to make RGB colours.


Oh ok I'm starting to get it but how do you decompress them? Also how do you change the pointers to it?


(edited by Dootuz on 01-15-07 02:56 PM)
Cellar Dweller +

Red Koopa









Since: 11-18-05
From: Arkansas

Last post: 6257 days
Last view: 6247 days
Posted on 01-15-07 09:35 PM Link | Quote
The answer to both of those questions can be found in the archive thread, VL-Tone's document, or one of the SM64 hacking threads here.
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-15-07 10:23 PM Link | Quote
I've been looking but I can't find it. Maybe a point in the right direction? Unless we can get this the app might look kinda…

It would be a lot of help if you guys could help us,

Dootuz
Cellar Dweller +

Red Koopa









Since: 11-18-05
From: Arkansas

Last post: 6257 days
Last view: 6247 days
Posted on 01-17-07 05:10 AM Link | Quote
A description of the MIO0 compression format, along with links to a compression/decompression tool, is on the first page of that thread. The MIO0 data is pointed to by the 0x18 level script commands(see VL-Tone's doc).
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-18-07 08:38 PM Link | Quote
Originally posted by Cellar Dweller +
A description of the MIO0 compression format, along with links to a compression/decompression tool, is on the first page of that thread. The MIO0 data is pointed to by the 0x18 level script commands(see VL-Tone's doc).


Oh! Ok I understand now, I think. I’ll give it a try. I just don’t really understand what MIO0 is.

But thanks for the information,


Thanks,


Dootuz
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6249 days
Last view: 6248 days
Posted on 01-25-07 03:54 AM Link | Quote
Quite a bump here but sorry, I have to thank you dootuz. If you had not provided the link in your first post, I would never had been able to get all the recent information I have been reposting that was originally posted by VL-tone... How did you find that thread anyway since it was from an old acmlms board... Acmlms board members, if you find any old mario 64 hacking threads, please provide a link of them for me since I will do all the reading.. thanks!!
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6248 days
Last view: 6247 days
Posted on 01-25-07 12:26 PM Link | Quote
You can do an easy search with Google, by specifying the site's url. No magic.
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6248 days
Last view: 6248 days
Posted on 01-25-07 08:20 PM Link | Quote
It's not that bad of a bump in any case- not even a month.
Cellar Dweller +

Red Koopa









Since: 11-18-05
From: Arkansas

Last post: 6257 days
Last view: 6247 days
Posted on 01-25-07 09:46 PM Link | Quote
Originally posted by mortalkenshi2
How did you find that thread anyway since it was from an old acmlms board...


Probably because I posted a link to it in the other recently created SM64 hacking thread.

BTW anyone interested in ASM hacking SM64 might want to get:
http://www.dextrose.com/files/n64/sources_n64/mario-resource-by-nagra.zip
I can't beleve I didn't know it existed until less than a month ago. It even predates Acmlm's Board!
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6247 days
Last view: 6247 days
Posted on 01-25-07 10:04 PM Link | Quote
That might come in handy.
Great find.
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6249 days
Last view: 6248 days
Posted on 01-25-07 11:30 PM Link | Quote
Yea, I agree so well anyways, anyone working on a super mario 64 editor?? There is a program called Realbasic that could be of good use.
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-29-07 01:54 AM Link | Quote
Originally posted by Cellar Dweller +
Originally posted by mortalkenshi2
How did you find that thread anyway since it was from an old acmlms board...


Probably because I posted a link to it in the other recently created SM64 hacking thread.

BTW anyone interested in ASM hacking SM64 might want to get:
http://www.dextrose.com/files/n64/sources_n64/mario-resource-by-nagra.zip
I can't beleve I didn't know it existed until less than a month ago. It even predates Acmlm's Board!


Not to be dumb but what is it? THE PERSON LIED TO ME! Mario 64 was not built with it. Also if anyone has IDA PRO you can decompile Mario 64 or any v64 rom with it.


(edited by Dootuz on 01-29-07 12:24 PM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6247 days
Last view: 6247 days
Posted on 01-29-07 10:49 AM Link | Quote
Originally posted by Dootuz
Not to be dumb but what is it? I don't know much about ASM except Mario 64 was bulid with it.
OBJECTION!

Mario 64 was not built with ASM. For most systems from that era and later, programming in C/C++ was pretty much the norm.

C code compiles to ASM code assembles to binary.

The first assembler was written in raw binary for lack of assemblers to assemble with. The first compiler was written in assembly OR raw binary for lack of compilers to compile with.

Everything after that could be done with a compiler, be it C, Cobol (yecch), Fortran (double yecch) or Lisp, pretty much the de-facto languages back then... except that Fortran and Cobol came way before C I think.

In short, everybody stop spouting crap like what I quoted above.
</rant>
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6263 days
Last view: 6248 days
Posted on 01-29-07 06:23 PM Link | Quote
Sorry I didn't know. The person who told me lied! Lieing is for squares! XD


(edited by Dootuz on 01-29-07 12:23 PM)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - A couple questions on Mario 64 modding. |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.022 seconds; used 432.20 kB (max 548.27 kB)