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Acmlm's Board - I3 Archive - ROM Hacking - A couple questions on Mario 64 modding. | New poll | | |
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Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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HI,
I had a question about Mario 64. I’ve been reading through this http://board.acmlm.org/archive/thread.php?id=12971 for the last couple days now. I’m looking for a way to fix the tiles in tm. Here’s a picture of what I mean. I think the pallet is messed up. I read Raccoon Sam’s great tutorial on tm early but I still can’t get the pallet right. Is there a way to extract the pallet or is there some other method of fixing it? Also is there a way to edit the sky like the way VL-Tone did here? http://board.acmlm.org/archive/thread.php?id=12971&ppp=20&page=3#256577 We need to know both of these for our level editor also. Well more of the texture than the sky . But please help us. This editor will be great once it’s done. I don’t want to say much about it though cause I’m not 100% sure what we’re going to have in it. I think it’s going to be you fly around and move stuff, and can change things but I'm not 100% sure. Thanks for all the help so far, Dootuz (edited by Dootuz on 01-13-07 11:01 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6248 days Last view: 6248 days |
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There was no sky editing done there, he was just posting the extracted images. However, it would be easy to decompress them, edit them in Tile Molester, and recompress them. Trick is, if your recompressed image is bigger than the original (and with any current compressor it almost certainly will be), you'll have to change any pointers to it. | |||
Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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What do you mean change the pointers to it? I’m not good with texture editing yet. But I mean is there a way to edit them like the way xpCynic has theses sprites? http://img159.imageshack.us/my.php?image=sm64spritesheet5af.png
Is there a way to make them like that to edit them easier? I think I might be missing a pallet, is there a way to get one out of a 64 game. We need to know or the editor will look… weird Please respond, Dootuz |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6248 days Last view: 6248 days |
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Most of the game's graphics are compressed; you need to decompress them, edit them, then compress them again. If the resulting file is bigger than it used to be - and it almost certainly will be - you need to find the pointers to it and change them to point to some empty space, and stick your new file there.
Mario 64, and for that matter all other N64 games I've worked with (not many really ) use 16-bit colour, something like xRRRRRGGGGGBBBBB, I don't recall the exact format off hand and can't be arsed to look it up right now. No palette necessary, just grab the R, G, and B components and left-shift by 3 to make RGB colours. |
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Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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Originally posted by Alice Oh ok I'm starting to get it but how do you decompress them? Also how do you change the pointers to it? (edited by Dootuz on 01-15-07 02:56 PM) |
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Cellar Dweller + Red Koopa Since: 11-18-05 From: Arkansas Last post: 6257 days Last view: 6247 days |
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The answer to both of those questions can be found in the archive thread, VL-Tone's document, or one of the SM64 hacking threads here. | |||
Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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I've been looking but I can't find it. Maybe a point in the right direction? Unless we can get this the app might look kinda…
It would be a lot of help if you guys could help us, Dootuz |
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Cellar Dweller + Red Koopa Since: 11-18-05 From: Arkansas Last post: 6257 days Last view: 6247 days |
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A description of the MIO0 compression format, along with links to a compression/decompression tool, is on the first page of that thread. The MIO0 data is pointed to by the 0x18 level script commands(see VL-Tone's doc). | |||
Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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Originally posted by Cellar Dweller + Oh! Ok I understand now, I think. I’ll give it a try. I just don’t really understand what MIO0 is. But thanks for the information, Thanks, Dootuz |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6249 days Last view: 6248 days |
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Quite a bump here but sorry, I have to thank you dootuz. If you had not provided the link in your first post, I would never had been able to get all the recent information I have been reposting that was originally posted by VL-tone... How did you find that thread anyway since it was from an old acmlms board... Acmlms board members, if you find any old mario 64 hacking threads, please provide a link of them for me since I will do all the reading.. thanks!! | |||
Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6248 days Last view: 6247 days |
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You can do an easy search with Google, by specifying the site's url. No magic. | |||
Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6248 days Last view: 6248 days |
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It's not that bad of a bump in any case- not even a month. | |||
Cellar Dweller + Red Koopa Since: 11-18-05 From: Arkansas Last post: 6257 days Last view: 6247 days |
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Originally posted by mortalkenshi2 Probably because I posted a link to it in the other recently created SM64 hacking thread. BTW anyone interested in ASM hacking SM64 might want to get: http://www.dextrose.com/files/n64/sources_n64/mario-resource-by-nagra.zip I can't beleve I didn't know it existed until less than a month ago. It even predates Acmlm's Board! |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6247 days Last view: 6247 days |
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That might come in handy.
Great find. |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6249 days Last view: 6248 days |
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Yea, I agree so well anyways, anyone working on a super mario 64 editor?? There is a program called Realbasic that could be of good use. | |||
Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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Originally posted by Cellar Dweller +Originally posted by mortalkenshi2 Not to be dumb but what is it? THE PERSON LIED TO ME! Mario 64 was not built with it. Also if anyone has IDA PRO you can decompile Mario 64 or any v64 rom with it. (edited by Dootuz on 01-29-07 12:24 PM) |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6247 days Last view: 6247 days |
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Originally posted by DootuzOBJECTION! Mario 64 was not built with ASM. For most systems from that era and later, programming in C/C++ was pretty much the norm. C code compiles to ASM code assembles to binary. The first assembler was written in raw binary for lack of assemblers to assemble with. The first compiler was written in assembly OR raw binary for lack of compilers to compile with. Everything after that could be done with a compiler, be it C, Cobol (yecch), Fortran (double yecch) or Lisp, pretty much the de-facto languages back then... except that Fortran and Cobol came way before C I think. In short, everybody stop spouting crap like what I quoted above. </rant> |
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Dootuz Red Goomba Since: 01-01-07 From: USA Last post: 6263 days Last view: 6248 days |
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Sorry I didn't know. The person who told me lied! Lieing is for squares! XD (edited by Dootuz on 01-29-07 12:23 PM) |
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Acmlm's Board - I3 Archive - ROM Hacking - A couple questions on Mario 64 modding. | | |