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Acmlm's Board - I3 Archive - SMW Hacking - Changing the movements on the title screen | New poll | | Thread closed |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Although I'm not working on a SMW hack, I'm interested in that data...
I mean the simulated key presses that make Mario move, during the title screen. To be more precise, my questions are: where is that data, and how do people change it ? (Maybe Lunar Magic lets you do that ?) I believe that data is very similar in SMK, that's why I'm asking... Thanks. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6277 days Last view: 6276 days |
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I'm not sure, but I remember it being based on a ZMV movie, or something.
Check Smwcentral, there might be a FAQ of such. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Thanks... Doing it the ZMV way is probably the way to go for me, but it looks like they do it another on SMW Central...
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6277 days Last view: 6277 days |
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Yes, Lunar Magic lets you do it. I'm not entirely sure, but I believe it's done by overwriting the keypresses each frame into the overworld RAM space, hence the useage of a savestate at the end (since all the data would be there)
Of course, now you just have to find out where it puts the data after you've finished "finalizing" it |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6277 days Last view: 6276 days |
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I could be totally wrong, but I once thought I heard of a program that could monitor writes/reads to/from a file. Maybe that program could help let you know where LM writes the controller data to on insertion? | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6277 days Last view: 6277 days |
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That, or you could compare the ROMs before and after editing the data. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Originally posted by Alice Yes, obviously, that's what first passed through my mind... However, as SMW is such a popular and overhacked game, I thought those offsets would already be known and documented somewhere. Anyway, I guess I'll just download Lunar Magic later and check myself... |
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HHH3 Mumbies Since: 11-18-05 Last post: 6307 days Last view: 6304 days |
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Is there a limit on how long it can be? | |||
Atma Kabu Since: 11-27-05 From: New Mexico (what a gay place!) - Canada <3 Last post: 6299 days Last view: 6295 days |
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Only if you record so many key presses that it consumes 2MB or so. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6277 days Last view: 6277 days |
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It'd have to be a lot less than 2MB, since the keys are logged to RAM as you play, and SNES certainly doesn't have 2MB of RAM (only 128K IIRC, minus whatever the game is using for the level). I don't think LM enforces any specific limit though. | |||
Lord Myre Red Goomba Since: 02-01-07 From: Orlando Last post: 6279 days Last view: 6276 days |
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Originally posted by Stifu |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6278 days Last view: 6276 days |
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Stop.
Bumping. Old. Threads. |
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Acmlm's Board - I3 Archive - SMW Hacking - Changing the movements on the title screen | | Thread closed |