(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-26-24 07:41 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Changing the movements on the title screen New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6278 days
Last view: 6276 days
Posted on 01-06-07 10:49 PM Link
Although I'm not working on a SMW hack, I'm interested in that data...
I mean the simulated key presses that make Mario move, during the title screen.

To be more precise, my questions are: where is that data, and how do people change it ? (Maybe Lunar Magic lets you do that ?)

I believe that data is very similar in SMK, that's why I'm asking...

Thanks.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6277 days
Last view: 6276 days
Posted on 01-06-07 11:07 PM Link
I'm not sure, but I remember it being based on a ZMV movie, or something.
Check Smwcentral, there might be a FAQ of such.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6278 days
Last view: 6276 days
Posted on 01-06-07 11:18 PM Link
Thanks... Doing it the ZMV way is probably the way to go for me, but it looks like they do it another on SMW Central...


How do I edit the demo movie on the title screen?
Answer: (Note: You'll need Zsnes for this. No other emulators works.)
1) Make the demo level (level C7).
2) Next, make a copy of it with a level number between 1 and 24 or between 101 and 13B.
3) Open the overworld editor and replace the first level with the copy of the demo level.
4) Click on File > Title Screen > Install Title Moves Recording ASM... and click on Ok.
5) Open Zsnes and enter the demo level. Move Mario like you want him to move on the title screen.
6) When you're done, make a save state.
7) Go back to the overworld editor and click on File > Title Screen > Install Modes Playback ASM & Data. Press Ok and choose the save state you just made.
8) Test the hack and see if the title screen looks like it should. If there's problems, repeat steps 5-8.
9) In the overworld editor, click on File > Title Screen > Uninstall Title Moves Recording ASM and click on Ok.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6277 days
Last view: 6277 days
Skype
Posted on 01-06-07 11:23 PM Link
Yes, Lunar Magic lets you do it. I'm not entirely sure, but I believe it's done by overwriting the keypresses each frame into the overworld RAM space, hence the useage of a savestate at the end (since all the data would be there)

Of course, now you just have to find out where it puts the data after you've finished "finalizing" it
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6277 days
Last view: 6276 days
Posted on 01-07-07 02:45 AM Link
I could be totally wrong, but I once thought I heard of a program that could monitor writes/reads to/from a file. Maybe that program could help let you know where LM writes the controller data to on insertion?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6277 days
Last view: 6277 days
Posted on 01-07-07 06:47 AM Link
That, or you could compare the ROMs before and after editing the data.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6278 days
Last view: 6276 days
Posted on 01-07-07 10:49 AM Link
Originally posted by Alice
That, or you could compare the ROMs before and after editing the data.

Yes, obviously, that's what first passed through my mind...
However, as SMW is such a popular and overhacked game, I thought those offsets would already be known and documented somewhere.

Anyway, I guess I'll just download Lunar Magic later and check myself...
HHH3

Mumbies


 





Since: 11-18-05

Last post: 6307 days
Last view: 6304 days
Posted on 01-19-07 06:39 AM Link
Is there a limit on how long it can be?
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6299 days
Last view: 6295 days
Posted on 01-20-07 09:19 AM Link
Only if you record so many key presses that it consumes 2MB or so.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6277 days
Last view: 6277 days
Posted on 01-20-07 09:59 AM Link
It'd have to be a lot less than 2MB, since the keys are logged to RAM as you play, and SNES certainly doesn't have 2MB of RAM (only 128K IIRC, minus whatever the game is using for the level). I don't think LM enforces any specific limit though.
Lord Myre

Red Goomba


 





Since: 02-01-07
From: Orlando

Last post: 6279 days
Last view: 6276 days
Posted on 02-05-07 02:03 PM Link
Originally posted by Stifu
How do I edit the demo movie on the title screen?
Answer: (Note: You'll need Zsnes for this. No other emulators works.)



What?! Aw....ZSNES is extremley screwed up for me. I'll post a picture later, since I'm using a school computer that blocks out most sites.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6278 days
Last view: 6276 days
Skype
Posted on 02-05-07 02:04 PM Link
Stop.
Bumping.
Old.
Threads.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - Changing the movements on the title screen | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.017 seconds; used 398.89 kB (max 500.21 kB)