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Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6276 days
Last view: 6269 days
Posted on 02-10-07 08:27 PM Link | Quote
Originally posted by Ribo Zurai
Originally posted by 16BT
Originally posted by Ribo Zurai
I having problem with the Spritetool... When the insert ends, and the message saying "Sprites inserted sucefully", the sprites insīt inserted! When I saw on the guide the sprites donīt appear on LM, them, I inserted the ExGfx, inserted sprites, and started the game. But I just saw the origirnal sprites "disfarced" of pure rubbish! What I doing of wrong?

You have to insert the sprites manually, and put 2 or 3 in the extra info box.


I donīt understand.
How manually? And witch extra info box you is speaking?


Under the Edit command in the top left corner of Lunar Magic, you have to click Insert Manual. Now, before you do actually click on the Insert Manual option under the Edit command, you must be in sprite editing mode (just click the green shell near the top left corner). From there, go into the Extra Info box (it's the one in the bottom right corner), and that's where you put the 2 or 3 to indicate a sprite you're using is a custom sprite.
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6269 days
Last view: 6268 days
Posted on 02-10-07 09:29 PM Link | Quote
Thanks! I will try now.

EDIT: WORKED!!!!! Thank you!! Just a question, if I donīt put that extra info, I can put the old sprites? Example: Sprite X >>> Y. I can put sprite X again?


(edited by Ribo Zurai on 02-10-07 04:23 PM)
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6276 days
Last view: 6269 days
Posted on 02-11-07 12:24 AM Link | Quote
Originally posted by Ribo Zurai
Thanks! I will try now.

EDIT: WORKED!!!!! Thank you!! Just a question, if I donīt put that extra info, I can put the old sprites? Example: Sprite X >>> Y. I can put sprite X again?


You're welcome. That's one of the things I'm here for, helping others whenever I can.

I don't think I can fully understand your question, but I'll do my best to answer it anyway.

If you don't put in the extra info, you can't insert a custom sprite into a level of yours, you'd just end up inserting a regular sprite. And incase you're wondering, yes, you can have both a regular sprite and whatever custom sprite you may have whose command matches the regular sprite (for instance, you can have both a green shell-less Koopa Troopa, which uses command 00 in hex, and a Beezo, which also uses command 00, in the same level).
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6269 days
Last view: 6268 days
Posted on 02-11-07 12:28 AM Link | Quote
Thanks so much! So, I will use ALL sprites in the spites tool. But, where can I find lots and lots of new sprites? Like that sparky ball of SMB2?
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6276 days
Last view: 6269 days
Posted on 02-11-07 01:19 AM Link | Quote
Originally posted by Ribo Zurai
Thanks so much! So, I will use ALL sprites in the spites tool. But, where can I find lots and lots of new sprites? Like that sparky ball of SMB2?


Again, you're welcome.

To find more sprites, look around this topic, you can find some that aren't included with the current version of Sprite Tool. A second option is, you can also go to SMWCentral (there's a topic here with a link to the page), and you can find custom sprites there as well. As for the Sparkys from SMB2, I don't think there is a custom sprite for them (I could be wrong), but if there was, they'd probably have to hurt even if spin jumped on. That way, they won't be exactly the same as Lil' Sparky and Hothead enemies, which can be spin jumped on, BTW.
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6269 days
Last view: 6268 days
Posted on 02-11-07 07:33 PM Link | Quote
Well... Iīm in another problem: the ExGfx... I have used they from the smwcentral.com, and I tryied to put the ExGfx of the Big Piranha/Goomba/Spiny and the Bros. But they just look like garbage! Even when I inserted in the right places! All bros need of the Exgfx 103 in the sp4, and they look very glitchy.
lwares
Newcomer


 





Since: 02-17-07
From: Colchester, U.K

Last post: 6269 days
Last view: 6268 days
Posted on 02-17-07 03:16 PM Link | Quote
Any chance of a Red & Green Giant Koopa?

Also, I have seen some decent custom sprites in several hacks which are not on SMW Central and on this forum. Would it be possible to post a link to these please?

By the Way, I have had trouble sorting out Bowser's SMB custom Palette (which I have included a SMB hammer which he uses in later fortresses) is there any way of sorting this out for me please?

I forgot to mention, how to you sort out GFX errors which are not visable on the Overworld Map editor but are visable when an emulator is run (e.g. ZSNES)?

There are some screenshots to prove my point!
Note that the levels in some of the screenshots can be accessed!

**Highlighted Areas are in Red**

http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror1.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror2.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror3.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror4.jpg

I have problems with sections on Chocolate Island 2 which comes up with GFX errors which I haven't touched

http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror5.jpg

Many thanks...

Attachments

SMB Bowser with SMB Hammer.zip (2166b) - views: 34



(edited by lwares on 02-17-07 09:57 AM)
(edited by lwares on 02-17-07 10:00 AM)
(edited by lwares on 02-17-07 10:02 AM)
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6269 days
Last view: 6268 days
Posted on 02-17-07 11:05 PM Link | Quote
Wow! tīs glitchy!!! How it happened? It donīt change just the levelīs graphics? How the overworld get so glitchy?
lwares
Newcomer


 





Since: 02-17-07
From: Colchester, U.K

Last post: 6269 days
Last view: 6268 days
Posted on 02-18-07 01:33 AM Link | Quote
Well i used a patch can't remember what one i used then when i reloaded lunar magic and tested the game I found what you see.

It could have something to do with applying a few too many patches.

I think these are the patches I have applyed:

SMB. 3 Music Patch
SMB. Music Patch
Power Down Patch (cape\raccoon\fire mario > regular mario > small mario)
Breakable Bricks Patch
Raccoon Mario Patch
Raccoon Mario Float Timer Fix Patch
Classic Fireball Patch
SMAS Stomp Sound Patch
Time Up Fix Patch (doesn't display "Time Up" on non-timed levels)

Technically, that's a lot of patches so I have no idea how it happened though!

Any ideas how to sort this out? If there isn't a way then I guess I could start over and keep the ExGFX and AllGFX Files.




(edited by lwares on 02-17-07 07:40 PM)
(edited by lwares on 02-17-07 07:41 PM)
(edited by lwares on 02-17-07 07:44 PM)
(edited by lwares on 02-17-07 07:45 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6269 days
Last view: 6268 days
Posted on 02-18-07 04:01 AM Link | Quote
try reinserting the graphic, since the ASM hack sometime instal at area where GFX , level or OW data are


(edited by C:/xkas bio.asm on 02-17-07 10:02 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6269 days
Last view: 6269 days
Posted on 02-18-07 04:05 AM Link | Quote
Originally posted by lwares
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror1.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror2.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror3.jpg
http:\\uk.geocities.com\lwares2004\SMW_Hacking\gfxerror4.jpg


FYI, URLs use / not \. I was wondering why opening the link was sending me to a Google search for "http".
lwares
Newcomer


 





Since: 02-17-07
From: Colchester, U.K

Last post: 6269 days
Last view: 6268 days
Posted on 02-18-07 11:35 AM Link | Quote
Originally posted by C:/xkas bio.asm
try reinserting the graphic, since the ASM hack sometime instal at area where GFX , level or OW data are


Ok, I've tryed it but when I load my current save data I still get the same effects.

Although, I discovered that I had completed the Special World which changes the overworld palette (as you may already know) which has the glitchy GFX in some places.

So, I started a new game with the standard Overworld palette and there were no glitches in the Overworld map. I'll need to double check the places on the overworld editor where there are blips where the levels are or should be.

Keeping with the focus of custom sprites before I started telling you my problems I requested the giant red & green koopa as well as this:


Also, I have seen some decent custom sprites in several hacks which are not on SMW Central and on this forum. Would it be possible to post a link to these please?

By the Way, I have had trouble sorting out Bowser's SMB custom Palette (which I have included a SMB hammer which he uses in later fortresses) is there any way of sorting this out for me please?



(edited by lwares on 02-18-07 05:37 AM)
(edited by lwares on 02-18-07 05:39 AM)
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