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0 users currently in Craziness Domain. |
User | Post |
Bloodstar Posts: 580/669 |
I'd hack the shit out of Shockwave.
Seriously. I already have some of the data for it... all I'd need to do would be to build an editor. |
Cynthia Posts: 5559/5814 |
Make Action 52 actually be good.
...once I gave up on that goal, I'd just share the information and see what came out of it. |
Sukasa Posts: 1993/2068 |
I've played Megaman 7, it couldn't be 8bpp since there's at least two and I think there's 3 layers in play there IIRC |
HyperHacker Posts: 4686/5072 |
It might be using 8BPP, which is the reason I haven't used Tetris Attack blocks in Super Mario World. |
C:/xkas bio.asm Posts: 1195/1209 |
Originally posted by theclaw that just totally impossible that the graphic in VRAM could be compressed/encoded, I suggest to try the following: 1. get YY-CHR 2. open the savestate in YY-CHR 3. scroll down a bit and press - 13 time there, now the graphic should apear correctly in the editor |
theclaw Posts: 73/97 |
Sadly, no. Graphics from this game's save states don't show up correctly in the tile editor with any setting and it can't find a palette either. Look here. The Mega Man X 1-3 compression format is known to the overall ROM community, Mega Man VII's is not. Google has no information on this, I also have only found X 1-3 tiles in other SMW hacks, not VII tiles. |
HyperHacker Posts: 4671/5072 |
Originally posted by theclaw Can you not rip from a save state? |
BooUrns Posts: 229/450 |
I've always thought it would be fascinating to look through source code for various games and look at the programmer's comments to see if they wrote anything strange. Or to see if I could find easter eggs. |
theclaw Posts: 72/97 |
1- Translate Panel de Pon into English.
And my ultimate ROM hacking desire: 2- Indentify the graphics compression format of Mega Man VII on SNES, making me able to extract its foreground and background tiles for use in my SMW hack. |
Riku Posts: 1786/1823 |
I don't know, they're worth about as much as Superman 64 at EB.
And children never have more then $5 on them. =/ |
Dr_Death16 Posts: 802/970 |
Originally posted by RikuAre you kidding? It's the best game ever. That is, if you can give them a good sales pitch and say it is. Kids are gullible. Plus, with the law of supply and demand in effect, if you have the only copy of the ROM, and someone wants it badly enough, you will get paid out the ass for it since there are no alternatives in existence. |
Riku Posts: 1785/1823 |
I think religious games are worth $3 a peice now. |
Dr_Death16 Posts: 801/970 |
Originally posted by RikuSell some of the ROMs that you don't care for and buy a new external hard drive. For example, sell "Bible Story" to some religious kids or something. |
Riku Posts: 1784/1823 |
Are we counting ISO's? If so, the computer would die with -504 GB free space. |
Rom Manic Posts: 478/557 |
Personally, I'd be celebrating in Vegas because I robbed Nintendo's vault without them noticing. |
HyperHacker Posts: 4667/5072 |
All the ROM sources ever and you'd delete them? WTF? |
Smallhacker Posts: 793/832 |
Keep the Super Mario World one and delete the rest.
Edit: ...except for Banjo-Kazooie and Banjo-Tooie, just to make the SnS seekers shut up. |
Riku Posts: 1778/1823 |
I would get bored and eat a sandwich
It sounded that way to me |
HyperHacker Posts: 4662/5072 |
He didn't say he'd eat one because he was bored, though. |
C:/xkas bio.asm Posts: 1193/1209 |
Originally posted by Riku how dare you, you non-geek |
This is a long thread. Click here to view it. |