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05-09-24 11:15 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge
  
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Madman200
Posts: 380/388
Originally posted by FPI
Originally posted by Madman200
Yheesh...

Guy, just use Fire where there's a "gap" in the wall.


He's talking about Kameks Hideout, not Kameks Magic Castle.

Oh.
Well...
...crap.

Rub it out, rub it out, dammit.
FPI
Posts: 197/197
Originally posted by Madman200
Originally posted by specialkoopa
i can't find the secret exit to kamek's hideout.

Yheesh...

Guy, just use Fire where there's a "gap" in the wall.


He's talking about Kameks Hideout, not Kameks Magic Castle.

You can enter the last pipe shortly for the Midway point. The pipe is blocked by two upside-down-flames, but they are both falling down when you come near them. Enter the pipe and get the P-Switch. Take it to the Vertical level part and you can't miss the wall of blocks, which will transform to coins by hitting the P-Switch. Follow the path until you reach another pipe. Enter the pipe.
Madman200
Posts: 376/388
Originally posted by specialkoopa
i can't find the secret exit to kamek's hideout.

Yheesh...

Guy, just use Fire where there's a "gap" in the wall.

And try actually using Caps where needed.
specialkoopa
Posts: 3/3
Congrats on a great hack! I have 2 more exits left now, but i can't find the secret exit to kamek's hideout.
funguy10
Posts: 30/30
Somebody here is to start working on a TAS of the game. Maybe FPI, he MADE the hack and thus, knows all of the secrets. If you don't want to, I'll start to argue. If you don't like it, go to TAS videos and tell them to just TAS the game and accept the fact that it should be TASsed.
BooUrns
Posts: 379/450
Spoiler (Secret Exit):After you get past the part with the falling train cars and the ball and chains, you will enter a new area. Drop down and go to the right, behind a wall. Go through the door. You will see fire on your left. Drop down through the fire, and you're on you're way.
specialkoopa
Posts: 2/3
I just discovered the lost world, but i can't find the secret exit for powercat's train! Can somebody help me out here..
Madman200
Posts: 358/388
Originally posted by Surlent
Yeah, I am a fool and noticed the yellow outline below the door just now - I made a vocabulary list for the upcoming translation lecture/exercise tomorrow, the brain probably still was busy though to overlook that clear fact

As for that, I only need to find the Yellow Switch palace then ... thanks for your reply anyway, Kailieann.

Let's see...
Before you go back, make sure you have ALL the Switch Palaces active. That same trick is used on all of them.
Surlent
Posts: 103/103
Yeah, I am a fool and noticed the yellow outline below the door just now - I made a vocabulary list for the upcoming translation lecture/exercise tomorrow, the brain probably still was busy though to overlook that clear fact

As for that, I only need to find the Yellow Switch palace then ... thanks for your reply anyway, Kailieann.
Kailieann
Posts: 798/808
Clearly you need to find either an on/off switch or the yellow switch palace.
Surlent
Posts: 102/103
Finished the hack. It's great, although some of the later levels truly tested my savestate-button-reloading skills, but nothing compared to the "Temple of Doom", which was the hardest level for me in the entire game, due to the fact you need nearly pixel-timing to survive the second part with the crushing wall.

Nonetheless I liked the puzzles and levels very much.
Currently I have 82 exits found, but as for finding the other ones I am stuck in
Spoiler:
Area16B, concerning the Top Secret Area. I already passed through that saw-revisited room and got the secret passage leading to that room.

How is it possible to enter the door ?


The pipe above leads back to the level and there is no P-switch or other helpful thing in that room. How can I enter that door on the shown screen ?
Madman200
Posts: 356/388
Originally posted by rowdy
some of the pipes i've entered (rice beach and midnight canyon) lead me to a blank screen that kills me. am i doing something wrong?

Check your version. Zsnes v1.43 will not work properly with this game. You can see it in the readme.
rowdy
Posts: 1/1
some of the pipes i've entered (rice beach and midnight canyon) lead me to a blank screen that kills me. am i doing something wrong?
funguy10
Posts: 28/30
I know-YOU can make a speedrun of the game and not the guys at TAS videos!
FPI
Posts: 196/197
Originally posted by BooUrns
Plus, forcing a player to complete nearly all of a level a second time to activate the secret exit becomes tedious.


That was the main reason why I did it that way.

Besides that, with all the discussion about TASing it, I was a bit curios, and tried it for myself. I never thought playing the game in slow-motion would be any fun at all, but now I think I was wrong.

So, I made a little video. I choosed "Rhino-Oil" for my very first test. Since I'm a total noob when it comes to speedruns, don't expect any TASing-tricks or anything special at all. Maybe I will make more Speedruns like this, but surely not the whole game. The levels I will probably make anytime soon would be "Death Trap Zone" and "Mario's Castle" (on the secret exit-route), because I would like to see them.

Here you can see my noobish attempt, lol:
http://www.youtube.com/watch?v=DUyiqbkcFiM
BooUrns
Posts: 355/450
Your placement of secret exits in levels is fantastic. In all cases that I can remember, you had to find the secret path before coming to the midway point. This helped me later on while I was searching for them, because I knew that if I reached the midway point, I had gone too far. Plus, forcing a player to complete nearly all of a level a second time to activate the secret exit becomes tedious.

@funguy10: Be more specific. I'm assuming you mean Construction Site when you say the second castle. Where are you getting stuck? The hanging chains are climbable, if that's any help.
funguy10
Posts: 27/30
How do you go through the second castle?
FPI
Posts: 195/197
Originally posted by Madman200

Level S-2 = Fun House Deluxe
That was a real nice touch with the cats moving keys into keyholes and moving on. What did you use for that?



Megamoles.



Level 7-2 = Area 16B
That was vile and rude. Large circle or no, you could've had some warning in there for hidden stuff.


I don't think so. The Lost World is just a additional bonus world, you don't need it to complete the game. I did that for the players who cares a bit more about a game than just completing it as soon as possible, because sooner or later they would find out.
Besides that, I wanted to have some hints in the hack, but I putted them in the Zycloboo-level. Later, during the testing, I noticed that the text in the message box wouldn't show up. I guess it had something to do with the transparent level mode, but I'm not sure. Either way, I skipped the idea with the hints and removed the message boxes.




Level 6-5 = Tricky Temple
Fact overlooked. I went in with a feather in my storage, and skipped two levels in speed. Would a BlockTool stoppage work? No items in inventory or else no passage past some blocks.



Yeah, after I did the level, I noticed that, too, but it didn't bothered me. I think there aren't that much places in the hack, which you can skip with some tricks, so it's not that bad if you have a level which you can actually skip. Who cares anyways, since the level leads to nothing else on the OW-map.



Level 2-5 = Whispy Woods
Really, Whispy wasn't there. He was just background. But if the ground didn't move...


I had a lot ideas for that one. If I would be a better hacker, that would be a "real" boss fight. I thought about some custom blocks and wanted to put Whispy on Layer 2 and all that but one of the reasons for putting him on the BG was mostly the slowdown. You know during making the hack the hack had huge slowdown problems, mostly in Layer2-levels, so I don't wanted to find out how much a layer2-Whispy-level would lag with all the additional sprites on the screen.



Level 8-2 = ZyCloBoo
Guts. Does the finish hurt his heart, soul, body, or eye?


Obviously everything but his eye, I would guess.



And I still got the secret non-exit areas to find...


I can help you a bit:
Spoiler:
with some exceptions they aren't THAT hidden, and you can find them mostly very near the beginning from the actual level. Besides that, Top Secret Area #1 is in World 1, Top Secret Area #2 is in World 2 and so on... the only exception is Top Secret Area #8, which is in World 7 as well, but you already know that, I would guess.




I never did find that message block. Care to share what it said?


It's shortly before the goal point, where the birds are flying around.
It says:
"Some flames in this level are hidden. And easy to avoid.
No risk, no fun!
But before taking any risks, hit the switch first!"

The way I hide the secret road was very much inspired by the secret stuff in "Alfred Chicken", preferable the GB or Amiga-version. (The GFX is from the SNES-Version, but besides the fact that this game has awesome GFX, it really sucks compared to the GB/Amiga-version) In this game they had a lot of places with spikes somewhere and you would be really really stupid if you would get hit by them, because they are placed in locations which you can avoid very easy. So why put some spikes in areas, if no one would be stupid enough to jump on them and die because of that? Very easy: Because there is a secret! XD
"Alfred Chicken" for GB was actually my third Videogame I've ever played and still one of my all-time-favourites. I loved especially the way the hide all that secret stuff, because it was really fun to look for it.
Madman200
Posts: 349/388
I finally got the Star109 exits!

I needed help for about 5 levels, so that makes 104 self-completed exits.
Comments?...

Level S-2 = Fun House Deluxe
That was a real nice touch with the cats moving keys into keyholes and moving on. What did you use for that?

Level 4-B = Ghost Train
That just looked cool.

Level 1-1 = Mario's Castle
Introduces StunThwomps.

Level S-10 = Balloon Cave #2
CRUEL.

Level 7-2 = Area 16B
That was vile and rude. Large circle or no, you could've had some warning in there for hidden stuff.

Level 7-5 = Tet-Retropolis
Tetris levels are just not exploited as well as they could be. You make that known.

Level 6-5 = Tricky Temple
Fact overlooked. I went in with a feather in my storage, and skipped two levels in speed. Would a BlockTool stoppage work? No items in inventory or else no passage past some blocks.

Level 4-1 = Saws
For the path to the secret exit, YOU, SIR, ARE A WINNER. That was just cool-like.

Level 4-2 = Horror Hotel
Fire Flower, Key 1, Key 2, Switch, P-Switch, Basement fall. What's needed for a time shortage. 2-up each time you complete, remember?

Level 3-7 = Beach Party
Nice to see "Yoshi's House" didn't go to waste. I play with the sound off, so if you ever heard the song "Disco a Gogo", you know what went through my ears while I played through the level. Although I'm not sure about that song title, that's just what it says on TimeSplitters: Future Perfect.

Level 2-5 = Whispy Woods
Really, Whispy wasn't there. He was just background. But if the ground didn't move...

Level 8-2 = ZyCloBoo
Guts. Does the finish hurt his heart, soul, body, or eye? Also, what about going through the stomach... bad.


I might do that cruise-through I mentioned earlier, but I'm not as sure now...
And I still got the secret non-exit areas to find...

I never did find that message block. Care to share what it said?
BooUrns
Posts: 336/450
Spoiler (Ruined Ruins):Take the P-switch past the green and yellow pipes and press it. Go through the wall at the top where two coins appeared, and follow the current left. Go through the blue door.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge


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