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05-15-24 09:44 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Hyrule Magic question regarding GFX insertion
  
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noha420
Posts: 74/78
Yeah, I'll probably just use zcompress. I'll probably want to change some sprite GFX as well which I can't do with HM anyway. I'll just use zcompress to do it all at once. But if anyone happens to know why HM was rejecting my graphics in the first place, I'd still like to know anyway. Thanks for the input!
Darkdata
Posts: 891/983
Originally posted by Euclid
Another thing you could do is ditch HM and use zcompress.


Gee a Link to it might of been helpful.

Also it should be noted that you should know how to use a command line tool to use this.
Euclid
Posts: 56/83
Another thing you could do is ditch HM and use zcompress.
noha420
Posts: 73/78
Hey, I'm trying to insert new overworld block graphics using HM. I'm just having trouble inserting the 1'st overworld blockset (8x8 blocks 0-63). It will all go smoothly until I close Hyrule Magic, it says "Bad error happened, Not enough space for blockset 58", and they won't be saved. The other bocksets I can insert and save with no problems. I'll probably just wind up reconfiguring by blocks into another set or two, but does anyone have any tips before I do that?
Acmlm's Board - I3 Archive - ROM Hacking - Hyrule Magic question regarding GFX insertion


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