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05-16-24 07:06 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Christmas Present! (Barely on time in CA. XD)
  
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Kejardon
Posts: 70/94
I bet you only picked up the faster loading because I mentioned it in chat. It's pretty stable. The only problems are in Ceres, because it doesn't use CRE, and in a few rooms that reload CRE.
Anyways, the Metroids dodge *only* ice beams. The buttons are just from snes9x (as is the slowdown. ). And yes, the Metroids are moving faster than normal - that's why it looks like Samus is moving slow.
And the ice beam dodge code is horrifically impossible to understand. I abuse the stack so badly. XD
Drewseph
Posts: 204/212
Awesome work Kejardon. I see you used the Normal jump --> spin jump in air code you made for redesign.

but damn, That metroid dodging code rocks. (also the faster loading, btw, how stable is it?)
interdpth
Posts: 301/362
He does a jump to mid-air screw attack ala MF and ZM.

And the metroid evade Ice beam
Raccoon Sam
Posts: 908/1040
Originally posted by Adagio
Hah...I like how you can see which buttons you're pressing...


I'm quite sure that's a ZSNES function, not an implemented feature to the ROM.

But yeah, I can't spot anything so notable, but I assume there are lots of more stuff in the hack than just those two changes I didn't even notice.
Good luck.

EDIT: I'm not sure.. But it looks like the Metroids avoid the Ice Beam...?
MathOnNapkins
Posts: 1019/1106
..... That is so tight. Great work Kej. Out of curiosity, do they only flee ice shots? That would be even cooler.
Adagio
Posts: 19/19
Hah...I like how you can see which buttons you're pressing...and that the Metroids are dodging your shots...

Also, I can't really tell...but are you being propelled upward when you shoot down?
Kejardon
Posts: 69/94
Just a small spoiler of my hack, Super Metroid: Insanity.
This is just something I figured *had* to be done.
http://www.youtube.com/watch?v=fpAvxuitsY8
Acmlm's Board - I3 Archive - ROM Hacking - Christmas Present! (Barely on time in CA. XD)


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