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0 users currently in ROM Hacking. |
User | Post |
Kejardon Posts: 70/94 |
I bet you only picked up the faster loading because I mentioned it in chat. It's pretty stable. The only problems are in Ceres, because it doesn't use CRE, and in a few rooms that reload CRE.
Anyways, the Metroids dodge *only* ice beams. The buttons are just from snes9x (as is the slowdown. ). And yes, the Metroids are moving faster than normal - that's why it looks like Samus is moving slow. And the ice beam dodge code is horrifically impossible to understand. I abuse the stack so badly. XD |
Drewseph Posts: 204/212 |
Awesome work Kejardon. I see you used the Normal jump --> spin jump in air code you made for redesign.
but damn, That metroid dodging code rocks. (also the faster loading, btw, how stable is it?) |
interdpth Posts: 301/362 |
He does a jump to mid-air screw attack ala MF and ZM.
And the metroid evade Ice beam |
Raccoon Sam Posts: 908/1040 |
Originally posted by Adagio I'm quite sure that's a ZSNES function, not an implemented feature to the ROM. But yeah, I can't spot anything so notable, but I assume there are lots of more stuff in the hack than just those two changes I didn't even notice. Good luck. EDIT: I'm not sure.. But it looks like the Metroids avoid the Ice Beam...? |
MathOnNapkins Posts: 1019/1106 |
..... That is so tight. Great work Kej. Out of curiosity, do they only flee ice shots? That would be even cooler. |
Adagio Posts: 19/19 |
Hah...I like how you can see which buttons you're pressing...and that the Metroids are dodging your shots...
Also, I can't really tell...but are you being propelled upward when you shoot down? |
Kejardon Posts: 69/94 |
Just a small spoiler of my hack, Super Metroid: Insanity.
This is just something I figured *had* to be done. http://www.youtube.com/watch?v=fpAvxuitsY8 |