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0 users currently in SMW Hacking. |
User | Post |
Sukasa Posts: 1954/2068 |
you may be able to find a RAM address that controls the tides, try looking around the area that contains the level header info in RAM. Layer 3 tides is a level header bitfield. |
Raccoon Sam Posts: 901/1040 |
I assume it would. As far as I know, the tides disappear because the Layer 3 object (Message Box) appears, and leads to a conclusion that there can be only one Layer 3 object at the screen. If there's a tide, there's no messages. If the message is visible, the tides die. So yeah, if you somehow manage to change it so that.. You know, it'd spawn the tides instead of the message plate. But I don't know. I could be all wrong, so don't count on that. |
Sparx Posts: 527/529 |
Originally posted by Ramon By ruin, I mean completely ruin my level layout_¬ I'm not so sure if it's a sprite, but I'll try to find out. If it is, that would make it a lot easier. And what about the message blocks makes the tide disappear? Could that help with it at all? |
Raccoon Sam Posts: 899/1040 |
Is the Layer 3 tide a sprite, as in a command?
If so, maybe you could create a block that spawns sprite #__, which would be the tide command. |
Joshua368 Posts: 77/89 |
You could always have Mario go into a pipe to another room... |
Ramon Posts: 465/503 |
Autoscroll and tide ruin your level? It doesn't in my hack. I have no clue about the block, but make sure you didn't go over screen 0F. You can't use tides after 0F.
Or have you got another purpose? |
Sparx Posts: 526/529 |
I was stuck at what to do for level one of my hack (I can't work on my other hack until my computer gets fixed), so I thought of auto-scroll. Then I wanted a tide, but it would ruin the rest of the level. So here's my thought: Is there any way to make a block that creates a tide out of nowhere? As in: You hit the block, the layer 3 tide pops up. Help? |