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05-15-24 01:59 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid II Remake
  
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Legato
Posts: 4/6
Originally posted by Kyodo
Not sure what I should do. Tried changing the X and Y values, but the outcome was still the same. I made sure the door in the second room was facing the right way...which is left.


I think you are on the right track. The easiest way (I know) to get correct XY-values is to toggle "Preferences->View->Options->Show Scroll Areas" on and track the values that way with the grid. It's quite simple and you can easily see and count the coordinates. Remember that they start from the number 0.
Zepper
Posts: 46/74
Yes. You can make fidelity with Metroid II, but you should improve the game, as dividing it into areas. It'll make your hack much more interesting...
Jigglysaint
Posts: 162/179
A good idea for maps is to have each section sepereate from each other. There were maps in Nintendo Power, and basically what they did was just make it so each section was stand alone rather than a giant map all together.
Kyodo
Posts: 15/17
Yeah, doesn't the map have rooms that overlap?
I'll just get rid of the maps, because Metroid 2 didn't have one.

The doors are fine now. You walk right, end up in the secind room, and walk left from there to go to the first room. But there's only one thing...

You are in the top left corner...

Not sure what I should do. Tried changing the X and Y values, but the outcome was still the same. I made sure the door in the second room was facing the right way...which is left.

Sorry for being a broken record, but there is so much I don't know about SMILE...
Raccoon Sam
Posts: 898/1040
Looks excellent, but I'm sure you're screwed pretty soon after finding out how the map system works.
Map screen will be most likely impossible.
Jathys
Posts: 25/32
You're probably getting stuck in a wall (didn't test the ips), but the blue bubble problem is easy to fix.

In the door editor, there's a reason the picture of samus going through a door is on a *button* . . . Press the button and the bubble in the picture will disappear. Press it again and the bubble re-appears. Whether or not your door has a bubble will depend on that.
Kyodo
Posts: 14/17
Thats what I did, but they still work like a normal door. A blue hatch appears out of nowhere and keeps Samus from moving. All you can do is shoot, but nothing happens...
Drewseph
Posts: 203/212
you don't need door tiles to make a door you know, just select an air tile, then adjust the tile properties to be a door.
Kyodo
Posts: 12/17
This was just another practice hack, but now I think it could be a very good idea. I want to put together a team to work on this, so if you are interested, PM me.

I'm just having a problem with the door editor in SMILE...

The doors in Metroid 2 don't have bubbles like they do in Super Metroid, so I just have the door tiles alone. I don't know what to do because the doors are aligned, but Samus gets stuck between the rooms!

See for yourself...
Acmlm's Board - I3 Archive - ROM Hacking - Metroid II Remake


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