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06-02-24 12:59 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Gravity Block problems
  
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pikaguy900
Posts: 662/748
Originally posted by KPhoenix
Originally posted by pikaguy900
(like with all of KPhoenix's patches- He won't even include a readme to tell how to use a patch or what it even does or even how to actually work in in-game!).)


And my patches should be self-explanatory. I mean what would you think Fireball-CapeMario.ips would do eh? Give Koopa super swimming powers?

(Well, how are we supposed to know what the "Secondary Palette" is? That "Shadow Jump" patch you submitted to SMW Central has no real description, so NO ONE but you and Glyph Phoenix are going to know how to work it until someone asks either of you.)

Kailieann, I didn't see that edit until you posted that, okay? Thank you!
KPhoenix
Posts: 89/112
EDIT: Accidently double posted.
KPhoenix
Posts: 88/112
Originally posted by pikaguy900
(like with all of KPhoenix's patches- He won't even include a readme to tell how to use a patch or what it even does or even how to actually work in in-game!).)


And my patches should be self-explanatory. I mean what would you think Fireball-CapeMario.ips would do eh? Give Koopa super swimming powers?
Kailieann
Posts: 679/808
Originally posted by pikaguy900
Originally posted by Alice
Well the only problems I could think of were you forgot to include the patch or it just plain didn't work, and the former seemed more likely to me. Go figure.

Was that to me? If so, I already told you, I patched my ROM with the patch (I even put it in the same folder as my ROM, which I generally don't do!), and it didn't work. I think the problem is actually that the patch doesn't work.

Originally posted by BMF54123
It's no wonder the patch doesn't work--I forgot to insert a JSR to the new code! It's been broken ever since I released it!
pikaguy900
Posts: 660/748
Originally posted by Alice
Well the only problems I could think of were you forgot to include the patch or it just plain didn't work, and the former seemed more likely to me. Go figure.

Was that to me? If so, I already told you, I patched my ROM with the patch (I even put it in the same folder as my ROM, which I generally don't do!), and it didn't work. I think the problem is actually that the patch doesn't work.
HyperHacker
Posts: 4485/5072
Well the only problems I could think of were you forgot to include the patch or it just plain didn't work, and the former seemed more likely to me. Go figure.
pikaguy900
Posts: 639/748
Okay, I can wait.

Oh yeah, yes, I DID use that .ips patch included with it. In fact, I did it MULTIPLE TIMES. No effect. XD It annoys me when people ask me those kinds of questions, though, because it makes me feel that people think I'm stupid (as in, not very smart). (Just wanted to let you know that. Sure, I usually miss the obvious answers, but I actually READ the readmes, so I KNOW what to do with whatever I have. If I don't have a readme, I'm left in the dark (like with all of KPhoenix's patches- He won't even include a readme to tell how to use a patch or what it even does or even how to actually work in in-game!).)
BMF54123
Posts: 789/876
Wow, I nearly forgot I made those. It's been almost 4 years!

They probably don't work because they're so old and crappy. I'll probably re-examine the gravity code and figure out a better method of changing it. I suggest you wait until then.

[edit]
It's no wonder the patch doesn't work--I forgot to insert a JSR to the new code! It's been broken ever since I released it!

So, yeah, wait for a new patch.
HyperHacker
Posts: 4483/5072
You installed the included patch, right?
Ragenule
Posts: 11/11
I'm having this exact same problem with the gravity blocks...I also seem to have the same settings as you too.
pikaguy900
Posts: 636/748
Everytime I try to use BMF's Gravity-altering blocks, THEY DON'T WORK. I want Mario to jump higher on one block, but not TOO high, so I lowered the values of Gravity1.bin by 3 (in hex, of course). Well, I don't really know what to do with values of 01, because those come out to be an insane number when you subtract 3, so I'm at a loss. If I only change the values for jumping without holding the button, jumping w/ a button hold, and spin jumping, I still get no result. Exactly what should I subtract by 3 to get my desired effect? (I'd also ask for making jumps lower, but that'd be the exact same answer I'd get for jumping higher. )
Acmlm's Board - I3 Archive - SMW Hacking - Gravity Block problems


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