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05-19-24 01:49 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Hack: Super Mario Bros. 3 II
  
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KPhoenix
Posts: 87/112
Pikaguy, you could just ask Pac to use his OW ExGFX, because just re-ripping them would be like reinventing the lightbulb; pointless.
pikaguy900
Posts: 625/748
Ugh, he's right. There's only one thing that can explain that- THE BOTTOM HAS RAISED PARTS! You know, a hill. Still, it DOES look wrong, so you might want to fix that...
Joshua368
Posts: 73/89
On a side note, there seems to be a few perspective problems with your cliff in the overworld. The sides of the cliff are taller than the center, and that simply isn't right. It shouldn't be hard to fix, though.
pikaguy900
Posts: 618/748
I agree with JJ. The thing is, SMB3 wasn't linear AT ALL. Each world had multiple paths you could take to reach the End-of-World castle, except World 8. That was the ONLY linear world. So, now you have no excuse to make your overworld perfectly linear.

By the way, if you ever complete the SMB3 overworld tiles, would you mind sharing them with me? (Without elevation, of course.) I've been wanting those for who-knows-how-long!
KPhoenix
Posts: 86/112
I'm going to be adding SMB3 OW graphics anyway. Another reason why I'm not releasing the demo at this moment. Also, I'm going to be making some of my own SMB3 OW tiles so I can have elevation, just like SMW.

And the thing on Mario's eye is a bubble.
Juggling Joker
Posts: 218/225
Originally posted by KPhoenix

Is Mario wearing a monocle?! (I know it's a water section, just so you know that I know)

In all seriousness, I'm not sure I'm too fond of the overworld as it stands. I understand you're going for a sequel of sorts to Super Mario Bros 3. but that doesn't mean everything has got to be so... linear.
Joshua368
Posts: 71/89
Am I the only guy who likes Super Mario World graphics over SMB3? Ah well...

It looks pretty interesting so far, but Yoshi Village looks a little too robotic for its own good. Villages are usually less square-y and more... open. It's more like a crowded city at the moment.

Still, it looks like it'll be fun and I'm eagerly waiting for a demo.
KPhoenix
Posts: 85/112
Relax. Just give me a little time to work on it. I'll release a demo after the first world, but that'll be the only demo then, because I don't wanna spoil it.
pikaguy900
Posts: 615/748
NEVER, and I mean NEVER, be too lazy to post screenshots. I should know, because I've done that countless times. Any chance for a demo? I've been wanting to play this since you first started mentioning it on SMWCentral...
KPhoenix
Posts: 84/112
Here is my latest hack. I've called it SMB3 II for the reason that it's a sequel to SMB3, and uses the same GFX, plus extras.

Actually it's called

SMB3 II: The Whistle Theif



For the people interested in storylines, here is the first one. The hack is made up of multiple storylines, more so mini-quests I guess you would say.

The beginning starts out when Mario is called to Yoshi Village, because of some plumbing problems with various enemy's attacking the pipes. Mario progresses through the village, eliminating the pests and bringing peace back to the Yoshi Village. The Yoshis suspect that the invaders are coming from a Castle, and after wiping out the intruder, he sets out for the Castle. When he arrived, he found the Castle to be vacant...

But it doesn't end that way. This is only a preview of the first part of the hack, and there will be much more to come.

Now I'll shut my yap and let you look at the screenshots.


I have yet to change the logo, so ignore that for now.













Gah I'm too lazy to post more.

Acmlm's Board - I3 Archive - SMW Hacking - Hack: Super Mario Bros. 3 II


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