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0 users currently in SMW Hacking. |
User | Post |
SecretGlitch Posts: 51/57 |
FPI, have you ever thought abou Mario's feelings when making this hack? I'm sure he doesn't like dying a billion times.
I'm surprised that you barely changed the GFX on the overworld. (at least you didn't on what I've seen so far) The in-game GFX are quite varied, however, so the overworld doesn't really matter that much. |
BooUrns Posts: 202/450 |
Well, that was ironic.
I got Yoshi for the first time and he said his line about "showing Zycloboo what we are made of." Half a second later, I fell in a hole and died. |
Riku Posts: 1755/1823 |
jagsjdgasd
Didn't see that. Forgive my ignorance. I'm still used to everything being in one forum. I suppose I'll be used to it now. |
fabio Posts: 2316/2415 |
Originally posted by Riku It's done already. |
Riku Posts: 1752/1823 |
That trailer made me want an unlockable ending, just to see what happens.
Rather interesting level design, the sprites and objects were placed on the screen enough to make them not bland, nor were there too many objects or sprites in one area. I like this hack. Hope it gets done very soon. |
FPI Posts: 165/197 |
Originally posted by FirePhoenix0 I just made a few experiments on my own and the funny thing is, this happened during the hack-lock-process. I have actually two finished versions, both are totally identical, with the only difference that one of them is locked and one isn't. With the locked one I get the glitch you describe, the unlocked version works fine. I unlocked the locked patch to see how it looks in LM and it was screwed up, too. So I think during the Lock-process something went wrong (or maybe during the ips-patch creating). The good thing about that is: It's "easy" to fix. I just have to lock my unlocked hack again, make a copy from the locked hack, ips it, patch it, unlock it and open it in LM to see is everything is still allright... and I hope it is. edit: That just doesn't work. I noticed after the unlocking that most of the levels are screwed up in LM, so that doesn't work. So, locking make problems, unlocking as well. At the moment it seems to me that providing the original unlocked version, which was never locked before, is the only way to make sure that everything is allright. |
pikaguy900 Posts: 686/748 |
Wait, WHAT? You can make Mario move along the ceiling? How? Or is it just an effect of flipping the entire level upside-down when you enter a pipe (Meaning, you enter the pipe, and instead of spitting you out of the top and putting you upside-down, it's a normal pipe that sends you to another level, which is identical, except everything is flipped upside-down)? |
FirePhoenix0 Posts: 97/102 |
There seems to be a problem with the end of Midnight Canyon. There's no Goal Tape to break, the BG looks glitchy and the Palette doesn't look anything like the rest of the level. If I remember from a demo a long time ago, there should also be some Koopas and a Yellow Switch here. What's up with this? |
FPI Posts: 164/197 |
Originally posted by Alice No, they are just GFX-replacements for the munchers. Originally posted by Alice That would be a fitting description, yes.
No, the difference between the colors only means that the darker ones are totally solid and the lighter ones aren't, you can go through them, but standing on them as well of course.
The whole set is actually ripped from "Donald Duck in Maui Mallard", the Yin-Yang was this way. I don't know why they did it that way, but the fact that both sides are black is very fitting to the level, actually.
Yep. Originally posted by SecretGlitch No, you have to switch between ground and ceiling all the time. |
SecretGlitch Posts: 48/57 |
The koopa is up-side-down, too. Are all the enemies up-side-down in that level? |
HyperHacker Posts: 4564/5072 |
I don't remember being able to kill Boos though, unless he has a star and just happens to be normal-coloured in this frame. |
Joshua368 Posts: 84/89 |
My only complaint with the graphics so far is the finishing flag... it looks pretty ugly and thin. I'd suggest making it look a bit more solid, and thick. |
Luigi-San Posts: 1575/1713 |
Originally posted by Alice I think Mario just killed him Looks awesome, FPI, will download NOW! |
HyperHacker Posts: 4553/5072 |
As usual, left-right, top-bottom:
Damn that's a lot of shots. |
FPI Posts: 159/197 |
You're right about the blue box, it's the ON /OFF-switch. If I remeber correctly, I ripped it from one of the later Wario Land-games, maybe the third.
About the spirals: Nothing special with that, just part from the GFX. Btw, I released the hack now. I've made a new thread in the release-forum, because I guess that would be the right place for it. |
Madman200 Posts: 293/388 |
Originally posted by Midna The blue block is actually a ON / OFF switch (learned it from the demo), but I don't know about the spirals...they seem to be all hooked to that central box. Why, I don't know. |
S.N.N. Posts: 1955/2028 |
Ready soon? Tomorrow? Wow .. definitely more soon then I thought
Oh, as for the screenies, I love them. I do see a couple things that irk me a little though. The BG of this picture blends too much with the climbing net in my opinion. I think this may be because the BG is kinda bright. If you could darken it just a tad, it would probably look better. Actually, nothing wrong with this one, but I had two questions. Is the blue block a message box, and what is that long spiral blue thing? The rest of the screens look stellar. I especially like the carnival-looking levels near the bottom of your page. Good work. |
FPI Posts: 157/197 |
As promised, I've updated the screenshots finally. And... there are many of them now.
Take a look here. Btw, the hack will be ready very soon, probably tomorrow. |
srothroc Posts: 41/56 |
This looks absolutely fantastic... I'm really looking forward to a demo or preview release! Keep up the good work.
I have to say, though, I'm glad you're leaning towards difficulty here; it's nice to see some creative challenges in new hacks. |
Sukasa Posts: 1961/2068 |
Nice. I'm gonna try the Techno eJay 4 demo. See how that one works. BTW, if you need help with ASM code, I can help you. |
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