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09-28-24 06:57 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Line Guides
  
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pikaguy900
Posts: 587/748
Eh, I'll just have move them around. The way I see it, I'd better get this GFX done so I don't have to worry about it later, so I'll go ahead and do that. Besides, it didn't take me as long as I thought it would MAKING the GFX. It's lining the tiles up correctly that's the hard part. O_o

Edit: Hurray. Only a few tiles needed to be fixed, and now that I'm able to use them through Tileset Specific Objects, they work. Thanks for your... encouragement. XD
FPI
Posts: 148/197
If you have moved the Linneguide-GFX to a different location in the GFX-file, of course you have to move them back to the right places in the GFX-file, otherwise you can't use them from the Tileste Specific Objects window, right? And it WILL work, I tried that, because I had the problem by myself a while ago.

(You have to use the -Rope-GFX-settings of course, otherwise you can't choose them from the Tileset Specific Objects window)
pikaguy900
Posts: 583/748
Originally posted by FPI
As far as I know that's the only way to solve it (to use them from the "Tileset Specific Objects).

I tried that, but it didn't work. Oh well. I'll just move some tiles around so they're in the right places already (after I finish a few more levels in the GB Donkey Kong, of course. ). Thanks anyways!
FPI
Posts: 147/197
As far as I know that's the only way to solve it (to use them from the "Tileset Specific Objects).
pikaguy900
Posts: 580/748
I want to use the Line Guides in one of my levels, but because of the ExGFX I'm using, I can't use them directly from the Tileset Specific Objects. I either have to find the tiles in Map16 and make the new tiles act like those tiles, or use one of the Rope tilesets and use Map16 to copy my new tiles onto the old ones. The only problem is, this one level isn't the only one I want to use Line-Guided object on, and for some reason, simply using them directly from Map16 makes them useless. Do the line guides only work the the tileset is any of the Rope settings, or do I actually have to place them from Tileset Specific Objects to work? On that note, is there a way to make Map16 page 0x0 be Tileset-specific (meaning that what I do on one level in a certain tileset won't affect another level using a different tileset). I REALLY don't want to have to move a lot of tiles just so I can use the lines correctly, but I will if I have to.
Acmlm's Board - I3 Archive - SMW Hacking - Line Guides


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