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06-28-24 07:25 AM
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Acmlm's Board - I3 Archive - Approval Request Forum - approval request
  
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Stevethemaster
Posts: 4/4
my pic did not post

here are some codes i was working on

See lost cutscene
8037E8F4 0001
8037E8F5 0084
8037E8F6 0084
(note: the mumbo model is in here, but it was never used?!?!?!?!?!)

previous code is a good example of leftover

scene it or not
8037E8F4 0001
8037E8F5 0097
8037E8F6 0095
(note: replaces this scene map with the bath room of click clock woods. when the scene stops add #2)

scene it or not #2
8037E8F5 0086
8037E8F6 00AA
80381FDB 0000
8037E8F4 0009
(note: now you pop up with the cutscene playing... one more thing... your in it!!!)

want more if any1 requests it i can get it

be back when you want

id love to be a member i could finally talk about hacking where it is not frowned upon.
Stevethemaster
Posts: 3/4
here is a cam. mod. pic for both M64 and BK i'll be back with more

PS: i dont know much about posting here so i may have to post my BK pic. later
HyperHacker
Posts: 4450/5072
And you actually played these lost scenes? Because I haven't heard of that being done. As for OoT, the Jabu-jabu scene was fixed a while ago.

Maybe you could post some of the codes or patches you've made?
Stevethemaster
Posts: 2/4
well to start i was working on banjo kazooie and i found 3 lost cutscenes: "klungomumbo" "bottlesbreakin" "cameratest". i also can play in any cutscene. I also found this water map (unused).

sometimes i modify the levels and i find that some other levels can be added into it. for example the original test map with the camera test was actually part of spiral moutain.

in SM64 i did that flood hack a while ago. i searched through every little piece of SM64 thinking id find luigi (or proof he existed in the beta ver.). i like changing images cause its funny and if you like doing it and have hyper cam. you can post it free on zip-vid.

i found a bit of the beta content on loz-oot. the reused stones, i found that a while ago. then i found the graveyard's over using gravestone crap. then i found the over used stones, bushes, and signs. i also found the "who hung my shields up?" thing.

in loz-ootMQ i found out that the long lost cutscene of jabu jabu on that game. but this time it was junky and more damaged then before. so during that pieriod i tried to fix the memory problems. so far that project sucked and i just keep running in circles. i do think thats as close as i can get to beta.

in SMB i found the pp02 palet hidden in the pipe.

i mostly like chatting about Banjo-Kazooie hacking but by copyright law its not allowed in some sites. i found out about this place and i knew i could tell people about what i found and share ideas/theorys with people.

now with BK hacking done, i'll be working on banjo-tooie. there might be alot and alot and alot of fun i can have with it. i like the beta banjo model.

to make it short BK hacking all the way!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

and just for the info im N64 not NES or SNES but i'll change if its really that popular.
BMF54123
Posts: 778/876
Originally posted by Stevethemaster
hi im steve and i used to be the all time hacker.
Wow, so you're THE all-time hacker? Omigosh, what a privilege!



Seriously, though, you're gonna need a lot more than that. How about some examples of the "tons of work" you've done?
Stevethemaster
Posts: 1/4
hi im steve and i used to be the all time hacker.

i do work on N64 games and i love hacking as a hobby because of what you can do/find.

i have done tons of work on super mario 64, and loads of long long work on banjo-kazooie.

if i get approved i'll follow all the rules. and with my new banjo-tooie project and my loads of mario64 codes i'll do as much as i cant to help.
Acmlm's Board - I3 Archive - Approval Request Forum - approval request


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